Allow: is_protected to work without player param
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@ -4,8 +4,7 @@ minetest.register_on_prejoinplayer(function(name, ip)
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factions.player_ips.set(name, ip)
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factions.player_ips.set(name, ip)
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end)
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end)
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minetest.register_on_joinplayer(
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minetest.register_on_joinplayer(function(player)
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function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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minetest.after(5, createHudfactionLand, player)
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minetest.after(5, createHudfactionLand, player)
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local faction, facname = factions.get_player_faction(name)
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local faction, facname = factions.get_player_faction(name)
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@ -40,8 +39,7 @@ function(player)
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end
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end
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)
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)
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minetest.register_on_leaveplayer(
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minetest.register_on_leaveplayer(function(player)
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function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local faction, facname = factions.get_player_faction(name)
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local faction, facname = factions.get_player_faction(name)
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local id_name1 = name .. "factionLand"
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local id_name1 = name .. "factionLand"
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@ -69,8 +67,7 @@ minetest.register_on_leaveplayer(
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end
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end
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)
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)
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minetest.register_on_respawnplayer(
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minetest.register_on_respawnplayer(function(player)
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function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local faction, facname = factions.get_player_faction(name)
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local faction, facname = factions.get_player_faction(name)
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@ -88,8 +85,7 @@ minetest.register_on_respawnplayer(
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end
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end
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)
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)
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minetest.register_on_dieplayer(
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minetest.register_on_dieplayer(function(player)
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function(player)
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local pname = player:get_player_name()
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local pname = player:get_player_name()
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if on_death[pname] then
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if on_death[pname] then
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return
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return
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@ -9,7 +9,11 @@ minetest.is_protected = function(pos, player)
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local parcelpos = factions.get_parcel_pos(pos)
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local parcelpos = factions.get_parcel_pos(pos)
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local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
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local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
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local player_faction, player_fac_name = factions.get_player_faction(player)
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local player_faction
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local player_fac_name
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if player then
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player_faction, player_fac_name = factions.get_player_faction(player)
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end
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-- no faction
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-- no faction
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if not parcel_faction then
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if not parcel_faction then
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@ -33,4 +37,5 @@ minetest.is_protected = function(pos, player)
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else
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else
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return true
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return true
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end
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end
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return false
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end
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end
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