mirror of
https://github.com/SmallJoker/exchange_shop.git
synced 2024-11-10 20:40:37 +01:00
277 lines
8.4 KiB
Lua
277 lines
8.4 KiB
Lua
--[[
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Exchange Shop
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This code is based on the idea of Dan Duncombe's exchange shop
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https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002
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]]
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local S = exchange_shop.S
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local FS = exchange_shop.FS
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local shop_positions = {}
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local function get_exchange_shop_formspec(mode, pos, meta)
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local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
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meta = meta or minetest.get_meta(pos)
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local function listring(src)
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return "listring[".. name ..";" .. src .. "]" ..
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"listring[current_player;main]"
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end
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local function make_slots(x, y, list, label)
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local arrow = "exchange_shop_arrow.png"
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if list == "cust_ow" then
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arrow = arrow .. "\\^\\[transformFY"
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end
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return table.concat({
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("label[%f,%f;%s]"):format(x, y - 0.6, label),
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("image[%f,%f;0.6,0.6;shop_front.png]"):format(x + 0.15, y + 0.3),
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("image[%f,%f;0.6,0.6;%s]"):format(x + 0.15, y + 0.0, arrow),
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("list["..name..";%s;%f,%f;2,2;]"):format(list, x, y)
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})
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end
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if mode == "customer" then
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local overflow = not meta:get_inventory():is_empty("cust_ej")
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-- customer
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local formspec = (
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(overflow and "size[8,9]" or "size[8,8]")..
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make_slots(1, 1, "cust_ow", FS("You give:")) ..
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"button[3,2.5;2,1;exchange;" .. FS("Exchange") .. "]"..
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make_slots(5, 1, "cust_og", FS("You get:"))
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)
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-- Insert fallback slots
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local inv_pos = 4
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if overflow then
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formspec = (formspec ..
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"label[0.7,3.5;Ejected items:]"..
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"label[0.7,3.8;(Remove me!)]"..
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"list["..name..";cust_ej;3,3.5;4,1;]"
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)
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inv_pos = 5
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end
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return (formspec ..
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"list[current_player;main;0," .. inv_pos .. ";8,4;]"..
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(overflow and listring("cust_ej") or "")
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)
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end
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if mode == "owner_custm"
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or mode == "owner_stock" then
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local overflow = not meta:get_inventory():is_empty("custm_ej")
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local title = meta:get_string("title")
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-- owner
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local formspec = (
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"size[10,10]"..
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"label[0,0.1;" .. FS("Title:") .. "]"..
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"field[1.2,0.5;3,0.5;title;;"..title.."]"..
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"field_close_on_enter[title;false]"..
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"button[3.9,0.2;1,0.5;set_title;" .. FS("Set") .. "]"..
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make_slots( 0, 2, "cust_ow", FS("You need") .. FS(":")) ..
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make_slots(2.5, 2, "cust_og", FS("You give") .. FS(":")) ..
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"label[5,0.1;" .. FS("Current stock:") .. "]"
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)
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if overflow then
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formspec = (formspec..
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"list["..name..";custm_ej;0.2,4;4,1;]"..
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"label[0.2,4.9;Ejected items: (Remove me!)]"..
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listring("custm_ej")
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)
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end
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local arrow = "exchange_shop_arrow.png"
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if mode == "owner_custm" then
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formspec = (formspec..
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"button[7.5,0.2;2.5,0.5;view_stock;" .. FS("Income") .. "]"..
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"list["..name..";custm;5,1;5,4;]"..
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listring("custm"))
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arrow = arrow .. "\\^\\[transformFY"
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else
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formspec = (formspec..
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"button[7.5,0.2;2.5,0.5;view_custm;" .. FS("Outgoing") .. "]"..
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"list["..name..";stock;5,1;5,4;]"..
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listring("stock"))
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end
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return (formspec..
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"label[1,5.4;" .. FS("Use (E) + (Right click) for customer interface") .. "]"..
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"image[8.2,5.2;0.6,0.6;" .. arrow .. "]" ..
