Auto-convert old factions file.

And make diplomacy on by def.
This commit is contained in:
Coder12a 2018-10-22 22:21:32 -05:00
parent 2d89de5927
commit 338686bcbb
4 changed files with 91 additions and 40 deletions

View File

@ -291,16 +291,9 @@ factions.register_command("create", {
end end
local factionname = args.strings[1] local factionname = args.strings[1]
if factions.can_create_faction(factionname) then if factions.can_create_faction(factionname) then
local listofenemies = {}
for i in pairs(factions.factions) do
listofenemies[i] = factions.factions[i]
end
new_faction = factions.new_faction(factionname, nil) new_faction = factions.new_faction(factionname, nil)
new_faction:add_player(player, new_faction.default_leader_rank) new_faction:add_player(player, new_faction.default_leader_rank)
for i in pairs(listofenemies) do factions.start_diplomacy(factionname,new_faction)
new_faction:new_enemy(listofenemies[i].name)
listofenemies[i]:new_enemy(new_faction.name)
end
return true return true
else else
send_error(player, "Faction cannot be created.") send_error(player, "Faction cannot be created.")

View File

@ -19,7 +19,7 @@ factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or false factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
factions_config.protection_style = minetest.settings:get("protection_style") or "2d" factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
--[[ --[[
factions_config.protection_max_depth = -512 factions_config.protection_max_depth = -512
@ -41,6 +41,6 @@ factions_config.parcel_size = 16
factions_config.protection_depth_height_limit = true factions_config.protection_depth_height_limit = true
factions_config.enable_power_per_player = true factions_config.enable_power_per_player = true
factions_config.attack_parcel = false factions_config.attack_parcel = false
factions_config.faction_diplomacy = false factions_config.faction_diplomacy = true
factions_config.protection_style = "2d" factions_config.protection_style = "2d"
--]] --]]

