commit
4049c1aed7
@ -250,12 +250,12 @@ factions.register_command("kick", {
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description = "Kick a player from your faction.",
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on_success = function(player, faction, pos, parcelpos, args)
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local victim = args.players[1]
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if factions.players[victim.name] == faction.name
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and victim.name ~= faction.leader then -- can't kick da king
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if factions.players[victim:get_player_name()] == faction.name
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and victim:get_player_name() ~= faction.leader then -- can't kick da king
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faction:remove_player(player)
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return true
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else
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send_error(player, "Cannot kick player "..victim.name)
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send_error(player, "Cannot kick player "..victim:get_player_name())
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return false
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end
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end
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@ -403,8 +403,12 @@ factions.register_command("newrank", {
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faction_permissions = {"ranks"},
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on_success = function(player, faction, pos, parcelpos, args)
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local rank = args.strings[1]
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if #rank > factions.rank then
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send_error(player, "Go away Todd")
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return false
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end
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if faction.ranks[rank] then
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--TODO: rank already exists
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send_error(player, "Rank already exists")
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return false
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end
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faction:add_rank(rank, args.other)
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172
factions.lua
172
factions.lua
@ -33,12 +33,16 @@ factions.power_per_death = .25
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factions.power_per_tick = .125
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factions.tick_time = 60.
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factions.power_per_attack = 2.
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factions.faction_name_max_length = 50
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factions.rank_name_max_length = 25
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---------------------
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--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
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--! @param name String containing the faction's name
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factions.can_create_faction = function(name)
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if factions.factions[name] then
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if #name > factions.faction_name_max_length then
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return false
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elseif factions.factions[name] then
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return false
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else
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return true
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@ -107,6 +111,8 @@ function factions.Faction:new(faction)
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join_free = false,
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--! @brief banner texture string
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banner = "bg_white.png",
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--! @brief gives certain privileges
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is_admin = false
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} or faction
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setmetatable(faction, self)
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return faction
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@ -493,6 +499,33 @@ function factions.get_parcel_pos(pos)
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return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.)
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end
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function factions.get_player_faction(playername)
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local facname = factions.players[playername]
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if facname then
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local faction = factions.factions[facname]
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return faction
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end
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return nil
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end
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function factions.get_parcel_faction(parcelpos)
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local facname = factions.parcels[parcelpos]
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if facname then
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local faction = factions.factions[facname]
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return faction
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end
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return nil
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end
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function factions.get_faction(facname)
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return factions.factions[facname]
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end
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function factions.get_faction_at(pos)
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local parcelpos = factions.get_parcel_pos(pos)
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return factions.get_parcel_faction(parcelpos)
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end
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-------------------------------------------------------------------------------
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-- name: add_faction(name)
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@ -526,13 +559,13 @@ end
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-------------------------------------------------------------------------------
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function factions.get_faction_list()
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local retval = {}
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for key,value in pairs(factions.factions) do
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table.insert(retval,key)
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end
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return retval
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local retval = {}
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for key,value in pairs(factions.factions) do
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table.insert(retval,key)
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end
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return retval
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end
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-------------------------------------------------------------------------------
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@ -544,20 +577,20 @@ end
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-------------------------------------------------------------------------------
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function factions.save()
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--saving is done much more often than reading data to avoid delay
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--due to figuring out which data to save and which is temporary only
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--all data is saved here
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--this implies data needs to be cleant up on load
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local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
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if file ~= nil then
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file:write(minetest.serialize(factions.factions))
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file:close()
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else
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minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
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end
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--saving is done much more often than reading data to avoid delay
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--due to figuring out which data to save and which is temporary only
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--all data is saved here
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--this implies data needs to be cleant up on load
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local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
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if file ~= nil then
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file:write(minetest.serialize(factions.factions))
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file:close()
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else
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minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
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end
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end
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-------------------------------------------------------------------------------
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@ -570,11 +603,11 @@ end
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--! @return true/false
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-------------------------------------------------------------------------------
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function factions.load()
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local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
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if file ~= nil then
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local raw_data = file:read("*a")
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factions.factions = minetest.deserialize(raw_data)
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local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
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if file ~= nil then
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local raw_data = file:read("*a")
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factions.factions = minetest.deserialize(raw_data)
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for facname, faction in pairs(factions.factions) do
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minetest.log("action", facname..","..faction.name)
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for player, rank in pairs(faction.players) do
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@ -598,8 +631,11 @@ function factions.load()
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if not faction.usedpower then
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faction.usedpower = faction:count_land() * factions.power_per_parcel
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end
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if #faction.name > factions.faction_name_max_length then
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faction:disband()
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end
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end
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file:close()
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file:close()
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end
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end
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@ -638,17 +674,16 @@ function factions.convert(filename)
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end
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return true
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end
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minetest.register_on_dieplayer(
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function(player)
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local faction = factions.players[player:get_player_name()]
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if not faction then
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return true
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end
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faction = factions.factions[faction]
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faction:decrease_power(factions.power_per_death)
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function(player)
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local faction = factions.get_player_faction(player:get_player_name())
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if not faction then
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return true
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end
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faction:decrease_power(factions.power_per_death)
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return true
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end
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)
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@ -665,46 +700,43 @@ local factionUpdate = 0.