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"list[current_player;main;1,6;8,4;]")
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end
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return ""
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end
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minetest.register_on_player_receive_fields(function(sender, formname, fields)
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if formname ~= "exchange_shop:shop_formspec" then
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return
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end
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local player_name = sender:get_player_name()
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local pos = shop_positions[player_name]
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if not pos then
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return
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end
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if (fields.quit and fields.quit ~= "") or
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minetest.get_node(pos).name ~= "exchange_shop:shop" then
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shop_positions[player_name] = nil
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return
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end
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local meta = minetest.get_meta(pos)
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local title = meta:get_string("title")
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local shop_owner = meta:get_string("owner")
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if fields.title and exchange_shop.has_access(meta, player_name) then
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-- Limit title length
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fields.title = fields.title:sub(1, 80)
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if title ~= fields.title then
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if fields.title ~= "" then
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meta:set_string("infotext", "'" .. fields.title
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.. "' (" .. S("owned by @1", shop_owner) .. ")")
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else
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meta:set_string("infotext", S("Exchange shop (owned by @1", shop_owner) .. ")" )
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end
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meta:set_string("title", minetest.formspec_escape(fields.title))
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end
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end
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if fields.exchange then
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local shop_inv = meta:get_inventory()
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local player_inv = sender:get_inventory()
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if shop_inv:is_empty("cust_ow")
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and shop_inv:is_empty("cust_og") then
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return
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end
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local err_msg, resend = exchange_shop.exchange_action(player_inv, shop_inv)
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-- Throw error message
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if err_msg then
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minetest.chat_send_player(player_name, minetest.colorize("#F33",
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S("Exchange shop:") .. " " .. err_msg))
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end
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if resend then
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minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
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get_exchange_shop_formspec("customer", pos, meta))
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end
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end
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if (fields.view_custm or fields.view_stock)
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and exchange_shop.has_access(meta, player_name) then
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local mode = "owner_stock"
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if fields.view_custm then
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mode = "owner_custm"
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end
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minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
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get_exchange_shop_formspec(mode, pos, meta))
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end
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end)
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minetest.register_node(exchange_shop.shopname, {
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description = S"Exchange Shop",
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tiles = {
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"shop_top.png", "shop_top.png",
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"shop_side.png","shop_side.png",
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"shop_side.png", "shop_front.png"
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},
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paramtype2 = "facedir",
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groups = {choppy=2, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local owner = placer:get_player_name()
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meta:set_string("owner", owner)
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meta:set_string("infotext", S("Exchange shop (owned by @1", owner) .. ")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Exchange shop (constructing)"))
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("stock", exchange_shop.storage_size) -- needed stock for exchanges
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inv:set_size("custm", exchange_shop.storage_size) -- stock of the customers exchanges
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inv:set_size("custm_ej", 4) -- ejected items if shop has no inventory room
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inv:set_size("cust_ow", 2*2) -- owner wants
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inv:set_size("cust_og", 2*2) -- owner gives
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inv:set_size("cust_ej", 4) -- ejected items if player has no inventory room
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:is_empty("stock") and inv:is_empty("custm")
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and inv:is_empty("cust_ow") and inv:is_empty("custm_ej")
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and inv:is_empty("cust_og") and inv:is_empty("cust_ej") then
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return true
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end
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minetest.chat_send_player(player:get_player_name(),
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S("Cannot dig exchange shop: one or multiple stocks are in use."))
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return false
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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local player_name = clicker:get_player_name()
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local mode = "customer"
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if exchange_shop.has_access(meta, player_name) and
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not clicker:get_player_control().aux1 then
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mode = "owner_custm"
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end
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shop_positions[player_name] = pos
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minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
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get_exchange_shop_formspec(mode, pos, meta))
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if exchange_shop.has_access(meta, player:get_player_name()) then
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return count
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end
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return 0
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "custm" then
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minetest.chat_send_player(player:get_player_name(),
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S("Exchange shop: Insert your trade goods into 'Outgoing'."))
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return 0
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end
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local meta = minetest.get_meta(pos)
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if exchange_shop.has_access(meta, player:get_player_name())
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and listname ~= "cust_ej"
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and listname ~= "custm_ej" then
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return stack:get_count()
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end
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return 0
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if exchange_shop.has_access(meta, player:get_player_name())
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or listname == "cust_ej" then
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return stack:get_count()
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end
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return 0
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end,
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})
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minetest.register_craft({
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output = "exchange_shop:shop",
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recipe = {
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{"default:sign_wall"},
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{"default:chest_locked"},
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}
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})
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minetest.register_on_leaveplayer(function(player)
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shop_positions[player:get_player_name()] = nil
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end)
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if minetest.get_modpath("wrench") and wrench then
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local STRING = wrench.META_TYPE_STRING
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wrench:register_node("exchange_shop:shop", {
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lists = {"stock", "custm", "custm_ej", "cust_ow", "cust_og", "cust_ej"},
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metas = {
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owner = STRING,
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infotext = STRING,
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title = STRING,
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},
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owned = true
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})
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end
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