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mirror of https://github.com/SmallJoker/exchange_shop.git synced 2024-11-14 22:50:22 +01:00
exchange_shop/shop.lua
2022-05-04 01:06:16 +02:00

336 lines
10 KiB
Lua

--[[
Exchange Shop
This code is based on the idea of Dan Duncombe's exchange shop
https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002
]]
local S = exchange_shop.S
local FS = exchange_shop.FS
local shop_positions = {}
local function get_exchange_shop_formspec(mode, pos, meta, player)
local new_inv = not player_api.compat_mode(player)
local fs_prepend = default.gui_bg .. default.listcolors
if not new_inv then
fs_prepend = fs_prepend ..
"background[0,0;0,0;formspec_background_color.png^formspec_backround.png;true]"
end
local name = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
meta = meta or minetest.get_meta(pos)
local function listring(src)
return "listring[" .. name .. ";" .. src .. "]" ..
"listring[current_player;main]"
end
local function make_slots(x, y, w, h, list, label)
-- local arrow = "default_arrow_bg.png"
-- if list == "cust_ow" then
-- arrow = arrow .. "\\^\\[transformFY"
-- end
local slots_image = ""
for _x = 1, w do
for _y = 1, h do
slots_image = slots_image ..
"item_image[" .. _x + x - 1 .. "," .. _y + y - 1 .. ";1,1;default:cell]"
end
end
return table.concat({
("label[%f,%f;%s]"):format(x, y - 0.5, label),
-- ("image[%f,%f;0.6,0.6;shop_front.png]"):format(x + 0.15, y + 0.3),
-- ("image[%f,%f;0.6,0.6;%s]"):format(x + 0.15, y + 0.0, arrow),
-- ("item_image[%f,%f;1,1;default:cell]"):format(x, y),
-- ("item_image[%f,%f;1,1;default:cell]"):format(x + 1, y),
-- ("item_image[%f,%f;1,1;default:cell]"):format(x, y + 1),
-- ("item_image[%f,%f;1,1;default:cell]"):format(x + 1, y + 1),
(slots_image),
("list[" .. name .. ";%s;%f,%f;%u,%u;]"):format(list, x, y, w, h)
})
end
if mode == "customer" then
local overflow = false -- not meta:get_inventory():is_empty("cust_ej")
-- customer
local formspec = (
"size[9,8.75]" ..
"item_image[0,-0.1;1,1;".. exchange_shop.shopname .. "]" ..
"label[0.9,0.1;" .. S("Exchange Shop") .. "]" ..
fs_prepend ..
default.gui_close_btn() ..
make_slots(1, 1.1, 2, 2, "cust_ow", FS("You give:")) ..
"button[3,3.2;3,1;exchange;" .. FS("Exchange") .. "]" ..
make_slots(6, 1.1, 2, 2, "cust_og", FS("You get:"))
)
-- Insert fallback slots
local inv_pos = 4.75
--[[if overflow then
formspec = (formspec ..
"label[0.7,4;" .. FS("Ejected items:") .. "\n" .. FS("Remove me!") .. "]" ..
"item_image[3,4;1,1;default:cell]" ..
"item_image[4,4;1,1;default:cell]" ..
"item_image[5,4;1,1;default:cell]" ..
"item_image[6,4;1,1;default:cell]" ..
"list[" .. name .. ";cust_ej;3,4;4,1;]"
)
inv_pos = 5
end]]
local main_image = ""
for x = 1, 9 do
for y = 1, 4 do
main_image = main_image ..
"item_image[" .. x - 1 .. "," .. y + inv_pos - 1 .. ";1,1;default:cell]"
end
end
formspec = formspec ..
main_image ..
"list[current_player;main;0," .. inv_pos .. ";9,4;]" ..
(overflow and listring("cust_ej") or "")
return formspec
end
if mode == "owner_custm" or mode == "owner_stock" then
local overflow = not meta:get_inventory():is_empty("custm_ej")
-- local title = meta:get_string("title")
-- owner
local formspec = (
"size[10,10]" .. fs_prepend ..
"item_image[0,-0.1;1,1;".. exchange_shop.shopname .. "]" ..
"label[0.9,0.1;" .. S("Exchange Shop") .. "]" ..
default.gui_close_btn("9.3,-0.1") ..
-- "field[0.3,0.65;3,0.5;title;" .. FS("Title:") .. ";" .. title .. "]" ..
-- "field_close_on_enter[title;false]" ..
-- "button[2.8,0.3;1,0.61;set_title;" .. FS("Set") .. "]" ..
make_slots(0.1, 2, 2, 2, "cust_ow", FS("You need:")) ..
make_slots(2.6, 2, 2, 2, "cust_og", FS("You give:")) ..
"label[5,0.4;" .. FS("Current stock:") .. "]"
)
if overflow then
formspec = (formspec ..
"item_image[0.1,4.4;1,1;default:cell]" ..
"item_image[1.1,4.4;1,1;default:cell]" ..
"item_image[2.1,4.4;1,1;default:cell]" ..
"item_image[3.1,4.4;1,1;default:cell]" ..
"list[" .. name .. ";custm_ej;0.1,4.4;4,1;]" ..
"label[0.1,5.3;" .. FS("Ejected items:") .. " " .. FS("Remove me!") .. "]" ..
listring("custm_ej")
)
end
local stock_image = ""
for x = 1, 5 do
for y = 1, 4 do
stock_image = stock_image ..
"item_image[" .. x + 4 .. "," .. y .. ";1,1;default:cell]"
end
end
local arrow = "default_arrow_bg.png"
if mode == "owner_custm" then
formspec = (formspec ..
