function factions.on_create(name) --! @brief called when the faction is added to the global faction list minetest.chat_send_all("Faction " .. name .. " has been created.") end function factions.on_set_name(name, oldname) minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".") end function factions.on_no_parcel(name) local faction = factions.factions.get(name) local now = os.time() - faction.no_parcel local l = factions_config.maximum_parcelless_faction_time factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.") end function factions.on_player_leave(name, player) factions.broadcast(name, player .. " has left this faction") end function factions.on_player_join(name, player) factions.broadcast(name, player .. " has joined this faction") end function factions.on_claim_parcel(name, pos) factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.") end function factions.on_unclaim_parcel(name, pos) factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.") end function factions.on_disband(name, reason) local msg = "Faction " .. name .. " has been disbanded." if reason then msg = msg .. " (" .. reason .. ")" end minetest.chat_send_all(msg) end function factions.on_new_leader(name) local faction = factions.factions.get(name) factions.broadcast(name, faction.leader .. " is now the leader of this faction") end function factions.on_change_description(name) local faction = factions.factions.get(name) factions.broadcast(name, "Faction description has been modified to: " .. faction.description) end function factions.on_player_invited(name, player) local faction = factions.factions.get(name) minetest.chat_send_player(player, "You have been invited to faction " .. faction.name) end function factions.on_toggle_join_free(name, player) local faction = factions.factions.get(name) if faction.join_free then factions.broadcast(name, "This faction is now invite-free.") else factions.broadcast(name, "This faction is no longer invite-free.") end end function factions.on_new_alliance(name, faction) factions.broadcast(name, "This faction is now allied with " .. faction) end function factions.on_end_alliance(name, faction) factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!") end function factions.on_new_neutral(name, faction) factions.broadcast(name, "This faction is now neutral with ".. faction) end function factions.on_end_neutral(name, faction) factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!") end function factions.on_new_enemy(name, faction) factions.broadcast(name, "This faction is now at war with " .. faction) end function factions.on_end_enemy(name, faction) factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!") end function factions.on_set_spawn(name) local faction = factions.factions.get(name) local spawn_str = faction.spawn.x .. ", " .. faction.spawn.y .. ", " .. faction.spawn.z factions.broadcast(name, "The faction spawn has been set to (" .. spawn_str .. ").") end function factions.on_add_rank(name, rank) local faction = factions.factions.get(name) factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", ")) end function factions.on_replace_privs(name, rank) local faction = factions.factions.get(name) factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", ")) end function factions.on_remove_privs(name, rank, privs) factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", ")) end function factions.on_add_privs(name, rank, privs) factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", ")) end function factions.on_set_rank_name(name, rank,newrank) factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank) end function factions.on_delete_rank(name, rank, newrank) factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank) end function factions.on_set_def_rank(name, rank) factions.broadcast(name, "The default rank given to new players has been changed to " .. rank) end function factions.on_reset_ranks(name) factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.") end function factions.on_promote(name, member) local faction = factions.factions.get(name) minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member]) end function factions.on_revoke_invite(name, player) minetest.chat_send_player(player, "You are no longer invited to faction " .. name) end