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This upload contains many bug fixes.
This commit is contained in:
Coder12a
2018-10-12 12:41:55 -05:00
parent aaaa3886a1
commit 0cfba002dc
8 changed files with 455 additions and 115 deletions

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@ -5,8 +5,8 @@
--
--! @file factions.lua
--! @brief factions core file
--! @copyright Sapier, agrecascino, shamoanjac
--! @author Sapier, agrecascino, shamoanjac
--! @copyright Sapier, agrecascino, shamoanjac, Coder12a
--! @author Sapier, agrecascino, shamoanjac, Coder12a
--! @date 2016-08-12
--
-- Contact sapier a t gmx net
@ -27,15 +27,15 @@ factions.players = {}
factions.factions = {}
--- settings
factions.protection_max_depth = -512
factions.power_per_parcel = .5
factions.power_per_death = .25
factions.power_per_tick = .125
factions.tick_time = 60.
factions.power_per_attack = 10.
factions.faction_name_max_length = 50
factions.rank_name_max_length = 25
factions.maximum_faction_inactivity = 604800 -- 1 week
factions.protection_max_depth = config.protection_max_depth
factions.power_per_parcel = config.power_per_parcel
factions.power_per_death = config.power_per_death
factions.power_per_tick = config.power_per_tick
factions.tick_time = config.tick_time
factions.power_per_attack = config.power_per_attack
factions.faction_name_max_length = config.faction_name_max_length
factions.rank_name_max_length = config.rank_name_max_length
factions.maximum_faction_inactivity = config.maximum_faction_inactivity
---------------------
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
@ -62,7 +62,6 @@ util = {
factions.Faction.__index = factions.Faction
-- Faction permissions:
--
-- disband: disband the faction
@ -75,12 +74,14 @@ factions.Faction.__index = factions.Faction
-- banner: set the faction's banner
-- promote: set a player's rank
factions.permissions = {"disband", "claim", "playerslist", "build", "description", "ranks", "spawn", "banner", "promote"}
function factions.Faction:new(faction)
faction = {
--! @brief power of a faction (needed for parcel claiming)
power = 0.,
power = config.power,
--! @brief maximum power of a faction
maxpower = 0.,
maxpower = config.maxpower,
--! @brief power currently in use
usedpower = 0.,
--! @brief list of player names
@ -137,16 +138,43 @@ function factions.Faction.increase_power(self, power)
if self.power > self.maxpower - self.usedpower then
self.power = self.maxpower - self.usedpower
end
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
for player, _ in pairs(self.players) do
local realplayer = playerslist[i]
if realplayer:get_player_name() == player then
updateHudPower(realplayer,self)
end
end
end
factions.save()
end
function factions.Faction.decrease_power(self, power)
self.power = self.power - power
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
for player, _ in pairs(self.players) do
local realplayer = playerslist[i]
if realplayer:get_player_name() == player then
updateHudPower(realplayer,self)
end
end
end
factions.save()
end
function factions.Faction.increase_maxpower(self, power)
self.maxpower = self.maxpower + power
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
for player, _ in pairs(self.players) do
local realplayer = playerslist[i]
if realplayer:get_player_name() == player then
updateHudPower(realplayer,self)
end
end
end
factions.save()
end
@ -155,10 +183,28 @@ function factions.Faction.decrease_maxpower(self, power)
if self.maxpower < 0. then -- should not happen
self.maxpower = 0.
end
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
for player, _ in pairs(self.players) do
local realplayer = playerslist[i]
if realplayer:get_player_name() == player then
updateHudPower(realplayer,self)
end
end
end
end
function factions.Faction.increase_usedpower(self, power)
self.usedpower = self.usedpower + power
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
for player, _ in pairs(self.players) do
local realplayer = playerslist[i]
if realplayer:get_player_name() == player then
updateHudPower(realplayer,self)
end
end
end
end
function factions.Faction.decrease_usedpower(self, power)
@ -166,6 +212,15 @@ function factions.Faction.decrease_usedpower(self, power)
if self.usedpower < 0. then
self.usedpower = 0.
end
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
for player, _ in pairs(self.players) do
local realplayer = playerslist[i]
if realplayer:get_player_name() == player then
updateHudPower(realplayer,self)
end
end
end
end
function factions.Faction.count_land(self)
@ -181,13 +236,38 @@ function factions.Faction.add_player(self, player, rank)
self.players[player] = rank or self.default_rank
factions.players[player] = self.name
self.invited_players[player] = nil
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
local realplayer = playerslist[i]
if realplayer:get_player_name() == player then
createHudFactionName(realplayer,self.name)
createHudPower(realplayer,self)
break
end
end
factions.save()
end
function factions.Faction.check_players_in_faction(self)
local players = #self.players
if players < 1 then
self:disband("Zero players on faction.")
