Version MFF.

This commit is contained in:
sys4-fr
2018-09-07 20:55:56 +02:00
parent 220d0c4f26
commit e5fdd2bdee
5 changed files with 128 additions and 137 deletions

130
factions.lua Normal file → Executable file
View File

@ -53,11 +53,11 @@ function factions.add_faction(name)
factions.data.factions[name].base_reputation = {}
factions.data.factions[name].adminlist = {}
factions.data.factions[name].invitations = {}
factions.dynamic_data.membertable[name] = {}
factions.save()
return true
end
@ -81,7 +81,7 @@ function factions.set_base_reputation(faction1,faction2,value)
if factions.data.factions[faction1] ~= nil and
factions.data.factions[faction2] ~= nil then
factions.data.factions[faction1].base_reputation[faction2] = value
factions.data.factions[faction2].base_reputation[faction1] = value
factions.save()
@ -166,13 +166,13 @@ end
--! @return true/false
-------------------------------------------------------------------------------
function factions.exists(name)
for key,value in pairs(factions.data.factions) do
if key == name then
return true
end
end
return false
end
@ -188,11 +188,11 @@ end
function factions.get_faction_list()
local retval = {}
for key,value in pairs(factions.data.factions) do
table.insert(retval,key)
end
return retval
end
@ -210,9 +210,9 @@ end
function factions.delete_faction(name)
factions.data.factions[name] = nil
factions.save()
if factions.data.factions[name] == nil then
return true
end
@ -232,32 +232,28 @@ end
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.claim()
end
function factions.unclaim()
end
function factions.member_add(name, object)
local new_entry = {}
new_entry.factions = {}
if object.object ~= nil then
object = object.object
end
if not factions.exists(name) then
print("Unable to add to NON existant faction >" .. name .. "<")
return false
end
new_entry.name,new_entry.temporary = factions.get_name(object)
factions.dbg_lvl2("Adding name=" .. dump(new_entry.name) .. " to faction: " .. name )
if new_entry.name ~= nil then
if factions.data.objects[new_entry.name] == nil then
factions.data.objects[new_entry.name] = new_entry
end
if factions.data.objects[new_entry.name].factions[name] == nil then
factions.data.objects[new_entry.name].factions[name] = true
factions.dynamic_data.membertable[name][new_entry.name] = true
@ -266,7 +262,7 @@ function factions.member_add(name, object)
return true
end
end
--return false if no valid object or already member
return false
end
@ -291,7 +287,7 @@ function factions.member_invite(name, playername)
factions.save()
return true
end
--return false if not a valid faction or player already invited
return false
end
@ -311,9 +307,9 @@ end
function factions.member_remove(name,object)
local id,type = factions.get_name(object)
factions.dbg_lvl2("removing name=" .. dump(id) .. " to faction: " .. name )
if id ~= nil and
factions.data.objects[id] ~= nil and
factions.data.objects[id].factions[name] ~= nil then
@ -322,7 +318,7 @@ function factions.member_remove(name,object)
factions.save()
return true
end
if id ~= nil and
factions.data.factions[name].invitations[id] ~= nil then
factions.data.factions[name].invitations[id] = nil
@ -347,7 +343,7 @@ end
--! @return true/false (succesfully changed privileges)
-------------------------------------------------------------------------------
function factions.set_admin(name,playername,value)
mobf_assert_backtrace(type(playername) == "string")
--mobf_assert_backtrace(type(playername) == "string")
if factions.data.factions[name] ~= nil then
if value then
factions.data.factions[name].adminlist[playername] = true
@ -418,7 +414,7 @@ function factions.is_free(name)
factions.data.factions[name].open then
return true
end
return false
end
@ -440,7 +436,7 @@ function factions.is_admin(name,playername)
factions.data.factions[name].adminlist[playername] == true then
return true
end
return false
end
@ -463,7 +459,7 @@ function factions.is_invited(name,playername)
factions.data.factions[name].open == true) then
return true
end
return false
end
@ -481,7 +477,7 @@ end
function factions.get_factions(object)
local id,type = factions.get_name(object)
local retval = {}
if id ~= nil and
factions.data.objects[id] ~= nil then
@ -489,7 +485,7 @@ function factions.get_factions(object)
table.insert(retval,key)
end
end
return retval
end
@ -508,7 +504,7 @@ end
function factions.is_member(name,object)
