--[[ Exchange Shop This code is based on the idea of Dan Duncombe's exchange shop https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002 ]] local S = exchange_shop.S local shop_positions = {} local tconcat = table.concat local lower = utf8.lower local function get_exchange_shop_formspec(mode, pos, meta) local name = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z meta = meta or minetest.get_meta(pos) local function listring(src) return "listring[" .. name .. ";" .. src .. "]" .. "listring[current_player;main]" end local function make_slots(x, y, w, h, list, label) local slots_image = "" for _x = 1, w do for _y = 1, h do slots_image = slots_image .. "item_image[" .. _x + x - 1 .. "," .. _y + y - 1 .. ";1,1;default:cell]" end end return tconcat({ ("label[%f,%f;%s]"):format(x, y - 0.5, label), -- ("image[%f,%f;0.6,0.6;shop_front.png]"):format(x + 0.15, y + 0.3), -- ("image[%f,%f;0.6,0.6;%s]"):format(x + 0.15, y + 0.0, arrow), -- ("item_image[%f,%f;1,1;default:cell]"):format(x, y), -- ("item_image[%f,%f;1,1;default:cell]"):format(x + 1, y), -- ("item_image[%f,%f;1,1;default:cell]"):format(x, y + 1), -- ("item_image[%f,%f;1,1;default:cell]"):format(x + 1, y + 1), (slots_image), ("list[" .. name .. ";%s;%f,%f;%u,%u;]"):format(list, x, y, w, h) }) end if mode == "customer" then -- customer local formspec = ( "size[9,8.75]" .. "item_image[0,-0.1;1,1;".. exchange_shop.shopname .. "]" .. "label[0.9,0.1;" .. S("Exchange Shop") .. "]" .. default.gui_close_btn() .. make_slots(1, 1.1, 2, 2, "cust_ow", S("You give:")) .. "button[3,3.2;3,1;exchange;" .. S("Exchange") .. "]" .. make_slots(6, 1.1, 2, 2, "cust_og", S("You get:")) ) -- Insert fallback slots local inv_pos = 4.75 local main_image = "" for x = 1, 9 do for y = 1, 4 do main_image = main_image .. "item_image[" .. x - 1 .. "," .. y + inv_pos - 1 .. ";1,1;default:cell]" end end formspec = formspec .. main_image .. "list[current_player;main;0," .. inv_pos .. ";9,4;]" return formspec end local function make_slots_btns(x, y, w, h, list, label) local fs = {make_slots(x, y, w, h, list, label)} local i = 0 for y2 = 1, h do for x2 = 1, w do i = i + 1 fs[#fs + 1] = ("image_button[%s,%s;1.2,1.2;;%s_%s;;false;false]"):format( x + x2 - 1.1, y + y2 - 1.1, list, i ) end end return tconcat(fs) end if mode == "owner_custm" or mode == "owner_stock" then local overflow = not meta:get_inventory():is_empty("custm_ej") -- owner local formspec = "formspec_version[3]size[10,10]real_coordinates[false]" .. "item_image[0,-0.1;1,1;".. exchange_shop.shopname .. "]" .. "label[0.9,0.1;" .. S("Exchange Shop") .. "]" .. default.gui_close_btn("9.3,-0.1") .. "label[5,0.4;" .. S("Current stock:") .. "]" .. make_slots_btns(0.1, 2, 2, 2, "cust_ow", S("You need:")) .. make_slots_btns(2.6, 2, 2, 2, "cust_og", S("You give:")) if not minetest.is_yes(meta:get_string("item_picker")) then formspec = formspec .. "button[0.5,0.9;4,0.8;update;" .. S("Update shop") .. "]" end if overflow then formspec = formspec .. "item_image[0.1,4.4;1,1;default:cell]" .. "item_image[1.1,4.4;1,1;default:cell]" .. "item_image[2.1,4.4;1,1;default:cell]" .. "item_image[3.1,4.4;1,1;default:cell]" .. "list[" .. name .. ";custm_ej;0.1,4.4;4,1;]" .. "label[0.1,5.3;" .. S("Ejected items:") .. " " .. S("Remove me!") .. "]" .. listring("custm_ej") end local stock_image = "" for x = 1, 5 do for y = 1, 4 do stock_image = stock_image .. "item_image[" .. x + 4 .. "," .. y .. ";1,1;default:cell]" end end local arrow = "default_arrow_bg.png" if