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---------------------
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
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--! @param name String containing the faction's name
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factions.can_create_faction = function ( name )
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if # name > factions_config.faction_name_max_length then
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return false
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elseif factions.factions . get ( name ) ~= nil then
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return false
else
return true
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end
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end
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util = {
coords3D_string = function ( coords )
return coords.x .. " , " .. coords.y .. " , " .. coords.z
end
}
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starting_ranks = { [ " leader " ] = { " build " , " door " , " container " , " name " , " description " , " motd " , " invite " , " kick "
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, " spawn " , " with_draw " , " territory " , " claim " , " access " , " disband " , " flags " , " ranks " , " promote " } ,
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[ " moderator " ] = { " claim " , " door " , " build " , " spawn " , " invite " , " kick " , " promote " , " container " } ,
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[ " member " ] = { " build " , " container " , " door " }
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}
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-- Faction permissions:
--
-- build: dig and place nodes
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-- pain_build: dig and place nodes but take damage doing so
-- door: open/close or dig doors
-- container: be able to use containers like chest
-- name: set the faction's name
-- description: Set the faction description
-- motd: set the faction's message of the day
-- invite: (un)invite players to join the faction
-- kick: kick players off the faction
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-- spawn: set the faction's spawn
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-- with_draw: withdraw money from the faction's bank
-- territory: claim or unclaim territory
-- claim: (un)claim parcels of land
-- access: manage access to territory and parcels of land to players or factions
-- disband: disband the faction
-- flags: manage faction's flags
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-- ranks: create, edit, and delete ranks
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-- promote: set a player's rank
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-- diplomacy: be able to control the faction's diplomacy
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factions.permissions = { " build " , " pain_build " , " door " , " container " , " name " , " description " , " motd " , " invite " , " kick "
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, " spawn " , " with_draw " , " territory " , " claim " , " access " , " disband " , " flags " , " ranks " , " promote " }
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factions.permissions_desc = { " dig and place nodes " , " dig and place nodes but take damage doing so " , " open/close or dig faction doors " , " be able to use containers like chest " , " set the faction's name "
, " Set the faction description " , " set the faction's message of the day " , " (un)invite players to join the faction " , " kick players off the faction " , " set player titles " , " set the faction's spawn "
, " withdraw money from the faction's bank " , " claim or unclaim territory " , " (un)claim parcels of land " , " manage access to territory and parcels of land to players or factions "
, " disband the faction " , " manage faction's flags " , " create, edit, and delete ranks " , " set a player's rank " }
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-- open: can the faction be joined without an invite?
-- monsters: can monsters spawn on your land?
-- tax_kick: will players be kicked for not paying tax?
-- animals: can animals spawn on your land?
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factions.flags = { " open " , " monsters " , " tax_kick " , " animals " }
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factions.flags_desc = { " can the faction be joined without an invite? " , " can monsters spawn on your land?(unused) " , " will players be kicked for not paying tax?(unused) " , " can animals spawn on your land?(unused) " }
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if factions_config.faction_diplomacy == true then
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table.insert ( factions.permissions , " diplomacy " )
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table.insert ( factions.permissions_desc , " be able to control the faction's diplomacy " )
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local lt = starting_ranks [ " leader " ]
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table.insert ( lt , " diplomacy " )
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starting_ranks [ " leader " ] = lt
end
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function factions . new ( )
return {
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name = " " ,
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--! @brief power of a faction (needed for parcel claiming)
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power = factions_config.power ,
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--! @brief maximum power of a faction
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maxpower = factions_config.maxpower ,
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--! @brief power currently in use
usedpower = 0. ,
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--! @brief list of player names
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players = { } ,
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--! @brief table of ranks/permissions
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ranks = starting_ranks ,
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--! @brief name of the leader
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leader = nil ,
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--! @brief spawn of the faction
spawn = { x = 0 , y = 0 , z = 0 } ,
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--! @brief default joining rank for new members
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default_rank = " member " ,
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--! @brief default rank assigned to the leader
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default_leader_rank = " leader " ,
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--! @brief faction's description string
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description = " Default faction description. " ,
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--! @brief faction's message of the day.
