Combind diplomacy rank into one

This commit is contained in:
Coder12a 2019-01-04 18:31:30 -06:00
parent 421786121b
commit cc50d94817
2 changed files with 12 additions and 45 deletions

View File

@ -507,7 +507,7 @@ if factions_config.faction_diplomacy == true then
description = "Send an alliance request to another faction.", description = "Send an alliance request to another faction.",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
format = {"string"}, format = {"string"},
faction_permissions = {"alliance"}, faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
if factions.factions[args.strings[1]] then if factions.factions[args.strings[1]] then
if not factions.factions[args.strings[1]].request_inbox[faction.name] then if not factions.factions[args.strings[1]].request_inbox[faction.name] then
@ -544,7 +544,7 @@ if factions_config.faction_diplomacy == true then
description = "Send neutral to another faction.", description = "Send neutral to another faction.",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
format = {"string"}, format = {"string"},
faction_permissions = {"neutral"}, faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
if factions.factions[args.strings[1]] then if factions.factions[args.strings[1]] then
if not factions.factions[args.strings[1]].request_inbox[faction.name] then if not factions.factions[args.strings[1]].request_inbox[faction.name] then
@ -581,7 +581,7 @@ if factions_config.faction_diplomacy == true then
description = "accept an request from another faction.", description = "accept an request from another faction.",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
format = {"string"}, format = {"string"},
faction_permissions = {"accept_treaty"}, faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
if faction.request_inbox[args.strings[1]] then if faction.request_inbox[args.strings[1]] then
if args.strings[1] == faction.name then if args.strings[1] == faction.name then
@ -609,7 +609,7 @@ if factions_config.faction_diplomacy == true then
description = "refuse an request from another faction.", description = "refuse an request from another faction.",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
format = {"string"}, format = {"string"},
faction_permissions = {"refuse_treaty"}, faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
if faction.request_inbox[args.strings[1]] then if faction.request_inbox[args.strings[1]] then
if args.strings[1] == faction.name then if args.strings[1] == faction.name then
@ -630,7 +630,7 @@ if factions_config.faction_diplomacy == true then
description = "Delcare war on a faction.", description = "Delcare war on a faction.",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
format = {"string"}, format = {"string"},
faction_permissions = {"declare_war"}, faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
if not faction.enemies[args.strings[1]] then if not faction.enemies[args.strings[1]] then
if args.strings[1] == faction.name then if args.strings[1] == faction.name then
@ -658,7 +658,7 @@ if factions_config.faction_diplomacy == true then
description = "Break an alliance.", description = "Break an alliance.",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
format = {"string"}, format = {"string"},
faction_permissions = {"alliance"}, faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
if faction.allies[args.strings[1]] then if faction.allies[args.strings[1]] then
if args.strings[1] == faction.name then if args.strings[1] == faction.name then
@ -679,7 +679,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("inbox", { factions.register_command("inbox", {
description = "Check your diplomacy request inbox.", description = "Check your diplomacy request inbox.",
global_privileges = def_global_privileges, global_privileges = def_global_privileges,
faction_permissions = {"accept_treaty","refuse_treaty","alliance","neutral","declare_war"}, faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args) on_success = function(player, faction, pos, parcelpos, args)
local empty = true local empty = true
for i,k in pairs(faction.request_inbox) do for i,k in pairs(faction.request_inbox) do