mode == "owner_custm" then formspec = (formspec .. "button[6.25,5.25;2.4,0.5;view_stock;" .. S("Income") .. "]" .. stock_image .. "list[" .. name .. ";custm;5,1;5,4;]" .. listring("custm")) arrow = arrow .. "\\^\\[transformFY" else formspec = (formspec .. "button[6.25,5.25;2.4,0.5;view_custm;" .. S("Outgoing") .. "]" .. stock_image .. "list[" .. name .. ";stock;5,1;5,4;]" .. listring("stock")) end local main_image = "" for x = 1, 9 do for y = 1, 4 do main_image = main_image .. "item_image[" .. x - 0.5 .. "," .. y + 5 .. ";1,1;default:cell]" end end formspec = formspec .. -- "label[1,5.4;" .. S("Use (E) + (Right click) for customer interface") .. "]" .. main_image .. "image[8.65,5.2;0.6,0.6;" .. arrow .. "]" .. "list[current_player;main;0.5,6;9,4;]" return formspec end return "" end local function shop_valid(pos, player) return minetest.get_node(pos).name == exchange_shop.shopname and not minetest.is_protected(pos, player:get_player_name()) end -- TODO: Maybe not use flow local function go_back(player, ctx) if shop_valid(ctx.pos, player) then local name = player:get_player_name() shop_positions[name] = ctx.pos minetest.show_formspec(name, "exchange_shop:shop_formspec", get_exchange_shop_formspec("owner_custm", ctx.pos)) end end local items_cache = {} minetest.after(0, function() for item, def in pairs(minetest.registered_items) do if (not def.groups or (def.groups.not_in_creative_inventory ~= 1 and def.groups.stairs ~= 1)) and def.description ~= "" then items_cache[#items_cache + 1] = item end end table.sort(items_cache) end) local function matches_search(query, description, lang) return query == "" or lower(minetest.get_translated_string(lang, description)):find(query, 1, true) end local gui = flow.widgets local item_picker = flow.make_gui(function(player, ctx) local rows = {name='items', w = 11.8, h = 5.8, custom_scrollbar = { w = 0.9, scrollbar_bg = "inventory_creative_scrollbar_bg.png", slider = "inventory_creative_slider.png", arrow_up = "inventory_creative_arrow_up.png", arrow_down = "inventory_creative_arrow_down.png", }} local query = ctx.form.Dsearch and lower(ctx.form.Dsearch) or "" -- Reset items scrollbar if ctx.query ~= query then ctx.form["_scrollbar-items"] = 0 ctx.query = query end local name = player:get_player_name() local info = minetest.get_player_information(name) local lang = info and info.lang_code or "" local row = {} for _, item in ipairs(items_cache) do local description = minetest.registered_items[item].description if matches_search(query, description, lang) then if #row >= 10 then rows[#rows + 1] = gui.HBox(row) row = {} end row[#row + 1] = gui.ItemImageButton{ w = 1, h = 1, item_name = item, on_event = function(_, c) if c.item ~= item or c.form.amount ~= "1" then c.item = item c.desc = description or item c.form.amount = "1" return true end end, } end end if #rows > 0 or #row > 0 then rows[#rows + 1] = gui.HBox(row) else rows[#rows + 1] = gui.Label{label = S("No items found.")