message_of_the_day = " " ,
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--! @brief list of players currently invited (can join with /f join)
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invited_players = { } ,
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--! @brief table of claimed parcels (keys are parcelpos strings)
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land = { } ,
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--! @brief table of allies
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allies = { } ,
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--
request_inbox = { } ,
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--! @brief table of enemies
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enemies = { } ,
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--!
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neutral = { } ,
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--! @brief table of parcels/factions that are under attack
attacked_parcels = { } ,
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--! @brief whether faction is closed or open (boolean)
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join_free = false ,
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--! @brief gives certain privileges
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is_admin = false ,
--! @brief last time anyone logged on
last_logon = os.time ( ) ,
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--! @brief how long this has been without parcels
no_parcel = os.time ( ) ,
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}
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end
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--! @brief create a new empty faction
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function factions . new_faction ( name )
local faction = factions.new ( )
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faction.name = name
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factions.factions . set ( name , faction )
factions.on_create ( name )
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minetest.after ( 1 ,
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function ( name )
factions.on_no_parcel ( name )
end , name )
factions.onlineplayers [ name ] = { }
return faction
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end
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function factions . set_name ( oldname , name )
local faction = factions.factions . get ( oldname )
faction.name = name
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for v , i in factions.factions . iterate ( ) do
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if v ~= oldname then
local fac = factions.factions . get ( v )
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if fac.neutral [ oldname ] then
fac.neutral [ oldname ] = nil
fac.neutral [ name ] = true
end
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if fac.allies [ oldname ] then
fac.allies [ oldname ] = nil
fac.allies [ name ] = true
end
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if fac.enemies [ oldname ] then
fac.enemies [ oldname ] = nil
fac.enemies [ name ] = true
end
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if fac.request_inbox [ oldname ] then
local value = fac.request_inbox [ oldname ]
fac.request_inbox [ oldname ] = nil
fac.request_inbox [ name ] = value
end
factions.factions . set ( v , fac )
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end
end
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for parcel in pairs ( faction.land ) do
factions.parcels . set ( parcel , name )
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end
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for playername in pairs ( faction.players ) do
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local data = factions.players . get ( playername ) or { }
data.faction = name
factions.players . set ( playername , data )
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end
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for playername in pairs ( factions.onlineplayers [ oldname ] ) do
updateFactionName ( playername , name )
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end
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factions.onlineplayers [ name ] = factions.onlineplayers [ oldname ]
factions.onlineplayers [ oldname ] = nil
factions.factions . remove ( oldname )
factions.factions . set ( name , faction )
factions.on_set_name ( name , oldname )
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end
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function factions . count_land ( name )
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local count = 0.
