From aa6bd52fd220ce5115486b80c57fcfeeeee364ba Mon Sep 17 00:00:00 2001 From: Coder12a <38924418+Coder12a@users.noreply.github.com> Date: Thu, 16 May 2019 18:52:57 -0500 Subject: [PATCH] Add: factions namespace to settingtypes --- settingtypes.txt | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/settingtypes.txt b/settingtypes.txt index f638a14..9e67057 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -1,55 +1,55 @@ [ValueSettings] # The max depth of protection from a parcel. -protection_max_depth (Protection max depth) float 512 +factions.protection_max_depth (Protection max depth) float 512 # The max height of protection from a parcel. -protection_max_height (Protection max height) float 10000 +factions.protection_max_height (Protection max height) float 10000 # Cost of power to claim a parcel of land. -power_per_parcel (Power-per-parcel) float 1 +factions.power_per_parcel (Power-per-parcel) float 1 # Power lost on death. -power_per_death (Power-per-death) float 1 +factions.power_per_death (Power-per-death) float 1 # Power regeneration rate. -power_per_tick (Power-per-tick) float 2 +factions.power_per_tick (Power-per-tick) float 2 # Faction timer. This timer regenerates power. -tick_time (Faction timer) float 60 +factions.tick_time (Faction timer) float 60 # Not in use. -power_per_attack (Power-per-attack) float 10 +factions.power_per_attack (Power-per-attack) float 10 # Limit how long a faction name can be. -faction_name_max_length (Faction name max) int 50 +factions.faction_name_max_length (Faction name max) int 50 # Limit how long a rank name can be. -rank_name_max_length (Rank name max length) int 25 +factions.rank_name_max_length (Rank name max length) int 25 # The maximum amount of inactivity before disbanning a faction. -maximum_faction_inactivity (Maximum faction inactivity) int 604800 +factions.maximum_faction_inactivity (Maximum faction inactivity) int 604800 # The maximum amount of time for a parcelless faction to disban. -maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800 +factions.maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800 # Power of a starting faction (needed for parcel claiming). -power (Starting power) float 12 +factions.power (Starting power) float 12 # Maximum power of a starting faction. -maxpower (Starting Maximum power) float 0 +factions.maxpower (Starting Maximum power) float 0 # How much power the players make. -power_per_player (power-per-player) float 1 +factions.power_per_player (power-per-player) float 1 # How much max power is created per new player. -powermax_per_player (powermax-per-player) float 12 +factions.powermax_per_player (powermax-per-player) float 12 # parcel size -parcel_size (parcel-size) float 16 +factions.parcel_size (parcel-size) float 16 [BoolSettings] # Enable or disabled power-per-player. -power_per_playerb (Enable power-per-player) bool true +factions.power_per_playerb (Enable power-per-player) bool true # Enable or disabled attack_parcel function. -attack_parcel (Enable attack parcel) bool false +factions.attack_parcel (Enable attack parcel) bool false # Enable or disabled faction diplomacy. -faction_diplomacy (Enable faction diplomacy) bool true +factions.faction_diplomacy (Enable faction diplomacy) bool true # Enable or disabled the max depth and height limit for a parcel -protection_depth_height_limit (Enable protection depth height limit) bool true +factions.protection_depth_height_limit (Enable protection depth height limit) bool true # Enable or disabled faction spawn teleport -spawn_teleport (Enable spawn teleport) bool false +factions.spawn_teleport (Enable spawn teleport) bool false # Enable or disabled the need for faction_user priv -faction_user_priv (Enable faction user priv) bool false +factions.faction_user_priv (Enable faction user priv) bool false [StringSettings] # Set the way that the parcel protection works (2d,3d). # 2d limits how far x and z can go but protection on the y goes up and down far. # 3d limits all three axis. -protection_style (Protection style) string 2d \ No newline at end of file +factions.protection_style (Protection style) string 2d \ No newline at end of file