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minetest.register_globalstep(
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function(dtime)
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hudUpdate = hudUpdate + dtime
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factionUpdate = factionUpdate + dtime
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if hudUpdate > .5 then
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local playerslist = minetest.get_connected_players()
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for i in pairs(playerslist) do
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local player = playerslist[i]
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local parcelpos = factions.get_parcel_pos(player:getpos())
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local faction = factions.parcels[parcelpos]
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player:hud_remove("factionLand")
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player:hud_add({
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hud_elem_type = "text",
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name = "factionLand",
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number = 0xFFFFFF,
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position = {x=0.1, y = .98},
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text = faction or "Wilderness",
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scale = {x=1, y=1},
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alignment = {x=0, y=0},
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})
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end
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hudUpdate = 0.
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end
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if factionUpdate > factions.tick_time then
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factions.faction_tick()
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factionUpdate = 0.
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function(dtime)
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hudUpdate = hudUpdate + dtime
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factionUpdate = factionUpdate + dtime
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if hudUpdate > .5 then
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local playerslist = minetest.get_connected_players()
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for i in pairs(playerslist) do
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local player = playerslist[i]
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local faction = factions.get_faction_at(player:getpos())
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player:hud_remove("factionLand")
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player:hud_add({
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hud_elem_type = "text",
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name = "factionLand",
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number = 0xFFFFFF,
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position = {x=0.1, y = .98},
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text = (faction and faction.name) or "Wilderness",
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scale = {x=1, y=1},
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alignment = {x=0, y=0},
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})
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end
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hudUpdate = 0.
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end
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if factionUpdate > factions.tick_time then
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factions.faction_tick()
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factionUpdate = 0.
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end
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end
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)
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minetest.register_on_joinplayer(
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function(player)
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end
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function(player)
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end
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)
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minetest.register_on_respawnplayer(
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function(player)
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local playername = player:get_player_name()
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local faction = factions.players[playername]
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local faction = factions.get_player_faction(player:get_player_name())
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if not faction then
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return false
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else
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faction = factions.factions[faction]
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if not faction.spawn then
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return false
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else
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@ -727,8 +759,8 @@ minetest.is_protected = function(pos, player)
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end
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local parcelpos = factions.get_parcel_pos(pos)
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local parcel_faction = factions.parcels[parcelpos]
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local player_faction = factions.players[player]
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local parcel_faction = factions.get_parcel_faction(parcelpos)
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local player_faction = factions.get_player_faction(player)
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-- check if wielding death banner
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local player_info = minetest.get_player_by_name(player)
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if not player_info then
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@ -740,14 +772,12 @@ minetest.is_protected = function(pos, player)
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end
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local player_wield = player_info:get_wielded_item()
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if player_wield:get_name() == "banners:death_banner" and player_faction then --todo: check for allies, maybe for permissions
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player_faction = factions.factions[player_faction]
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return not player_faction:has_permission(player, "claim") and player_faction.power > 0.
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return not player_faction:has_permission(player, "claim") and player_faction.power > 0. and not parcel_faction.is_admin
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end
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-- no faction
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if not parcel_faction then
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return default_is_protected(pos, player)
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else
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parcel_faction = factions.factions[parcel_faction]
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if parcel_faction.name == player_faction then
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return not parcel_faction:has_permission(player, "build")
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elseif parcel_faction.attacked_parcels[parcelpos] then -- chunk is being attacked
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Loading…
Reference in New Issue
Block a user