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for k , v in pairs ( factions.factions . get ( name ) . land ) do
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count = count + 1
end
return count
end
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function factions . add_player ( name , player , rank )
local faction = factions.factions . get ( name )
if factions.onlineplayers [ name ] == nil then
factions.onlineplayers [ name ] = { }
end
factions.onlineplayers [ name ] [ player ] = true
factions.on_player_join ( name , player )
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if factions_config.enable_power_per_player then
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local ip = factions.player_ips . get ( player )
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local notsame = true
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for i , k in pairs ( faction.players ) do
local other_ip = factions.player_ips . get ( i )
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if other_ip == ip then
notsame = false
break
end
end
if notsame then
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factions.increase_maxpower ( name , factions_config.powermax_per_player )
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end
end
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faction.players [ player ] = rank or faction.default_rank
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local data = factions.players . get ( player ) or { }
data.faction = name
factions.players . set ( player , data )
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faction.invited_players [ player ] = nil
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local pdata = minetest.get_player_by_name ( player )
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if pdata then
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local ipc = pdata : is_player_connected ( )
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if ipc then
createHudFactionName ( pdata , name )
createHudPower ( pdata , faction )
end
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end
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factions.factions . set ( name , faction )
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end
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function factions . check_players_in_faction ( name )
for i , k in pairs ( factions.factions . get ( name ) . players ) do
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return true
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end
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factions.disband ( name , " Zero players on faction. " )
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return false
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end
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function factions . remove_player ( name , player )
local faction = factions.factions . get ( name )
if factions.onlineplayers [ name ] == nil then
factions.onlineplayers [ name ] = { }
end
factions.onlineplayers [ name ] [ player ] = nil
faction.players [ player ] = nil
factions.factions . set ( name , faction )
factions.players . remove ( player )
factions.on_player_leave ( name , player )
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if factions_config.enable_power_per_player then
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local ip = factions.player_ips . get ( player )
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local notsame = true
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for i , k in pairs ( faction.players ) do
local other_ip = factions.player_ips . get ( i )
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if other_ip == ip then
notsame = false
break
end
end
if notsame then
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factions.decrease_maxpower ( name , factions_config.powermax_per_player )
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end
end
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local pdata = minetest.get_player_by_name ( player )
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if pdata then
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local ipc = pdata : is_player_connected ( )
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if ipc then
removeHud ( pdata , " factionName " )
removeHud ( pdata , " powerWatch " )
end
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end
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factions.check_players_in_faction ( name )
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end
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local parcel_size = factions_config.parcel_size
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--! @brief disband faction, updates global players and parcels table
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function factions . disband ( name , reason )
local faction = factions.factions . get ( name )
if not faction.is_admin then
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for v , i in factions.factions . iterate ( ) do
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local fac = factions.factions . get ( v )
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if fac ~= nil and fac.name ~= name then
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if fac.enemies [ name ] then
factions.end_enemy ( fac.name , name )
end
if fac.allies [ name ] then
factions.end_alliance ( fac.name , name )
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end
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if fac.neutral [ name ] then
factions.end_neutral ( fac.name , name )
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end
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if fac.request_inbox [ name ] then
fac.request_inbox [ name ] = nil
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end
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end
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factions.factions . set ( v , fac )
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end
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for k , _ in pairs ( faction.players ) do -- remove players affiliation
factions.players . remove ( k )
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end
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for k , v in pairs ( faction.land ) do -- remove parcel claims
factions.parcels . remove ( k )
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end
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factions.on_disband ( name , reason )
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if factions.onlineplayers ~= nil and factions.onlineplayers [ name ] ~= nil then
for i , l in pairs ( factions.onlineplayers [ name ] ) do
removeHud ( i , " factionName " )
removeHud ( i , " powerWatch " )
end
factions.onlineplayers [ name ] = nil
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end
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factions.factions . remove ( name )
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end
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end
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--! @brief change the faction leader
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function factions . set_leader ( name , player )
local faction = factions.factions . get ( name )
if faction.leader then
faction.players [ faction.leader ] = faction.default_rank
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end
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faction.leader = player
faction.players [ player ] = faction.default_leader_rank
factions.on_new_leader ( )
factions.factions . set ( name , faction )
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end
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function factions . set_message_of_the_day ( name , text )
local faction = factions.factions . get ( name )
faction.message_of_the_day = text
factions.factions . set ( name , faction )
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end
