Combind diplomacy rank into one
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@ -507,7 +507,7 @@ if factions_config.faction_diplomacy == true then
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description = "Send an alliance request to another faction.",
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description = "Send an alliance request to another faction.",
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global_privileges = def_global_privileges,
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global_privileges = def_global_privileges,
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format = {"string"},
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format = {"string"},
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faction_permissions = {"alliance"},
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faction_permissions = {"diplomacy"},
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on_success = function(player, faction, pos, parcelpos, args)
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on_success = function(player, faction, pos, parcelpos, args)
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if factions.factions[args.strings[1]] then
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if factions.factions[args.strings[1]] then
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if not factions.factions[args.strings[1]].request_inbox[faction.name] then
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if not factions.factions[args.strings[1]].request_inbox[faction.name] then
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@ -544,7 +544,7 @@ if factions_config.faction_diplomacy == true then
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description = "Send neutral to another faction.",
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description = "Send neutral to another faction.",
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global_privileges = def_global_privileges,
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global_privileges = def_global_privileges,
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format = {"string"},
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format = {"string"},
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faction_permissions = {"neutral"},
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faction_permissions = {"diplomacy"},
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on_success = function(player, faction, pos, parcelpos, args)
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on_success = function(player, faction, pos, parcelpos, args)
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if factions.factions[args.strings[1]] then
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if factions.factions[args.strings[1]] then
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if not factions.factions[args.strings[1]].request_inbox[faction.name] then
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if not factions.factions[args.strings[1]].request_inbox[faction.name] then
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@ -581,7 +581,7 @@ if factions_config.faction_diplomacy == true then
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description = "accept an request from another faction.",
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description = "accept an request from another faction.",
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global_privileges = def_global_privileges,
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global_privileges = def_global_privileges,
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format = {"string"},
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format = {"string"},
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faction_permissions = {"accept_treaty"},
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faction_permissions = {"diplomacy"},
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on_success = function(player, faction, pos, parcelpos, args)
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on_success = function(player, faction, pos, parcelpos, args)
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if faction.request_inbox[args.strings[1]] then
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if faction.request_inbox[args.strings[1]] then
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if args.strings[1] == faction.name then
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if args.strings[1] == faction.name then
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@ -609,7 +609,7 @@ if factions_config.faction_diplomacy == true then
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description = "refuse an request from another faction.",
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description = "refuse an request from another faction.",
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global_privileges = def_global_privileges,
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global_privileges = def_global_privileges,
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format = {"string"},
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format = {"string"},
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faction_permissions = {"refuse_treaty"},
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faction_permissions = {"diplomacy"},
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on_success = function(player, faction, pos, parcelpos, args)
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on_success = function(player, faction, pos, parcelpos, args)
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if faction.request_inbox[args.strings[1]] then
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if faction.request_inbox[args.strings[1]] then
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if args.strings[1] == faction.name then
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if args.strings[1] == faction.name then
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@ -630,7 +630,7 @@ if factions_config.faction_diplomacy == true then
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description = "Delcare war on a faction.",
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description = "Delcare war on a faction.",
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global_privileges = def_global_privileges,
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global_privileges = def_global_privileges,
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format = {"string"},
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format = {"string"},
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faction_permissions = {"declare_war"},
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faction_permissions = {"diplomacy"},
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on_success = function(player, faction, pos, parcelpos, args)
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on_success = function(player, faction, pos, parcelpos, args)
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if not faction.enemies[args.strings[1]] then
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if not faction.enemies[args.strings[1]] then
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if args.strings[1] == faction.name then
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if args.strings[1] == faction.name then
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@ -658,7 +658,7 @@ if factions_config.faction_diplomacy == true then
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description = "Break an alliance.",
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description = "Break an alliance.",
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global_privileges = def_global_privileges,
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global_privileges = def_global_privileges,
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format = {"string"},
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format = {"string"},
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faction_permissions = {"alliance"},
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faction_permissions = {"diplomacy"},
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on_success = function(player, faction, pos, parcelpos, args)
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on_success = function(player, faction, pos, parcelpos, args)
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if faction.allies[args.strings[1]] then
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if faction.allies[args.strings[1]] then
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if args.strings[1] == faction.name then
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if args.strings[1] == faction.name then
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@ -679,7 +679,7 @@ if factions_config.faction_diplomacy == true then
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factions.register_command("inbox", {
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factions.register_command("inbox", {
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description = "Check your diplomacy request inbox.",
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description = "Check your diplomacy request inbox.",
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global_privileges = def_global_privileges,
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global_privileges = def_global_privileges,
