Bug fixes and support for ts_doors

This commit is contained in:
Coder12a 2019-03-11 18:38:03 -05:00
parent 464d68e6d9
commit a6318db989
4 changed files with 80 additions and 64 deletions

View File

@ -64,20 +64,17 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count,or_perm)
table.insert(args.factions, fac) table.insert(args.factions, fac)
end end
elseif argtype == "player" then elseif argtype == "player" then
local pl = minetest.get_player_by_name(arg) local data = minetest.get_auth_handler().get_auth(arg)
if not pl and not factions.players[arg] then if data then
send_error(player, "Player is not online.") table.insert(args.players, arg)
return false
else else
table.insert(args.players, pl) send_error(player, "Player does not exist.")
return false
end end
elseif argtype == "string" then elseif argtype == "string" then
table.insert(args.strings, arg) table.insert(args.strings, arg)
else else
table.insert(args.unknowns, arg) table.insert(args.unknowns, arg)
--minetest.log("error", "Bad format definition for function "..self.name)
--send_error(player, "Internal server error")
--return false
end end
end end
for i=2, #argv do for i=2, #argv do
@ -219,10 +216,10 @@ factions.register_command ("claim", {
return true return true
else else
local parcel_faction = factions.get_parcel_faction(p) local parcel_faction = factions.get_parcel_faction(p)
if parcel_faction and parcel_name == faction.name then if parcel_faction and parcel_faction.name == faction.name then
send_error(player, "This parcel already belongs to your faction") send_error(player, "This parcel already belongs to your faction")
return false return false
elseif parcel_faction and parcel_name ~= faction.name then elseif parcel_faction and parcel_faction.name ~= faction.name then
send_error(player, "This parcel belongs to another faction") send_error(player, "This parcel belongs to another faction")
return false return false
elseif faction.power <= factions_config.power_per_parcel then elseif faction.power <= factions_config.power_per_parcel then
@ -246,7 +243,7 @@ factions.register_command("unclaim", {
send_error(player, "This parcel does not exist.") send_error(player, "This parcel does not exist.")
return false return false
end end
if parcel_name ~= name then if parcel_faction.name ~= faction.name then
send_error(player, "This parcel does not belong to you.") send_error(player, "This parcel does not belong to you.")
return false return false
else else
@ -316,8 +313,7 @@ factions.register_command("kick", {
description = "Kick a player from your faction", description = "Kick a player from your faction",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
local victim = args.players[1] local name = args.players[1]
local name = victim:get_player_name()
local victim_faction, facname = factions.get_player_faction(name) local victim_faction, facname = factions.get_player_faction(name)
@ -458,7 +454,11 @@ factions.register_command("invite", {
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
if args.players and args.players[1] then if args.players and args.players[1] then
factions.invite_player(faction.name, args.players[1]:get_player_name()) if player == args.players[1] then
send_error(player, "You can not invite yourself.")
return
end
factions.invite_player(faction.name, args.players[1])
end end
return true return true
end end
@ -470,7 +470,7 @@ factions.register_command("uninvite", {
description = "Revoke a player's invite.", description = "Revoke a player's invite.",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
factions.revoke_invite(faction.name, args.players[1]:get_player_name()) factions.revoke_invite(faction.name, args.players[1])
return true return true
end end
},false) },false)
@ -1126,37 +1126,17 @@ factions.register_command("del_spawn", {
},false) },false)
if factions_config.spawn_teleport == true then if factions_config.spawn_teleport == true then
local tip = {}
factions.register_command("tp_spawn", { factions.register_command("tp_spawn", {
description = "Teleport to the faction's spawn", description = "Teleport to the faction's spawn",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
if player then if player then
if tip[player] then
minetest.chat_send_player(player, "Your already being teleported!")
return false
end
minetest.chat_send_player(player, "Teleporting in five seconds.") minetest.chat_send_player(player, "Teleporting in five seconds.")
minetest.after(5,
function(faction, player)
factions.tp_spawn(faction.name, player) factions.tp_spawn(faction.name, player)
tip[player] = nil
end, faction, player)
tip[player] = true
return true
end end
return false return false
end end
},false) },false)
minetest.register_on_leaveplayer(
function(player)
local name = player:get_player_name()
tip[name] = nil
end
)
end end
factions.register_command("where", { factions.register_command("where", {
@ -1204,8 +1184,7 @@ factions.register_command("promote", {
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
local rank = args.strings[1] local rank = args.strings[1]
if faction.ranks[rank] then if faction.ranks[rank] then
local player_to_promote = args.players[1] local name = args.players[1]
local name = player_to_promote:get_player_name()
local player_faction, facname = factions.get_player_faction(name) local player_faction, facname = factions.get_player_faction(name)
@ -1307,7 +1286,7 @@ factions.register_command("set_leader", {
global_privileges = {"faction_admin"}, global_privileges = {"faction_admin"},
format = {"faction", "player"}, format = {"faction", "player"},
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
local playername = args.players[1]:get_player_name() local playername = args.players[1]
local playerfaction, facname = factions.get_player_faction(playername) local playerfaction, facname = factions.get_player_faction(playername)
local targetfaction = args.factions[1] local targetfaction = args.factions[1]
if playername ~= targetname then if playername ~= targetname then
@ -1426,10 +1405,10 @@ factions.register_command("stats", {
local f = args.factions[1] local f = args.factions[1]
local pps = 0 local pps = 0
if factions_config.enable_power_per_player then if factions_config.enable_power_per_player then
if factions.onlineplayers[faction.name] == nil then if factions.onlineplayers[f.name] == nil then
factions.onlineplayers[faction.name] = {} factions.onlineplayers[f.name] = {}
end end
local t = factions.onlineplayers[faction.name] local t = factions.onlineplayers[f.name]
local count = 0 local count = 0
for _ in pairs(t) do count = count + 1 end for _ in pairs(t) do count = count + 1 end
pps = factions_config.power_per_player * count pps = factions_config.power_per_player * count
@ -1478,7 +1457,7 @@ factions_chat.cmdhandler = function (playername,parameter)
if parameter == nil or if parameter == nil or
parameter == "" then parameter == "" then
if player_faction then if player_faction then
minetest.chat_send_player(playername, "You are in faction "..player_name..". Type /f help for a list of commands.") minetest.chat_send_player(playername, "You are in faction " .. player_faction.name .. ". Type /f help for a list of commands.")
else else
minetest.chat_send_player(playername, "You are part of no faction") minetest.chat_send_player(playername, "You are part of no faction")
end end

