function factions.can_use_node(pos, player, permission) if not player then return false end local parcel_faction = factions.get_faction_at(pos) if not parcel_faction then return true end local player_faction, facname = factions.get_player_faction(player) if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then return true end end -- Make default chest the faction chest. if minetest.registered_nodes["default:chest"] then minetest.register_lbm({ label = "Replace faction chest with default one.", name = "factions:replace_factions_chest", nodenames = {"factions:chest"}, action = function(pos, node) minetest.swap_node(pos, {name = "default:chest"}) local parcel_faction = factions.get_faction_at(pos) if parcel_faction then local meta = minetest.get_meta(pos) local name = parcel_faction.name meta:set_string("faction", name) meta:set_string("infotext", "Faction Chest (owned by faction " .. name .. ")") end end }) local dc = minetest.registered_nodes["default:chest"] local def_on_rightclick = dc.on_rightclick local after_place_node = function(pos, placer) local parcel_faction = factions.get_faction_at(pos) if parcel_faction then local meta = minetest.get_meta(pos) local name = parcel_faction.name meta:set_string("faction", name) meta:set_string("infotext", "Faction Chest (owned by faction " .. name .. ")") end end local can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") and factions.can_use_node(pos, player:get_player_name(), "container") end local allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not factions.can_use_node(pos, player:get_player_name(), "container") then return 0 end return count end local allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not factions.can_use_node(pos, player:get_player_name(), "container") then return 0 end return stack:get_count() end local allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not factions.can_use_node(pos, player:get_player_name(), "container") then return 0 end return stack:get_count() end local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if not factions.can_use_node(pos, clicker:get_player_name(), "container") then return itemstack end return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing) end minetest.override_item("default:chest", {after_place_node = after_place_node, can_dig = can_dig, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, on_rightclick = on_rightclick}) end -- Edit default doors and trapdoors to make them require the door permission. local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b", "doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open", "doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a", "doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"} for i, l in ipairs(doors) do local dw = minetest.registered_nodes[l] if dw then local def_on_rightclick = dw.on_rightclick local def_can_dig = dw.can_dig local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if factions.can_use_node(pos, clicker:get_player_name(), "door") then def_on_rightclick(pos, node, clicker, itemstack, pointed_thing) end return itemstack end local can_dig = nil if def_can_dig then can_dig = function(pos, digger) if factions.can_use_node(pos, digger:get_player_name(), "door") then return def_can_dig(pos, digger) end return false end else can_dig = function(pos, digger) if factions.can_use_node(pos, digger:get_player_name(), "door") then return true end return false end end minetest.override_item(l, {on_rightclick = on_rightclick, can_dig = can_dig}) end end local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door", "doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"} for i, l in ipairs(door_items) do local it = minetest.registered_items[l] if it then local def_on_place = it.on_place if def_on_place ~= nil then local on_place = function(itemstack, placer, pointed_thing) local r = def_on_place(itemstack, placer, pointed_thing) local pos = pointed_thing.above local parcel_faction = factions.get_faction_at(pos) if parcel_faction then local meta = minetest.get_meta(pos) local name = parcel_faction.name meta:set_string("faction", name) meta:set_string("infotext", "Faction Door (owned by faction " .. name .. ")") end return r end minetest.override_item(l, {on_place = on_place}) end end end -- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit. local x = math.floor(factions_config.parcel_size / 2.1) minetest.register_node("factions:display_node", { tiles = {"factions_display.png"}, use_texture_alpha = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- sides {-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)}, {(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)}, {-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)}, -- top {-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, -- bottom {-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, -- middle (surround parcel) {-.55,-.55,-.55, .55,.55,.55}, }, }, selection_box = { type = "regular", }, paramtype = "light", groups = {dig_immediate = 3, not_in_creative_inventory = 1}, drop = "", }) minetest.register_entity("factions:display", { physical = false, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "wielditem", visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5}, textures = {"factions:display_node"}, timer = 0, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer > 6 then self.object:remove() end end, }) -- End