Updates, and takeovers
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e3068026a4
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d3ac13793f
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@ -115,6 +115,13 @@ function factionsmod_chat.cmdhandler(playername,parameter)
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end
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end
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return
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return
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end
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end
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if cmd == "takeover" then
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local playerfaction = factionsmod.get_factionsmod(player)
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if next(playerfaction) ~= nil then
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factionsmod.takeover(playerfaction[1],player)
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end
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return
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end
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--list all known factionsmod
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--list all known factionsmod
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if cmd == "list" then
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if cmd == "list" then
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local list = factionsmod.get_faction_list()
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local list = factionsmod.get_faction_list()
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@ -45,6 +45,9 @@ factionsmod.dbg_lvl3 = function() end --factionsmod.print -- cyclic trace
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--!
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--!
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--! @return true/false (succesfully added faction or not)
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function factionsmod.fix_powercap(name)
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factionsmod.data.factionsmod[name].powercap = #factionsmod.dynamic_data.membertable[name] + 10
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end
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function factionsmod.add_faction(name)
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function factionsmod.add_faction(name)
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if factionsmod.data.factionsmod[name] == nil then
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if factionsmod.data.factionsmod[name] == nil then
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@ -54,6 +57,9 @@ function factionsmod.add_faction(name)
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factionsmod.data.factionsmod[name].adminlist = {}
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factionsmod.data.factionsmod[name].adminlist = {}
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factionsmod.data.factionsmod[name].invitations = {}
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factionsmod.data.factionsmod[name].invitations = {}
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factionsmod.data.factionsmod[name].owner = ""
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factionsmod.data.factionsmod[name].owner = ""
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factionsmod.data.factionsmod[name].land = 0
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factionsmod.data.factionsmod[name].power = 10
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factionsmod.data.factionsmod[name].powercap = 10
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factionsmod.data.factionsmod[name].chunk = {}
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factionsmod.data.factionsmod[name].chunk = {}
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factionsmod.dynamic_data.membertable[name] = {}
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factionsmod.dynamic_data.membertable[name] = {}
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@ -115,6 +121,9 @@ function factionsmod.get_base_reputation(faction1,faction2)
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end
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end
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function factionsmod.testifallowed(pos,digger)
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function factionsmod.testifallowed(pos,digger)
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if pos.y < -512 then
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return true
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end
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if next(factionsmod.get_faction_list()) ~= nil then
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if next(factionsmod.get_faction_list()) ~= nil then
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for k,v in pairs(factionsmod.get_faction_list()) do
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for k,v in pairs(factionsmod.get_faction_list()) do
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--minetest.log("warning",v)
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--minetest.log("warning",v)
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@ -142,6 +151,27 @@ if next(factionsmod.get_faction_list()) ~= nil then
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end
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end
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return true
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return true
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end
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end
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function factionsmod.findchunkowner(pos)
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if pos.y < -512 then
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return ""
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end
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if next(factionsmod.get_faction_list()) ~= nil then
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for k,v in pairs(factionsmod.get_faction_list()) do
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--minetest.log("warning",v)
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if factionsmod.data.factionsmod[v].chunk ~= nil then
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for i =1, #factionsmod.data.factionsmod[v].chunk do
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if factionsmod.data.factionsmod[v].chunk[i][1] == math.floor(pos.x/16.0) then
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if factionsmod.data.factionsmod[v].chunk[i][2] == math.floor(pos.z/16.0) then
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return v
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end
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end
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end
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end
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end
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end
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return ""
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end
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- name: set_description(name,description)
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-- name: set_description(name,description)
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--
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--
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@ -264,6 +294,17 @@ end
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--!
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--!