} end return gui.VBox{ gui.HBox{ gui.Style{selectors = {"back"}, props = {border = false}}, gui.ItemImageButton{ item_name = exchange_shop.shopname, w = 1, h = 1, on_event = go_back, name = "back", }, gui.Label{label = S("Select item"), align_h = "left", expand = true}, -- Search box gui.HBox{ align_v = "centre", bgimg = "inventory_search_bg9.png", bgimg_middle = 25, spacing = 0, gui.Spacer{expand = false, padding = 0.06}, gui.Style{selectors = {"Dsearch"}, props = {border = false, bgcolor = "transparent"}}, gui.Field{name = "Dsearch", w = 3, h = 0.7}, gui.ImageButton{ w = 0.7, h = 0.7, drawborder = false, padding = 0.05, texture_name = "inventory_search.png", }, gui.ImageButton{ w = 0.7, h = 0.7, drawborder = false, padding = 0.05, texture_name = "inventory_search_clear.png", on_event = function(_, c) if c.form.Dsearch ~= "" then c.form.Dsearch = "" return true end end }, } }, gui.StyleType{ selectors = {"item_image_button"}, props = { bgimg = "formspec_cell.png", bgimg_hovered = "formspec_cell.png^[brighten", border = false, } }, gui.ScrollableVBox(rows), gui.HBox{ gui.ItemImage{w = 1, h = 1, item_name = ctx.item}, gui.Label{ label = ctx.desc and ctx.item ~= "" and S("Selected item: @1", ctx.desc) or S("No item selected") }, }, gui.HBox{ gui.Field{name = "amount", label = S("Amount"), default = "1"}, gui.HBox{ expand = true, align_h = "end", align_v = "end", gui.Button{ label = S("Clear"), w = 3.5, on_event = function(_, c) c.item = "" c.form.amount = "0" return true end, }, gui.Button{ label = S("Save"), w = 3.5, on_event = function(p, c) if not shop_valid(c.pos, p) then return end -- Only update the inventory if the shop has been updated local meta = minetest.get_meta(c.pos) if not minetest.is_yes(meta:get_string("item_picker")) then local item = ItemStack(c.item) local amount = tonumber(c.form.amount) if amount and amount == amount and amount >= 1 then item:set_count(math.min(amount, item:get_stack_max())) end shop_positions[name] = c.pos meta:get_inventory():set_stack(c.list, c.idx, item) end minetest.show_formspec(name, "exchange_shop:shop_formspec", get_exchange_shop_formspec("owner_custm", c.pos, meta)) end, }, }, }, } end) minetest.register_on_player_receive_fields(function(sender, formname, fields) if formname ~= "exchange_shop:shop_formspec" then return end local player_name = sender:get_player_name() local pos = shop_positions[player_name] if not pos then return end if fields.quit or minetest.get_node(pos).name ~= exchange_shop.shopname then shop_positions[player_name] = nil return end local meta = minetest.get_meta(pos) if fields.exchange then local shop_inv = meta:get_inventory() local player_inv = sender:get_inventory() if shop_inv:is_empty("cust_ow") and shop_inv:is_empty("cust_og") then return end local err_msg, resend = exchange_shop.exchange_action(player_inv, shop_inv, pos) -- Throw error message if err_msg then minetest.chat_send_player(player_name, minetest.colorize("#F33", S("Exchange Shop:") .. " " .. err_msg)) end if resend then minetest.show_formspec(player_name, "exchange_shop:shop_formspec", get_exchange_shop_formspec("customer", pos, meta)) end elseif (fields.view_custm or fields.view_stock) and not minetest.is_protected(pos, player_name) then local mode = "owner_stock" if fields.view_custm then mode = "owner_custm" end minetest.show_formspec(player_name, "exchange_shop:shop_formspec", get_exchange_shop_formspec(mode, pos, meta)) elseif minetest.is_yes(meta:get_string("item_picker")) and not minetest.is_protected(pos, player_name) then -- Item picker is enabled for field in pairs(fields) do local list, idx = field:match("(cust_o[wg])_([1-4])") if list then idx = tonumber(idx) local stack = minetest.get_meta(pos):get_inventory():get_stack(list, idx) item_picker:show(sender, { pos = pos, list = list, idx = idx, item = stack:get_name(), desc = stack:get_short_description(), form = {amount = stack:get_count()} }) return end end elseif fields.update and not