105 lines
2.8 KiB
Lua
105 lines
2.8 KiB
Lua
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local on_death = {}
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minetest.register_on_prejoinplayer(function(name, ip)
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factions.player_ips.set(name, ip)
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end)
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minetest.register_on_joinplayer(
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function(player)
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local name = player:get_player_name()
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minetest.after(5, createHudfactionLand, player)
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local faction, facname = factions.get_player_faction(name)
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if faction then
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if factions.onlineplayers[facname] == nil then
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factions.onlineplayers[facname] = {}
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end
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factions.onlineplayers[facname][name] = true
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faction.last_logon = os.time()
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factions.factions.set(facname, faction)
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minetest.after(5, createHudFactionName, player, facname)
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minetest.after(5, createHudPower, player, faction)
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if faction.no_parcel ~= -1 then
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local now = os.time() - faction.no_parcel
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local l = factions_config.maximum_parcelless_faction_time
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minetest.chat_send_player(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
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end
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if factions.has_permission(facname, name, "diplomacy") then
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for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name, "You have diplomatic requests in the inbox.") break end
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end
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if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
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minetest.chat_send_player(name, faction.message_of_the_day)
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end
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end
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end
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)
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minetest.register_on_leaveplayer(
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function(player)
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local name = player:get_player_name()
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local faction, facname = factions.get_player_faction(name)
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local id_name1 = name .. "factionLand"
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if hud_ids[id_name1] then
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hud_ids[id_name1] = nil
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end
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if faction then
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factions.onlineplayers[facname][name] = nil
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local id_name2 = name .. "factionName"
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local id_name3 = name .. "powerWatch"
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if hud_ids[id_name2] then
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hud_ids[id_name2] = nil
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end
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if hud_ids[id_name3] then
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hud_ids[id_name3] = nil
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end
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for k, v in pairs(factions.onlineplayers[facname]) do
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return
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end
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factions.onlineplayers[facname] = nil
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on_death[pname] = nil
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end
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end
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)
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minetest.register_on_respawnplayer(
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function(player)
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local faction, facname = factions.get_player_faction(player:get_player_name())
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if not faction then
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return false
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else
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on_death[pname] = nil
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if not faction.spawn then
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return false
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else
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player:set_pos(faction.spawn)
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return true
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end
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end
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end
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)
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minetest.register_on_dieplayer(
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function(player)
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local pname = player:get_player_name()
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if on_death[pname] then
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return
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end
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local faction, name = factions.get_player_faction(pname)
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if not faction then
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return
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end
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factions.decrease_power(name, factions_config.power_per_death)
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on_death[pname] = true
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return
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end
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)
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