Fixed protection
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18
factions.lua
18
factions.lua
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@ -419,6 +419,14 @@ function factions.Faction.stop_attack(self, parcelpos)
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end
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end
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end
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end
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function factions.Faction.parcel_is_attacked_by(self, parcelpos, faction)
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if self.attacked_parcels[parcelpos] then
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return self.attacked_parcels[parcelpos][faction.name]
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else
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return false
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end
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end
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--------------------------
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--------------------------
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-- callbacks for events --
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-- callbacks for events --
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function factions.Faction.on_create(self) --! @brief called when the faction is added to the global faction list
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function factions.Faction.on_create(self) --! @brief called when the faction is added to the global faction list
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@ -775,19 +783,13 @@ minetest.is_protected = function(pos, player)
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return not player_faction:has_permission(player, "claim") and player_faction.power > 0. and not parcel_faction.is_admin
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return not player_faction:has_permission(player, "claim") and player_faction.power > 0. and not parcel_faction.is_admin
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end
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end
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-- no faction
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-- no faction
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if not parcel_faction then
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if not parcel_faction or not player_faction then
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return default_is_protected(pos, player)
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return default_is_protected(pos, player)
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else
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else
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if parcel_faction.name == player_faction then
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if parcel_faction.name == player_faction then
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return not parcel_faction:has_permission(player, "build")
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return not parcel_faction:has_permission(player, "build")
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elseif parcel_faction.attacked_parcels[parcelpos] then -- chunk is being attacked
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if parcel_faction.attacked_parcels[parcelpos][player_faction] then -- attacked by the player's faction
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return false
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else
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else
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return true
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return not parcel_faction:parcel_is_attacked_by(parcelpos, player_faction)
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end
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else
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return true
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end
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end
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end
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end
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end
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end
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