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faction_permissions = {"accept_treaty","refuse_treaty","alliance","neutral","declare_war"},
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faction_permissions = {"diplomacy"},
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on_success = function(player, faction, pos, parcelpos, args)
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on_success = function(player, faction, pos, parcelpos, args)
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local empty = true
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local empty = true
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for i,k in pairs(faction.request_inbox) do
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for i,k in pairs(faction.request_inbox) do
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41
factions.lua
41
factions.lua
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@ -62,11 +62,7 @@ starting_ranks = {["leader"] = {"build","door","container","name","description",
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-- flags: manage faction's flags
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-- flags: manage faction's flags
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-- ranks: create, edit, and delete ranks
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-- ranks: create, edit, and delete ranks
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-- promote: set a player's rank
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-- promote: set a player's rank
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-- declare_war: be able to declare war with another faction
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-- diplomacy: be able to control the faction's diplomacy
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-- neutral: be able to send a neutral request to another faction
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-- alliance: be able to send a alliance request to another faction and break alliance treaties too
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-- accept_treaty: be able to accept a treaty request from another faction
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-- refuse_treaty: be able to refuse a treaty request from another faction
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factions.permissions = {"build","pain_build","door","container","name","description","motd","invite","kick"
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factions.permissions = {"build","pain_build","door","container","name","description","motd","invite","kick"
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,"player_title","spawn","with_draw","territory","claim","access","disband","flags","ranks","promote"}
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,"player_title","spawn","with_draw","territory","claim","access","disband","flags","ranks","promote"}
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@ -83,24 +79,12 @@ factions.flags = {"open","monsters","tax_kick","animals"}
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factions.flags_desc = {"can the faction be joined without an invite?","can monsters spawn on your land?(unused)","will players be kicked for not paying tax?(unused)","can animals spawn on your land?(unused)"}
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factions.flags_desc = {"can the faction be joined without an invite?","can monsters spawn on your land?(unused)","will players be kicked for not paying tax?(unused)","can animals spawn on your land?(unused)"}
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if factions_config.faction_diplomacy == true then
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if factions_config.faction_diplomacy == true then
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table.insert(factions.permissions,"declare_war")
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table.insert(factions.permissions,"diplomacy")
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table.insert(factions.permissions,"neutral")
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table.insert(factions.permissions,"alliance")
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table.insert(factions.permissions,"accept_treaty")
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table.insert(factions.permissions,"refuse_treaty")
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table.insert(factions.permissions_desc,"be able to declare war with another faction")
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table.insert(factions.permissions_desc,"be able to control the faction's diplomacy")
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table.insert(factions.permissions_desc,"be able to send a neutral request to another faction")
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table.insert(factions.permissions_desc,"be able to send a alliance request to another faction and break alliance treaties too")
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table.insert(factions.permissions_desc,"be able to accept a treaty request from another faction")
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table.insert(factions.permissions_desc,"be able to refuse a treaty request from another faction")
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local lt = starting_ranks["leader"]
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local lt = starting_ranks["leader"]
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table.insert(lt,"declare_war")
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table.insert(lt,"diplomacy")
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table.insert(lt,"neutral")
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table.insert(lt,"alliance")
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table.insert(lt,"accept_treaty")
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table.insert(lt,"refuse_treaty")
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starting_ranks["leader"] = lt
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starting_ranks["leader"] = lt
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end
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end
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@ -1184,7 +1168,6 @@ function factions.convert(filename)
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file:close()
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file:close()
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local data = minetest.deserialize(raw_data)
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local data = minetest.deserialize(raw_data)
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local old_permissions = {"disband", "claim", "playerslist", "build", "description", "promote", "diplomacy"}
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for facname,faction in pairs(data) do
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for facname,faction in pairs(data) do
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local newfac = factions.new_faction(facname,true)
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local newfac = factions.new_faction(facname,true)
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@ -1207,22 +1190,6 @@ function factions.convert(filename)
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else
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else
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newfac.rankless = false
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newfac.rankless = false
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end
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end
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for rank,perm in pairs(faction.ranks) do
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for index,value in pairs(perm) do
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if value == "playerslist" then
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table.remove(faction.ranks[rank],index)
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table.insert(faction.ranks[rank],"kick")
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table.insert(faction.ranks[rank],"invite")
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elseif value == "diplomacy" then
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table.remove(faction.ranks[rank],index)
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table.insert(faction.ranks[rank],"declare_war")
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table.insert(faction.ranks[rank],"neutral")
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table.insert(faction.ranks[rank],"alliance")
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table.insert(faction.ranks[rank],"accept_treaty")
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table.insert(faction.ranks[rank],"refuse_treaty")
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end
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end
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end
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factions.start_diplomacy(facname,newfac)
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factions.start_diplomacy(facname,newfac)
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newfac:check_power()
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newfac:check_power()
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end
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end
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