end
end
function factions.Faction.remove_player(self, player)
self.players[player] = nil
factions.players[player] = nil
self:on_player_leave(player)
self:check_players_in_faction(self)
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
local realplayer = playerslist[i]
if realplayer:get_player_name() == player then
removeHud(realplayer,"1")
removeHud(realplayer,"2")
end
end
factions.save()
end
@ -235,7 +315,8 @@ end
--! @brief disband faction, updates global players and parcels table
function factions.Faction.disband(self, reason)
for k, _ in pairs(self.players) do -- remove players affiliation
local playerslist = minetest.get_connected_players()
for k, _ in pairs(factions.players) do -- remove players affiliation
factions.players[k] = nil
end
for k, v in pairs(self.land) do -- remove parcel claims
@ -243,6 +324,14 @@ function factions.Faction.disband(self, reason)
end
self:on_disband(reason)
factions.factions[self.name] = nil
for i in pairs(playerslist) do
local realplayer = playerslist[i]
local faction = factions.get_player_faction(realplayer:get_player_name())
if not faction then
removeHud(realplayer,"1")
removeHud(realplayer,"2")
end
end
factions.save()
end
@ -395,21 +484,22 @@ function factions.Faction.is_online(self)
end
function factions.Faction.attack_parcel(self, parcelpos)
--[[ local attacked_faction = factions.get_parcel_faction(parcelpos)
if attacked_faction then
self.power = self.power - factions.power_per_attack
if attacked_faction.attacked_parcels[parcelpos] then
attacked_faction.attacked_parcels[parcelpos][self.name] = true
else
attacked_faction.attacked_parcels[parcelpos] = {[self.name] = true}
end
attacked_faction:broadcast("Parcel ("..parcelpos..") is being attacked by "..self.name.."!!")
if self.power < 0. then -- punish memers
minetest.chat_send_all("Faction "..self.name.." has attacked too much and has now negative power!")
end
factions.save()
end
]]
if config.attack_parcel then
local attacked_faction = factions.get_parcel_faction(parcelpos)
if attacked_faction then
self.power = self.power - factions.power_per_attack
if attacked_faction.attacked_parcels[parcelpos] then
attacked_faction.attacked_parcels[parcelpos][self.name] = true
else
attacked_faction.attacked_parcels[parcelpos] = {[self.name] = true}
end
attacked_faction:broadcast("Parcel ("..parcelpos..") is being attacked by "..self.name.."!!")
if self.power < 0. then -- punish memers
minetest.chat_send_all("Faction "..self.name.." has attacked too much and has now negative power!")
end
factions.save()
end
end
end
function factions.Faction.stop_attack(self, parcelpos)
@ -723,11 +813,10 @@ factions.faction_tick = function()
end
end
end
--[[
local hudUpdate = 0.
local factionUpdate = 0.
minetest.register_globalstep(
function(dtime)
hudUpdate = hudUpdate + dtime
@ -756,14 +845,120 @@ function(dtime)
end
end
)
--]]
hud_ids = {}
createHudFactionName = function(player,factionname)
local name = player:get_player_name()
local id_name = name .. "1"
if not hud_ids[id_name] then
hud_ids[id_name] = player:hud_add({
hud_elem_type = "text",
name = "factionName",
number = 0xFFFFFF,
position = {x=1, y = 0},
text = "Faction "..factionname,
scale = {x=1, y=1},
alignment = {x=-1, y=0},
offset = {x = -20, y = 20}
})
end
end
createHudPower = function(player,faction)
local name = player:get_player_name()
local id_name = name .. "2"
if not hud_ids[id_name] then
hud_ids[id_name] = player:hud_add({
hud_elem_type = "text",
name = "powerWatch",
number = 0xFFFFFF,
position = {x=0.9, y = .98},
text = "Power "..faction.power.."/"..faction.maxpower - faction.usedpower.."/"..faction.maxpower,
scale = {x=1, y=1},
alignment = {x=-1, y=0},
offset = {x = 0, y = 0}
})
end
end
updateHudPower = function(player,faction)
local name = player:get_player_name()
local id_name = name .. "2"
if hud_ids[id_name] then
player:hud_change(hud_ids[id_name],"text","Power "..faction.power.."/"..faction.maxpower - faction.usedpower.."/"..faction.maxpower)
end
end
removeHud = function(player,numberString)
local name = player:get_player_name()
local id_name = name .. numberString
if hud_ids[id_name] then
player:hud_remove(hud_ids[id_name])
hud_ids[id_name] = nil
end
end
hudUpdate = function()
minetest.after(.5,
function()
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
local player = playerslist[i]
local name = player:get_player_name()
local faction = factions.get_faction_at(player:getpos())
local id_name = name .. "0"
if hud_ids[id_name] then
player:hud_change(hud_ids[id_name],"text",(faction and faction.name) or "Wilderness")
end
end
hudUpdate()
end)
end
factionUpdate = function()
minetest.after(factions.tick_time,
function()
factions.faction_tick()
factionUpdate()
end)
end
minetest.register_on_joinplayer(
function(player)
local faction = factions.get_player_faction(player:get_player_name())
local name = player:get_player_name()
hud_ids[name .. "0"] = player:hud_add({
hud_elem_type = "text",
name = "factionLand",
number = 0xFFFFFF,
position = {x=0.1, y = .98},
text = "Wilderness",
scale = {x=1, y=1},
alignment = {x=0, y=0},
})
local faction = factions.get_player_faction(name)
if faction then
faction.last_logon = os.time()
createHudFactionName(player,faction.name)
createHudPower(player,faction)
end
end
)
minetest.register_on_leaveplayer(
function(player)
local name = player:get_player_name()
local id_name = name .. "0"
if hud_ids[id_name] then
player:hud_remove(hud_ids[id_name])
hud_ids[id_name] = nil
end
removeHud(player,"1")
removeHud(player,"2")
end
)
minetest.register_on_respawnplayer(
function(player)
local faction = factions.get_player_faction(player:get_player_name())
@ -782,7 +977,6 @@ minetest.register_on_respawnplayer(
local default_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player)
if pos.y < factions.protection_max_depth then
@ -822,3 +1016,5 @@ minetest.is_protected = function(pos, player)
end
end
hudUpdate()
factionUpdate()