View File

@ -109,7 +109,7 @@ end
--! @brief create a new empty faction --! @brief create a new empty faction
factions.new_faction = function(name) function factions.new_faction(name)
local faction = factions.Faction:new(nil) local faction = factions.Faction:new(nil)
faction.name = name faction.name = name
factions.factions[name] = faction factions.factions[name] = faction
@ -122,6 +122,15 @@ factions.new_faction = function(name)
return faction return faction
end end
function factions.start_diplomacy(name,faction)
for i in pairs(factions.factions) do
if i ~= name and not (faction.neutral[i] or faction.allies[i] or faction.enemies[i]) then
faction:new_enemy(factions.factions[i].name)
factions.factions[i]:new_enemy(faction.name)
end
end
end
function factions.Faction.increase_power(self, power) function factions.Faction.increase_power(self, power)
self.power = self.power + power self.power = self.power + power
if self.power > self.maxpower - self.usedpower then if self.power > self.maxpower - self.usedpower then
@ -175,6 +184,25 @@ function factions.Faction.decrease_usedpower(self, power)
updateHudPower(minetest.get_player_by_name(i),self) updateHudPower(minetest.get_player_by_name(i),self)
end end
end end
-- power-per-players only.
function factions.Faction.check_power(self)
if factions_config.enable_power_per_player then
for player,unused in pairs(self.players) do
local ip = factions_ip.player_ips[player]
local notsame = true
for i,k in pairs(self.players) do
local other_ip = factions_ip.player_ips[k]
if other_ip == ip then
notsame = false
break
end
end
if notsame then
self:increase_maxpower(factions_config.powermax_per_player)
end
end
end
end
function factions.Faction.count_land(self) function factions.Faction.count_land(self)
local count = 0. local count = 0.
@ -785,11 +813,21 @@ end
--! @return true/false --! @return true/false
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factions.load() function factions.load()
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r") local filename = "factions.conf"
local file,error = io.open(factions_worldid .. "/" .. filename,"r")
if file ~= nil then if file ~= nil then
local raw_data = file:read("*a") local raw_data = file:read("*a")
factions.factions = minetest.deserialize(raw_data) factions.factions = minetest.deserialize(raw_data)
if factions.is_old_file(factions.factions) then
if factions.convert(filename) then
minetest.after(5,
function()
minetest.chat_send_all("Factions successfully converted.")
end)
factions.save()
end
end
for facname, faction in pairs(factions.factions) do for facname, faction in pairs(factions.factions) do
minetest.log("action", facname..","..faction.name) minetest.log("action", facname..","..faction.name)
for player, rank in pairs(faction.players) do for player, rank in pairs(faction.players) do
@ -800,7 +838,6 @@ function factions.load()
factions.parcels[parcelpos] = facname factions.parcels[parcelpos] = facname
end end
setmetatable(faction, factions.Faction) setmetatable(faction, factions.Faction)
-- compatiblity and later additions
if not faction.maxpower or faction.maxpower <= 0. then if not faction.maxpower or faction.maxpower <= 0. then
faction.maxpower = faction.power faction.maxpower = faction.power
if faction.power < 0. then if faction.power < 0. then
@ -832,6 +869,36 @@ function factions.load()
factions_ip.load() factions_ip.load()
end end
function factions.is_old_file(oldfactions)
local tempfaction = factions.Faction:new(nil)
local pass = false
for facname, faction in pairs(oldfactions) do
for ni, nl in pairs(tempfaction) do
pass = false
for key, value in pairs(faction) do
if key == ni then
pass = true
break
end
end
if not pass then
tempfaction = nil
return true
end
end
-- Only check one faction to save time.
if not pass then
tempfaction = nil
return true
else
tempfaction = nil
return false
end
end
tempfaction = nil
return false
end
function factions.convert(filename) function factions.convert(filename)
local file, error = io.open(factions_worldid .. "/" .. filename, "r") local file, error = io.open(factions_worldid .. "/" .. filename, "r")
if not file then if not file then
@ -840,30 +907,21 @@ function factions.convert(filename)
end end
local raw_data = file:read("*a") local raw_data = file:read("*a")
local data = minetest.deserialize(raw_data) local data = minetest.deserialize(raw_data)
local factionsmod = data.factionsmod for facname,faction in pairs(data) do
local objects = data.objects local newfac = factions.new_faction(facname)
for faction, attrs in pairs(factionsmod) do for oi, ol in pairs(faction) do
local newfac = factions.new_faction(faction) if newfac[oi] then
newfac:add_player(attrs.owner, "leader") newfac[oi] = ol
for player, _ in pairs(attrs.adminlist) do
if not newfac.players[player] then
newfac:add_player(player, "moderator")
end end
end end
for player, _ in pairs(attrs.invitations) do for player, unused in pairs(newfac.players) do
newfac:invite_player(player) factions.players[player] = newfac.name
end end
for i in ipairs(attrs.parcel) do for land, unused in pairs(newfac.land) do
local parcelpos = table.concat(attrs.parcel[i],",") factions.parcels[land] = newfac.name
newfac:claim_parcel(parcelpos)
end
end
for player, attrs in pairs(objects) do
local facname = attrs.factionsmod
local faction = factions.factions[facname]
if faction then
faction:add_player(player)
end end
factions.start_diplomacy(facname,newfac)
newfac:check_power()
end end
return true return true
end end

View File

@ -40,7 +40,7 @@ power_per_playerb (Enable power-per-player) bool true
# Enable or disabled factions_config.attack_parcel function. # Enable or disabled factions_config.attack_parcel function.
factions_config.attack_parcel (Enable attack parcel) bool false factions_config.attack_parcel (Enable attack parcel) bool false
# Enable or disabled faction diplomacy. # Enable or disabled faction diplomacy.
faction_diplomacy (Enable faction diplomacy) bool false faction_diplomacy (Enable faction diplomacy) bool true
# Enable or disabled the max depth and height limit for a parcel # Enable or disabled the max depth and height limit for a parcel
protection_depth_height_limit (Enable protection depth height limit) bool true protection_depth_height_limit (Enable protection depth height limit) bool true