Update factions.lua
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12
factions.lua
12
factions.lua
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@ -770,6 +770,7 @@ minetest.register_on_respawnplayer(
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local default_is_protected = minetest.is_protected
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local default_is_protected = minetest.is_protected
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minetest.is_protected = function(pos, player)
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minetest.is_protected = function(pos, player)
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if pos.y < factions.protection_max_depth then
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if pos.y < factions.protection_max_depth then
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@ -798,25 +799,14 @@ minetest.is_protected = function(pos, player)
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-- no faction
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-- no faction
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if not parcel_faction then
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if not parcel_faction then
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return default_is_protected(pos, player)
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return default_is_protected(pos, player)
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<<<<<<< HEAD
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elseif not player_faction then
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return true
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else
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if not not player_faction then
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=======
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elseif player_faction then
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elseif player_faction then
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>>>>>>> 4d53e4cc4017fc499bf9c966cd3a6de5cacbe0e8
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if parcel_faction.name == player_faction.name then
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if parcel_faction.name == player_faction.name then
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return not parcel_faction:has_permission(player, "build")
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return not parcel_faction:has_permission(player, "build")
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else
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else
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return not parcel_faction:parcel_is_attacked_by(parcelpos, player_faction)
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return not parcel_faction:parcel_is_attacked_by(parcelpos, player_faction)
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end
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end
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<<<<<<< HEAD
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end
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=======
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else
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else
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return true
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return true
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>>>>>>> 4d53e4cc4017fc499bf9c966cd3a6de5cacbe0e8
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end
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end
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end
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end
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