View File

@ -62,11 +62,7 @@ starting_ranks = {["leader"] = {"build","door","container","name","description",
-- flags: manage faction's flags -- flags: manage faction's flags
-- ranks: create, edit, and delete ranks -- ranks: create, edit, and delete ranks
-- promote: set a player's rank -- promote: set a player's rank
-- declare_war: be able to declare war with another faction -- diplomacy: be able to control the faction's diplomacy
-- neutral: be able to send a neutral request to another faction
-- alliance: be able to send a alliance request to another faction and break alliance treaties too
-- accept_treaty: be able to accept a treaty request from another faction
-- refuse_treaty: be able to refuse a treaty request from another faction
factions.permissions = {"build","pain_build","door","container","name","description","motd","invite","kick" factions.permissions = {"build","pain_build","door","container","name","description","motd","invite","kick"
,"player_title","spawn","with_draw","territory","claim","access","disband","flags","ranks","promote"} ,"player_title","spawn","with_draw","territory","claim","access","disband","flags","ranks","promote"}
@ -79,28 +75,16 @@ factions.permissions_desc = {"dig and place nodes","dig and place nodes but take
-- monsters: can monsters spawn on your land? -- monsters: can monsters spawn on your land?
-- tax_kick: will players be kicked for not paying tax? -- tax_kick: will players be kicked for not paying tax?
-- animals: can animals spawn on your land? -- animals: can animals spawn on your land?
factions.flags = {"open","monsters","tax_kick","animals"} factions.flags = {"open", "monsters", "tax_kick", "animals"}
factions.flags_desc = {"can the faction be joined without an invite?","can monsters spawn on your land?(unused)","will players be kicked for not paying tax?(unused)","can animals spawn on your land?(unused)"} factions.flags_desc = {"can the faction be joined without an invite?","can monsters spawn on your land?(unused)","will players be kicked for not paying tax?(unused)","can animals spawn on your land?(unused)"}
if factions_config.faction_diplomacy == true then if factions_config.faction_diplomacy == true then
table.insert(factions.permissions,"declare_war") table.insert(factions.permissions,"diplomacy")
table.insert(factions.permissions,"neutral")
table.insert(factions.permissions,"alliance")
table.insert(factions.permissions,"accept_treaty")
table.insert(factions.permissions,"refuse_treaty")
table.insert(factions.permissions_desc,"be able to declare war with another faction") table.insert(factions.permissions_desc,"be able to control the faction's diplomacy")
table.insert(factions.permissions_desc,"be able to send a neutral request to another faction")
table.insert(factions.permissions_desc,"be able to send a alliance request to another faction and break alliance treaties too")
table.insert(factions.permissions_desc,"be able to accept a treaty request from another faction")
table.insert(factions.permissions_desc,"be able to refuse a treaty request from another faction")
local lt = starting_ranks["leader"] local lt = starting_ranks["leader"]
table.insert(lt,"declare_war") table.insert(lt,"diplomacy")
table.insert(lt,"neutral")
table.insert(lt,"alliance")
table.insert(lt,"accept_treaty")
table.insert(lt,"refuse_treaty")
starting_ranks["leader"] = lt starting_ranks["leader"] = lt
end end
@ -1184,7 +1168,6 @@ function factions.convert(filename)
file:close() file:close()
local data = minetest.deserialize(raw_data) local data = minetest.deserialize(raw_data)
local old_permissions = {"disband", "claim", "playerslist", "build", "description", "promote", "diplomacy"}
for facname,faction in pairs(data) do for facname,faction in pairs(data) do
local newfac = factions.new_faction(facname,true) local newfac = factions.new_faction(facname,true)
@ -1207,22 +1190,6 @@ function factions.convert(filename)
else else
newfac.rankless = false newfac.rankless = false
end end
for rank,perm in pairs(faction.ranks) do
for index,value in pairs(perm) do
if value == "playerslist" then
table.remove(faction.ranks[rank],index)
table.insert(faction.ranks[rank],"kick")
table.insert(faction.ranks[rank],"invite")
elseif value == "diplomacy" then
table.remove(faction.ranks[rank],index)
table.insert(faction.ranks[rank],"declare_war")
table.insert(faction.ranks[rank],"neutral")
table.insert(faction.ranks[rank],"alliance")
table.insert(faction.ranks[rank],"accept_treaty")
table.insert(faction.ranks[rank],"refuse_treaty")
end
end
end
factions.start_diplomacy(facname,newfac) factions.start_diplomacy(facname,newfac)
newfac:check_power() newfac:check_power()
end end