"button[6.25,5.25;2.4,0.5;view_stock;" .. FS("Income") .. "]" ..
stock_image ..
"list[" .. name .. ";custm;5,1;5,4;]" ..
listring("custm"))
arrow = arrow .. "\\^\\[transformFY"
else
formspec = (formspec ..
"button[6.25,5.25;2.4,0.5;view_custm;" .. FS("Outgoing") .. "]" ..
stock_image ..
"list[" .. name .. ";stock;5,1;5,4;]" ..
listring("stock"))
end
local main_image = ""
for x = 1, 9 do
for y = 1, 4 do
main_image = main_image ..
"item_image[" .. x - 0.5 .. "," .. y + 5 .. ";1,1;default:cell]"
end
end
formspec = formspec ..
-- "label[1,5.4;" .. FS("Use (E) + (Right click) for customer interface") .. "]" ..
main_image ..
"image[8.65,5.2;0.6,0.6;" .. arrow .. "]" ..
"list[current_player;main;0.5,6;9,4;]"
return formspec
end
return ""
end
minetest.register_on_player_receive_fields(function(sender, formname, fields)
if formname ~= "exchange_shop:shop_formspec" then
return
end
local player_name = sender:get_player_name()
local pos = shop_positions[player_name]
if not pos then
return
end
if (fields.quit and fields.quit ~= "") or
minetest.get_node(pos).name ~= exchange_shop.shopname then
shop_positions[player_name] = nil
return
end
local meta = minetest.get_meta(pos)
local title = meta:get_string("title")
local shop_owner = meta:get_string("owner")
local ftitle = fields.title
if ftitle and exchange_shop.has_access(meta, player_name) then
-- Limit title length
ftitle = ftitle:sub(1, 80)
if title ~= ftitle then
local title_text = (ftitle and ftitle ~= "") and
S("Exchange Shop: \"@1\"", ftitle) or S("Exchange Shop")
meta:set_string("infotext", title_text .. "\n" .. S("Owned by @1", shop_owner))
meta:set_string("title", minetest.formspec_escape(ftitle))
end
end
if fields.exchange then
local shop_inv = meta:get_inventory()
local player_inv = sender:get_inventory()
if shop_inv:is_empty("cust_ow")
and shop_inv:is_empty("cust_og") then
return
end
local err_msg, resend = exchange_shop.exchange_action(player_inv, shop_inv, pos)
-- Throw error message
if err_msg then
minetest.chat_send_player(player_name, minetest.colorize("#F33",
S("Exchange Shop:") .. " " .. err_msg))
end
if resend then
minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec("customer", pos, meta, sender))
end
end
if (fields.view_custm or fields.view_stock)
and exchange_shop.has_access(meta, player_name) then
local mode = "owner_stock"
if fields.view_custm then
mode = "owner_custm"
end
minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec(mode, pos, meta, sender))
end
end)
minetest.register_node(exchange_shop.shopname, {
description = S("Exchange Shop"),
tiles = {
"shop_top.png", "shop_top.png",
"shop_side.png","shop_side.png",
"shop_side.png", "shop_front.png"
},
paramtype2 = "facedir",
groups = {choppy=2, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
meta:set_string("infotext", S("Exchange Shop") .. "\n" .. S("Owned by @1", owner))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Exchange shop (constructing)"))
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("stock", exchange_shop.storage_size) -- needed stock for exchanges
inv:set_size("custm", exchange_shop.storage_size) -- stock of the customers exchanges
inv:set_size("custm_ej", 4) -- ejected items if shop has no inventory room
inv:set_size("cust_ow", 2*2) -- owner wants
inv:set_size("cust_og", 2*2) -- owner gives
inv:set_size("cust_ej", 4) -- ejected items if player has no inventory room
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("stock") and inv:is_empty("custm")
and inv:is_empty("cust_ow") and inv:is_empty("custm_ej")
and inv:is_empty("cust_og") and inv:is_empty("cust_ej") then
return true
end
if player then
minetest.chat_send_player(player:get_player_name(),
S("Cannot dig exchange shop: one or multiple stocks are in use."))
end
return false
end,
on_rightclick = function(pos, _, clicker)
local meta = minetest.get_meta(pos)
local player_name = clicker:get_player_name()
local mode = "customer"
if exchange_shop.has_access(meta, player_name) and
not clicker:get_player_control().aux1 then
mode = "owner_custm"
end
shop_positions[player_name] = pos
minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec(mode, pos, meta, clicker))
end,
allow_metadata_inventory_move = function(pos, _, _, _, _, count, player)
local meta = minetest.get_meta(pos)
if exchange_shop.has_access(meta, player:get_player_name()) then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, _, stack, player)
local player_name = player:get_player_name()
if listname == "custm" then
minetest.chat_send_player(player_name,
S("Exchange shop: Insert your trade goods into 'Outgoing'."))
return 0
end
local meta = minetest.get_meta(pos)
if exchange_shop.has_access(meta, player_name)
and listname ~= "cust_ej"
and listname ~= "custm_ej" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, _, stack, player)
local meta = minetest.get_meta(pos)
if exchange_shop.has_access(meta, player:get_player_name())
or listname == "cust_ej" then
return stack:get_count()
end
return 0
end,
})
minetest.register_craft({
output = exchange_shop.shopname,
recipe = {
{"default:ruby", "default:ruby", "default:ruby"},
{"default:ruby", "default:chest", "default:ruby"},
{"default:ruby", "default:ruby", "default:ruby"}
}
})
minetest.register_on_leaveplayer(function(player)
shop_positions[player:get_player_name()] = nil
end)