Updates, and takeovers

This commit is contained in:
Anthony Recascino 2016-08-04 01:21:22 -04:00
parent e3068026a4
commit d3ac13793f
2 changed files with 91 additions and 1 deletions

View File

@ -115,6 +115,13 @@ function factionsmod_chat.cmdhandler(playername,parameter)
end end
return return
end end
if cmd == "takeover" then
local playerfaction = factionsmod.get_factionsmod(player)
if next(playerfaction) ~= nil then
factionsmod.takeover(playerfaction[1],player)
end
return
end
--list all known factionsmod --list all known factionsmod
if cmd == "list" then if cmd == "list" then
local list = factionsmod.get_faction_list() local list = factionsmod.get_faction_list()

View File

@ -45,6 +45,9 @@ factionsmod.dbg_lvl3 = function() end --factionsmod.print -- cyclic trace
--! --!
--! @return true/false (succesfully added faction or not) --! @return true/false (succesfully added faction or not)
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factionsmod.fix_powercap(name)
factionsmod.data.factionsmod[name].powercap = #factionsmod.dynamic_data.membertable[name] + 10
end
function factionsmod.add_faction(name) function factionsmod.add_faction(name)
if factionsmod.data.factionsmod[name] == nil then if factionsmod.data.factionsmod[name] == nil then
@ -54,6 +57,9 @@ function factionsmod.add_faction(name)
factionsmod.data.factionsmod[name].adminlist = {} factionsmod.data.factionsmod[name].adminlist = {}
factionsmod.data.factionsmod[name].invitations = {} factionsmod.data.factionsmod[name].invitations = {}
factionsmod.data.factionsmod[name].owner = "" factionsmod.data.factionsmod[name].owner = ""
factionsmod.data.factionsmod[name].land = 0
factionsmod.data.factionsmod[name].power = 10
factionsmod.data.factionsmod[name].powercap = 10
factionsmod.data.factionsmod[name].chunk = {} factionsmod.data.factionsmod[name].chunk = {}
factionsmod.dynamic_data.membertable[name] = {} factionsmod.dynamic_data.membertable[name] = {}
@ -115,6 +121,9 @@ function factionsmod.get_base_reputation(faction1,faction2)
end end
function factionsmod.testifallowed(pos,digger) function factionsmod.testifallowed(pos,digger)
if pos.y < -512 then
return true
end
if next(factionsmod.get_faction_list()) ~= nil then if next(factionsmod.get_faction_list()) ~= nil then
for k,v in pairs(factionsmod.get_faction_list()) do for k,v in pairs(factionsmod.get_faction_list()) do
--minetest.log("warning",v) --minetest.log("warning",v)
@ -142,6 +151,27 @@ if next(factionsmod.get_faction_list()) ~= nil then
end end
return true return true
end end
function factionsmod.findchunkowner(pos)
if pos.y < -512 then
return ""
end
if next(factionsmod.get_faction_list()) ~= nil then
for k,v in pairs(factionsmod.get_faction_list()) do
--minetest.log("warning",v)
if factionsmod.data.factionsmod[v].chunk ~= nil then
for i =1, #factionsmod.data.factionsmod[v].chunk do
if factionsmod.data.factionsmod[v].chunk[i][1] == math.floor(pos.x/16.0) then
if factionsmod.data.factionsmod[v].chunk[i][2] == math.floor(pos.z/16.0) then
return v
end
end
end
end
end
end
return ""
end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- name: set_description(name,description) -- name: set_description(name,description)
-- --
@ -264,6 +294,17 @@ end
--! --!
--! @return true/false (succesfully added faction or not) --! @return true/false (succesfully added faction or not)
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factionsmod.takeover(name,player)
local pos = player:getpos()
local is_not_owned = factionsmod.testifallowed(pos,player)
if is_not_owned == false then
local owner = factionsmod.findchunkowner(pos)
if factionsmod.data.factionsmod[owner].land > factionsmod.data.factionsmod[owner].power then
factionsmod.unclaim(owner,player)
factionsmod.claim(name,player)
end
end
end
function factionsmod.claim(name,player) function factionsmod.claim(name,player)
--if factionsmod.data.factionsmod[name].chunk ~= nil then --if factionsmod.data.factionsmod[name].chunk ~= nil then
local pos = player:getpos() local pos = player:getpos()
@ -328,6 +369,8 @@ function factionsmod.member_add(name, object)
factionsmod.data.factionsmod[name].owner = object:get_player_name() factionsmod.data.factionsmod[name].owner = object:get_player_name()
factionsmod.set_admin(name,object:get_player_name(), true) factionsmod.set_admin(name,object:get_player_name(), true)
end end
factionsmod.data.factionsmod[name].power = factionsmod.data.factionsmod[name].power + 1
factionsmod.data.factionsmod[name].powercap = factionsmod.data.factionsmod[name].powercap + 1
factionsmod.save() factionsmod.save()
return true return true
end end
@ -388,6 +431,8 @@ function factionsmod.member_remove(name,object)