local retval = false
local id,type = factions.get_name(object)
if id ~= nil and
@ -520,7 +516,7 @@ function factions.is_member(name,object)
end
end
end
return retval
end
@ -540,14 +536,14 @@ end
function factions.get_reputation(name,object)
local id,type = factions.get_name(object)
factions.dbg_lvl3("get_reputation: " .. name .. "<-->" .. dump(id))
if id ~= nil and
factions.data.factions[name] ~= nil then
factions.dbg_lvl3("get_reputation: object reputation: " .. dump(factions.data.factions[name].reputation[id]))
if factions.data.factions[name].reputation[id] == nil then
factions.data.factions[name].reputation[id]
= factions.calc_base_reputation(name,object)
@ -575,21 +571,21 @@ end
--! @return true/false
-------------------------------------------------------------------------------
function factions.modify_reputation(name,object,delta)
local id,type = factions.get_name(object)
if factions.data.factions[name] ~= nil then
if factions.data.factions[name].reputation[id] == nil then
factions.data.factions[name].reputation[id]
= factions.calc_base_reputation(name,object)
end
factions.data.factions[name].reputation[id]
= factions.data.factions[name].reputation[id] + delta
factions.save()
return true
end
return false
end
@ -608,21 +604,21 @@ function factions.get_name(object)
if object == nil then
return nil,true
end
if object.object ~= nil then
object = object.object
end
if object:is_player() then
return object:get_player_name(),false
else
local luaentity = object:get_luaentity()
if luaentity ~= nil then
return tostring(luaentity),true
end
end
return nil,true
end
@ -643,9 +639,9 @@ function factions.calc_base_reputation(name,object)
--calculate initial reputation based uppon all groups
local object_factions = factions.get_factions(object)
local rep_value = 0
factions.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. tostring(object))
if object_factions ~= nil then
factions.dbg_lvl3("calc_base_reputation: " .. tostring(object) .. " is in " .. #object_factions .. " factions")
for k,v in pairs(object_factions) do
@ -659,10 +655,10 @@ function factions.calc_base_reputation(name,object)
end
end
end
rep_value = rep_value / #object_factions
end
return rep_value
end
@ -679,16 +675,16 @@ function factions.save()
--due to figuring out which data to save and which is temporary only
--all data is saved here
--this implies data needs to be cleant up on load
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then
file:write(minetest.serialize(factions.data))
file:close()
else
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
end
end
-------------------------------------------------------------------------------
@ -702,23 +698,23 @@ end
-------------------------------------------------------------------------------
function factions.load()
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
if file ~= nil then
local raw_data = file:read("*a")
file:close()
if raw_data ~= nil and
raw_data ~= "" then
local raw_table = minetest.deserialize(raw_data)
--read object data
local temp_objects = {}
if raw_table.objects ~= nil then
for key,value in pairs(raw_table.objects) do
if value.temporary == false then
factions.data.objects[key] = value
else
@ -726,7 +722,7 @@ function factions.load()
end
end
end
if raw_table.factions ~= nil then
for key,value in pairs(raw_table.factions) do
factions.data.factions[key] = {}
@ -734,30 +730,32 @@ function factions.load()
factions.data.factions[key].adminlist = value.adminlist
factions.data.factions[key].open = value.open
factions.data.factions[key].invitations = value.invitations
factions.data.factions[key].reputation = {}
for repkey,repvalue in pairs(value.reputation) do
if temp_objects[repkey] == nil then
factions.data.factions[key].reputation[repkey] = repvalue
end
end
factions.dynamic_data.membertable[key] = {}
end
end
--populate dynamic faction member table
for id,object in pairs(factions.data.objects) do
for name,value in pairs(factions.data.objects[id].factions) do
if value then
factions.dynamic_data.membertable[name][id] = true
if factions.dynamic_data.membertable[name] then -- One of the indexes above is nil. Which one? No idea. //MFF(Mg|07/29/15)
factions.dynamic_data.membertable[name][id] = true
end
end
end
end
end
else
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then
file:close()
else
@ -776,4 +774,4 @@ function factions.load()
end
end
)
end
end