View File

@ -2,3 +2,4 @@ default?
doors? doors?
xdecor? xdecor?
colddb colddb
ts_doors?

View File

@ -346,11 +346,13 @@ function factions.add_player(name, player, rank)
factions.players.set(player, name) factions.players.set(player, name)
faction.invited_players[player] = nil faction.invited_players[player] = nil
local pdata = minetest.get_player_by_name(player) local pdata = minetest.get_player_by_name(player)
if pdata then
local ipc = pdata:is_player_connected(player) local ipc = pdata:is_player_connected(player)
if ipc then if ipc then
createHudFactionName(pdata, name) createHudFactionName(pdata, name)
createHudPower(pdata, faction) createHudPower(pdata, faction)
end end
end
factions.factions.set(name, faction) factions.factions.set(name, faction)
end end
@ -395,12 +397,14 @@ function factions.remove_player(name, player)
end end
local pdata = minetest.get_player_by_name(player) local pdata = minetest.get_player_by_name(player)
if pdata then
local ipc = pdata:is_player_connected(player) local ipc = pdata:is_player_connected(player)
if ipc then if ipc then
removeHud(pdata,"factionName") removeHud(pdata,"factionName")
removeHud(pdata,"powerWatch") removeHud(pdata,"powerWatch")
end end
end
factions.check_players_in_faction(name) factions.check_players_in_faction(name)
end end
@ -718,6 +722,7 @@ function factions.tp_spawn(name, playername)
if player then if player then
player:set_pos(faction.spawn) player:set_pos(faction.spawn)
minetest.sound_play("whoosh", {pos = faction.spawn, gain = 0.5, max_hear_distance = 10})
end end
end end
@ -1205,6 +1210,10 @@ minetest.register_on_leaveplayer(
if hud_ids[id_name3] then if hud_ids[id_name3] then
hud_ids[id_name3] = nil hud_ids[id_name3] = nil
end end
for k, v in pairs(factions.onlineplayers[facname]) do
return
end
factions.onlineplayers[facname] = nil
end end
end end
) )
@ -1242,13 +1251,13 @@ minetest.is_protected = function(pos, player)
if not parcel_faction then if not parcel_faction then
return default_is_protected(pos, player) return default_is_protected(pos, player)
elseif player_faction then elseif player_faction then
if parcel_name == player_name then if parcel_faction.name == player_faction.name then
if factions.has_permission(parcel_fac_name, player, "pain_build") then if factions.has_permission(parcel_fac_name, player, "pain_build") then
local p = minetest.get_player_by_name(player) local p = minetest.get_player_by_name(player)
p:set_hp(p:get_hp() - 0.5) p:set_hp(p:get_hp() - 0.5)
end end
return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build")) return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build"))
elseif parcel_allies[player_name] then elseif parcel_faction.allies[player_faction.name] then
if factions.has_permission(player_fac_name, player, "pain_build") then if factions.has_permission(player_fac_name, player, "pain_build") then
local p = minetest.get_player_by_name(player) local p = minetest.get_player_by_name(player)
p:set_hp(p:get_hp() - 0.5) p:set_hp(p:get_hp() - 0.5)

View File

@ -82,11 +82,41 @@ if minetest.registered_nodes["default:chest"] then
on_rightclick = on_rightclick}) on_rightclick = on_rightclick})
end end
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood",
"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood",
"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood",
"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock",
"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}
-- Edit default doors and trapdoors to make them require the door permission. -- Edit default doors and trapdoors to make them require the door permission.
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b", local doors = {}
"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
"doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a", local all_items = {}
"doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"}
local item_count = 1
for i, l in ipairs(door_items) do
doors[item_count] = l .. "_a"
doors[item_count + 1] = l .. "_b"
all_items[item_count] = l
item_count = item_count + 2
end
for i, l in ipairs(trapdoor_items) do
doors[item_count] = l
doors[item_count + 1] = l .. "_open"
all_items[item_count] = l
item_count = item_count + 2
end
for i, l in ipairs(doors) do for i, l in ipairs(doors) do
local dw = minetest.registered_nodes[l] local dw = minetest.registered_nodes[l]
if dw then if dw then
@ -122,10 +152,7 @@ for i, l in ipairs(doors) do
end end
end end
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door", for i, l in ipairs(all_items) do
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"}
for i, l in ipairs(door_items) do
local it = minetest.registered_items[l] local it = minetest.registered_items[l]
if it then if it then
local def_on_place = it.on_place local def_on_place = it.on_place