if factionsmod.data.factionsmod[name].owner == object:get_player_name() then if factionsmod.data.factionsmod[name].owner == object:get_player_name() then
factionsmod.delete_faction(name) factionsmod.delete_faction(name)
end end
factionsmod.data.factionsmod[name].power = factionsmod.data.factionsmod[name].power - 1
factionsmod.data.factionsmod[name].powercap = factionsmod.data.factionsmod[name].powercap - 1
factionsmod.save() factionsmod.save()
return true return true
end end
@ -416,7 +461,7 @@ end
--! @return true/false (succesfully changed privileges) --! @return true/false (succesfully changed privileges)
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factionsmod.set_admin(name,playername,value) function factionsmod.set_admin(name,playername,value)
mobf_assert_backtrace(type(playername) == "string") --mobf_assert_backtrace(type(playername) == "string")
if factionsmod.data.factionsmod[name] ~= nil then if factionsmod.data.factionsmod[name] ~= nil then
if value then if value then
factionsmod.data.factionsmod[name].adminlist[playername] = true factionsmod.data.factionsmod[name].adminlist[playername] = true
@ -742,6 +787,11 @@ end
--! @memberof factionsmod --! @memberof factionsmod
--! @private --! @private
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factionsmod.enumerateland(name)
if factionsmod.data.factionsmod[name] ~= nil then
factionsmod.data.factionsmod[name].land = #factionsmod.data.factionsmod[name].chunk
end
end
function factionsmod.save() function factionsmod.save()
--saving is done much more often than reading data to avoid delay --saving is done much more often than reading data to avoid delay
@ -804,8 +854,12 @@ function factionsmod.load()
factionsmod.data.factionsmod[key].open = value.open factionsmod.data.factionsmod[key].open = value.open
factionsmod.data.factionsmod[key].invitations = value.invitations factionsmod.data.factionsmod[key].invitations = value.invitations
factionsmod.data.factionsmod[key].chunk = value.chunk factionsmod.data.factionsmod[key].chunk = value.chunk
factionsmod.data.factionsmod[key].power = value.power
factionsmod.data.factionsmod[key].powercap = value.powercap
factionsmod.data.factionsmod[key].owner = value.owner factionsmod.data.factionsmod[key].owner = value.owner
factionsmod.data.factionsmod[key].land = value.land
factionsmod.data.factionsmod[key].reputation = {} factionsmod.data.factionsmod[key].reputation = {}
factionsmod.enumerateland(key)
for repkey,repvalue in pairs(value.reputation) do for repkey,repvalue in pairs(value.reputation) do
if temp_objects[repkey] == nil then if temp_objects[repkey] == nil then
factionsmod.data.factionsmod[key].reputation[repkey] = repvalue factionsmod.data.factionsmod[key].reputation[repkey] = repvalue
@ -822,6 +876,7 @@ function factionsmod.load()
if value then if value then
factionsmod.dynamic_data.membertable[name][id] = true factionsmod.dynamic_data.membertable[name][id] = true
end end
end end
end end
end end
@ -837,6 +892,10 @@ function factionsmod.load()
--create special faction players --create special faction players
--factionsmod.add_faction("players") --factionsmod.add_faction("players")
if next(factionsmod.get_faction_list()) ~= nil then
for k,v in pairs(factionsmod.get_faction_list()) do
factionsmod.fix_powercap(v)
end end
old_is_protected = minetest.is_protected old_is_protected = minetest.is_protected
function minetest.is_protected(pos,name) function minetest.is_protected(pos,name)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
@ -846,6 +905,29 @@ function factionsmod.load()
return old_is_protected(pos,name) return old_is_protected(pos,name)
end end
--autojoin players to faction players --autojoin players to faction players
minetest.register_on_dieplayer(
function(player)
if next(factionsmod.get_factionsmod(object)) ~= nil then
for k,v in pairs(factionsmod.get_factionsmod(object)) do
if v ~= nil then
if factionsmod.data.factionsmod[v].power - 1 >= -factionsmod.data.factionsmod[v].powercap then
factionsmod.data.factionsmod[v].power = factionsmod.data.factionsmod[v].power - 1
return true
end
end
end
end
end
)
minetest.register_globalstep(
function(dtime)
if next(factionsmod.get_faction_list()) ~= nil then
for k in #factionsmod.get_faction_list() do
print(factionsmod.get_faction_list()[k])
--factionsmod.data.factionsmod[v].power = factionsmod.data.factionsmod[v].power + (dtime/120.0)
end
end
end)
minetest.register_on_joinplayer( minetest.register_on_joinplayer(
function(player) function(player)
if player:is_player() then if player:is_player() then
@ -854,3 +936,4 @@ function factionsmod.load()
end end
) )
end end