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--! @brief check permissions for a given player
--! @return boolean indicating permissions. Players not in faction always receive false
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function factions . has_permission ( name , player , permission )
local faction = factions.factions . get ( name )
local p = faction.players [ player ]
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if not p then
return false
end
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local perms = faction.ranks [ p ]
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if perms then
for i in ipairs ( perms ) do
if perms [ i ] == permission then
return true
end
end
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else
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return false
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end
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end
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function factions . set_description ( name , new )
local faction = factions.factions . get ( name )
faction.description = new
factions.on_change_description ( name )
factions.factions . set ( name , faction )
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end
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--! @brief set faction openness
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function factions . toggle_join_free ( name , bool )
local faction = factions.factions . get ( name )
faction.join_free = bool
factions.on_toggle_join_free ( name )
factions.factions . set ( name , faction )
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end
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--! @return true if a player can use /f join, false otherwise
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function factions . can_join ( name , player )
local faction = factions.factions . get ( name )
return faction.join_free or faction.invited_players [ player ]
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end
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--! @brief faction's member will now spawn in a new place
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function factions . set_spawn ( name , pos )
local faction = factions.factions . get ( name )
faction.spawn = { x = pos.x , y = pos.y , z = pos.z }
factions.on_set_spawn ( name )
factions.factions . set ( name , faction )
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end
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function factions . tp_spawn ( name , playername )
local faction = factions.factions . get ( name )
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player = minetest.get_player_by_name ( playername )
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if player then
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player : set_pos ( faction.spawn )
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end
end
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--! @brief send a message to all members
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function factions . broadcast ( name , msg , sender )
if factions.onlineplayers [ name ] == nil then
factions.onlineplayers [ name ] = { }
end
local message = name .. " > " .. msg
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if sender then
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message = sender .. " @ " .. message
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end
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message = " Faction< " .. message
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minetest.log ( message )
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for k , _ in pairs ( factions.onlineplayers [ name ] ) do
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minetest.chat_send_player ( k , message )
end
end
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--! @brief checks whether a faction has at least one connected player
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function factions . is_online ( name )
if factions.onlineplayers [ name ] == nil then
factions.onlineplayers [ name ] = { }
end
for playername , _ in pairs ( factions.onlineplayers [ name ] ) do
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return true
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end
return false
end
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function factions . get_parcel_pos ( pos )
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if factions_config.protection_style == " 3d " then
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return math.floor ( pos.x / parcel_size ) * parcel_size .. " , " .. math.floor ( pos.y / parcel_size ) * parcel_size .. " , " .. math.floor ( pos.z / parcel_size ) * parcel_size
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else
return math.floor ( pos.x / parcel_size ) * parcel_size .. " , " .. math.floor ( pos.z / parcel_size ) * parcel_size
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end
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end
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function factions . get_player_faction ( playername )
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local data = factions.players . get ( playername )
if data then
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local faction = factions.factions . get ( data.faction )
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return faction , facname
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end
return nil
end
function factions . get_faction ( facname )
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return factions.factions . get ( facname )
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end
function factions . get_faction_at ( pos )
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local y = pos.y
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if factions_config.protection_depth_height_limit and ( pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height ) then
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return nil
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end
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local parcelpos = factions.get_parcel_pos ( pos )
return factions.get_parcel_faction ( parcelpos )
end
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function factions . faction_tick ( )
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local now = os.time ( )
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for facname , i in factions.factions . iterate ( ) do
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local faction = factions.factions . get ( facname )
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if faction ~= nil then
if factions.is_online ( facname ) then
if factions_config.enable_power_per_player then
local count = 0
for _ in pairs ( factions.onlineplayers [ facname ] ) do count = count + 1 end
factions.increase_power ( facname , factions_config.power_per_player * count )
else
factions.increase_power ( facname , factions_config.power_per_tick )
end
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end
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if now - faction.last_logon > factions_config.maximum_faction_inactivity or ( faction.no_parcel ~= - 1 and now - faction.no_parcel > factions_config.maximum_parcelless_faction_time ) then
local r = " "
if now - faction.last_logon > factions_config.maximum_faction_inactivity then
r = " inactivity "
else
r = " no parcel claims "
end
factions.disband ( facname , r )
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end
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end
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end
end
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function factionUpdate ( )
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factions.faction_tick ( )
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minetest.after ( factions_config.tick_time , factionUpdate )
end