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--! @return true/false (succesfully added faction or not)
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function factionsmod.takeover(name,player)
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local pos = player:getpos()
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local is_not_owned = factionsmod.testifallowed(pos,player)
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if is_not_owned == false then
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local owner = factionsmod.findchunkowner(pos)
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if factionsmod.data.factionsmod[owner].land > factionsmod.data.factionsmod[owner].power then
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factionsmod.unclaim(owner,player)
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factionsmod.claim(name,player)
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end
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end
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end
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function factionsmod.claim(name,player)
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function factionsmod.claim(name,player)
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--if factionsmod.data.factionsmod[name].chunk ~= nil then
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--if factionsmod.data.factionsmod[name].chunk ~= nil then
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local pos = player:getpos()
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local pos = player:getpos()
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@ -328,6 +369,8 @@ function factionsmod.member_add(name, object)
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factionsmod.data.factionsmod[name].owner = object:get_player_name()
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factionsmod.data.factionsmod[name].owner = object:get_player_name()
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factionsmod.set_admin(name,object:get_player_name(), true)
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factionsmod.set_admin(name,object:get_player_name(), true)
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end
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end
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factionsmod.data.factionsmod[name].power = factionsmod.data.factionsmod[name].power + 1
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factionsmod.data.factionsmod[name].powercap = factionsmod.data.factionsmod[name].powercap + 1
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factionsmod.save()
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factionsmod.save()
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return true
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return true
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end
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end
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@ -388,6 +431,8 @@ function factionsmod.member_remove(name,object)
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if factionsmod.data.factionsmod[name].owner == object:get_player_name() then
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if factionsmod.data.factionsmod[name].owner == object:get_player_name() then
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factionsmod.delete_faction(name)
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factionsmod.delete_faction(name)
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end
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end
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factionsmod.data.factionsmod[name].power = factionsmod.data.factionsmod[name].power - 1
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factionsmod.data.factionsmod[name].powercap = factionsmod.data.factionsmod[name].powercap - 1
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factionsmod.save()
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factionsmod.save()
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return true
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return true
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end
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end
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@ -416,7 +461,7 @@ end
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--! @return true/false (succesfully changed privileges)
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--! @return true/false (succesfully changed privileges)
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function factionsmod.set_admin(name,playername,value)
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function factionsmod.set_admin(name,playername,value)
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mobf_assert_backtrace(type(playername) == "string")
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--mobf_assert_backtrace(type(playername) == "string")
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if factionsmod.data.factionsmod[name] ~= nil then
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if factionsmod.data.factionsmod[name] ~= nil then
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if value then
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if value then
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factionsmod.data.factionsmod[name].adminlist[playername] = true
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factionsmod.data.factionsmod[name].adminlist[playername] = true
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@ -742,6 +787,11 @@ end
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--! @memberof factionsmod
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--! @memberof factionsmod
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--! @private
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--! @private
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function factionsmod.enumerateland(name)
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if factionsmod.data.factionsmod[name] ~= nil then
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factionsmod.data.factionsmod[name].land = #factionsmod.data.factionsmod[name].chunk
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end
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end
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function factionsmod.save()
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function factionsmod.save()
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--saving is done much more often than reading data to avoid delay
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--saving is done much more often than reading data to avoid delay
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@ -804,8 +854,12 @@ function factionsmod.load()
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factionsmod.data.factionsmod[key].open = value.open
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factionsmod.data.factionsmod[key].open = value.open
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factionsmod.data.factionsmod[key].invitations = value.invitations
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factionsmod.data.factionsmod[key].invitations = value.invitations
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factionsmod.data.factionsmod[key].chunk = value.chunk
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factionsmod.data.factionsmod[key].chunk = value.chunk
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factionsmod.data.factionsmod[key].power = value.power
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factionsmod.data.factionsmod[key].powercap = value.powercap
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factionsmod.data.factionsmod[key].owner = value.owner
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factionsmod.data.factionsmod[key].owner = value.owner
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factionsmod.data.factionsmod[key].land = value.land
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factionsmod.data.factionsmod[key].reputation = {}
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factionsmod.data.factionsmod[key].reputation = {}
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factionsmod.enumerateland(key)
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for repkey,repvalue in pairs(value.reputation) do
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for repkey,repvalue in pairs(value.reputation) do
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if temp_objects[repkey] == nil then
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if temp_objects[repkey] == nil then
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factionsmod.data.factionsmod[key].reputation[repkey] = repvalue
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factionsmod.data.factionsmod[key].reputation[repkey] = repvalue
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@ -822,6 +876,7 @@ function factionsmod.load()
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if value then
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if value then
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factionsmod.dynamic_data.membertable[name][id] = true
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factionsmod.dynamic_data.membertable[name][id] = true
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end
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end
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end
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end
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end
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end
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end
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end
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@ -837,6 +892,10 @@ function factionsmod.load()
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--create special faction players
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--create special faction players
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--factionsmod.add_faction("players")
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--factionsmod.add_faction("players")
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if next(factionsmod.get_faction_list()) ~= nil then
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for k,v in pairs(factionsmod.get_faction_list()) do
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factionsmod.fix_powercap(v)
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end end
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old_is_protected = minetest.is_protected
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old_is_protected = minetest.is_protected
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function minetest.is_protected(pos,name)
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function minetest.is_protected(pos,name)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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@ -846,6 +905,29 @@ function factionsmod.load()
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return old_is_protected(pos,name)
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return old_is_protected(pos,name)
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end
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end
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--autojoin players to faction players
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--autojoin players to faction players
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minetest.register_on_dieplayer(
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function(player)
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if next(factionsmod.get_factionsmod(object)) ~= nil then
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for k,v in pairs(factionsmod.get_factionsmod(object)) do
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if v ~= nil then
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if factionsmod.data.factionsmod[v].power - 1 >= -factionsmod.data.factionsmod[v].powercap then
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factionsmod.data.factionsmod[v].power = factionsmod.data.factionsmod[v].power - 1
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return true
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end
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end
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end
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end
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end
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)
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minetest.register_globalstep(
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function(dtime)
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if next(factionsmod.get_faction_list()) ~= nil then
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for k in #factionsmod.get_faction_list() do
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print(factionsmod.get_faction_list()[k])
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--factionsmod.data.factionsmod[v].power = factionsmod.data.factionsmod[v].power + (dtime/120.0)
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end
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end
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end)
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minetest.register_on_joinplayer(
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minetest.register_on_joinplayer(
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function(player)
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function(player)
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if player:is_player() then
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if player:is_player() then
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@ -854,3 +936,4 @@ function factionsmod.load()
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end
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end
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)
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)
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end
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end
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