minetest.is_protected(pos, player_name) then -- Item picker is not enabled (due to the previous elseif) -- Give the shop owner their items back local shop_inv = meta:get_inventory() local pinv = sender:get_inventory() for _, listname in ipairs({"cust_ow", "cust_og"}) do for _, stack in ipairs(shop_inv:get_list(listname)) do local leftover = pinv:add_item("main", stack) if not leftover:is_empty() then minetest.add_item(sender:get_pos(), leftover) end end end -- Mark the shop as upgraded meta:set_string("item_picker", "true") minetest.show_formspec(player_name, "exchange_shop:shop_formspec", get_exchange_shop_formspec("owner_custm", pos, meta)) end end) minetest.register_node(exchange_shop.shopname, { description = S("Exchange Shop"), tiles = { "shop_top.png", "shop_top.png", "shop_side.png","shop_side.png", "shop_side.png", "shop_front.png" }, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local owner = placer:get_player_name() meta:set_string("infotext", S("Exchange Shop") .. "\n" .. S("Owned by @1", owner)) end, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("stock", exchange_shop.storage_size) -- needed stock for exchanges inv:set_size("custm", exchange_shop.storage_size) -- stock of the customers exchanges inv:set_size("custm_ej", 4) -- ejected items if shop has no inventory room inv:set_size("cust_ow", 2 * 2) -- owner wants inv:set_size("cust_og", 2 * 2) -- owner gives end, can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("stock") and inv:is_empty("custm") and inv:is_empty("cust_ow") and inv:is_empty("custm_ej") and inv:is_empty("cust_og") then return true end if player then minetest.chat_send_player(player:get_player_name(), S("Cannot dig exchange shop: one or multiple stocks are in use.")) end return false end, on_rightclick = function(pos, _, clicker) local player_name = clicker:get_player_name() local meta = minetest.get_meta(pos) local mode = "customer" if not minetest.is_protected(pos, player_name) and not clicker:get_player_control().aux1 then mode = "owner_custm" end shop_positions[player_name] = pos minetest.show_formspec(player_name, "exchange_shop:shop_formspec", get_exchange_shop_formspec(mode, pos, meta)) end, allow_metadata_inventory_move = function(pos, from_list, to_list, _, _, count, player) if from_list:sub(1, 6) == "cust_o" or to_list:sub(1, 6) == "cust_o" then return 0 end local player_name = player:get_player_name() return not minetest.is_protected(pos, player_name) and count or 0 end, allow_metadata_inventory_put = function(pos, listname, _, stack, player) local player_name = player:get_player_name() if listname == "custm" then minetest.chat_send_player(player_name, S("Exchange shop: Insert your trade goods into 'Outgoing'.")) return 0 end if not minetest.is_protected(pos, player_name) and listname ~= "custm_ej" and listname:sub(1, 6) ~= "cust_o" then return stack:get_count() end return 0 end, allow_metadata_inventory_take = function(pos, listname, _, stack, player) local player_name = player:get_player_name() if minetest.is_protected(pos, player_name) or listname:sub(1, 6) == "cust_o" then return 0 end return stack:get_count() end }) minetest.register_craft({ output = exchange_shop.shopname, recipe = { {"default:gold_ingot", "default:ruby", "default:gold_ingot"}, {"default:ruby", "default:chest", "default:ruby"}, {"default:gold_ingot", "default:ruby", "default:gold_ingot"} } }) minetest.register_on_leaveplayer(function(player) shop_positions[player:get_player_name()] = nil end)