factions/power_events.lua

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function factions.increase_power(name, power)
local faction = factions.factions.get(name)
faction.power = faction.power + power
if faction.power > faction.maxpower - faction.usedpower then
faction.power = faction.maxpower - faction.usedpower
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_power(name, power)
local faction = factions.factions.get(name)
faction.power = faction.power - power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.increase_maxpower(name, power)
local faction = factions.factions.get(name)
faction.maxpower = faction.maxpower + power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_maxpower(name, power)
local faction = factions.factions.get(name)
faction.maxpower = faction.maxpower - power
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if faction.maxpower < 0 then -- should not happen
faction.maxpower = 0
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.increase_usedpower(name, power)
local faction = factions.factions.get(name)
faction.usedpower = faction.usedpower + power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_usedpower(name, power)
local faction = factions.factions.get(name)
faction.usedpower = faction.usedpower - power
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if faction.usedpower < 0 then
faction.usedpower = 0
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end