local send_error = function(player, message) minetest.chat_send_player(player, message) end factions_chat = {} factions.commands = {} factions.register_command = function(cmd_name, cmd, ignore_param_count,or_perm) factions.commands[cmd_name] = { -- default command name = cmd_name, faction_permissions = {}, global_privileges = {}, format = {}, infaction = true, description = "This command has no description.", run = function(self, player, argv) if self.global_privileges then local tmp = {} for i in ipairs(self.global_privileges) do tmp[self.global_privileges[i]] = true end local bool, missing_privs = minetest.check_player_privs(player, tmp) if not bool then send_error(player, "Unauthorized.") return false end end -- checks argument formats local args = { factions = {}, players = {}, strings = {}, unknowns = {}, other = {} } if not ignore_param_count then if #argv < #(self.format) then send_error(player, "Not enough parameters.") return false end else if self.format[1] then local fm = self.format[1] for i in ipairs(argv) do if #argv > #(self.format) then table.insert(self.format, fm) else break end end end end for i in ipairs(self.format) do local argtype = self.format[i] local arg = argv[i] if argtype == "faction" then local fac = factions.get_faction(arg) if not fac then send_error(player, "Specified faction "..arg.." does not exist") return false else table.insert(args.factions, fac) end elseif argtype == "player" then local data = minetest.get_auth_handler().get_auth(arg) if data then table.insert(args.players, arg) else send_error(player, "Player does not exist.") return false end elseif argtype == "string" then table.insert(args.strings, arg) else table.insert(args.unknowns, arg) end end for i=2, #argv do if argv[i] then table.insert(args.other, argv[i]) end end -- checks permissions local player_faction, facname = factions.get_player_faction(player) if self.infaction and not player_faction then minetest.chat_send_player(player, "This command is only available within a faction") return false end local one_p = false if self.faction_permissions then for i in ipairs(self.faction_permissions) do local perm = self.faction_permissions[i] if not or_perm and not factions.has_permission(facname, player, perm) then send_error(player, "You do not have the faction permission " .. perm) return false elseif or_perm and factions.has_permission(facname, player, perm) then one_p = true break end end end if or_perm and one_p == false then send_error(player, "You do not have any of faction permissions required.") return false end -- get some more data local pos = minetest.get_player_by_name(player):getpos() local parcelpos = factions.get_parcel_pos(pos) return self.on_success(player, player_faction, pos, parcelpos, args) end, on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "Not implemented yet!") end } -- override defaults for k, v in pairs(cmd) do factions.commands[cmd_name][k] = v end end local init_commands init_commands = function() if factions_config.faction_user_priv == true then minetest.register_privilege("faction_user", { description = "this user is allowed to interact with faction mod", give_to_singleplayer = true, } ) end minetest.register_privilege("faction_admin", { description = "this user is allowed to create or delete factions", give_to_singleplayer = true, } ) local def_privs = { interact=true} if factions_config.faction_user_priv == true then def_privs.faction_user = true end minetest.register_chatcommand("factions", { params = " parameters", description = "Factions commands. Type /factions help for available commands.", privs = def_privs, func = factions_chat.cmdhandler, } ) minetest.register_chatcommand("f", { params = " parameters", description = "Factions commands. Type /f help for available commands.", privs = def_privs, func = factions_chat.cmdhandler, } ) end ------------------------------------------- -- R E G I S T E R E D C O M M A N D S | ------------------------------------------- local def_global_privileges = nil if factions_config.faction_user_priv == true then minetest.register_on_newplayer(function(player) local name = player:get_player_name() local privs = minetest.get_player_privs(name) privs.faction_user = true minetest.set_player_privs(name, privs) end ) def_global_privileges = {"faction_user"} end factions.register_command ("set_name", { faction_permissions = {"name"}, format = {"string"}, description = "Change the faction's name.", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local factionname = args.strings[1] if factions.can_create_faction(factionname) then factions.set_name(faction.name, factionname) return true else send_error(player, "Faction cannot be renamed.") return false end end },false) factions.register_command ("claim", { faction_permissions = {"claim"}, description = "Claim the plot of land you're on.", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local p = parcelpos local can_claim = factions.can_claim_parcel(faction.name, p) if can_claim then minetest.chat_send_player(player, "Claming parcel " .. p) factions.claim_parcel(faction.name, p) return true else local parcel_faction = factions.get_parcel_faction(p) if parcel_faction and parcel_faction.name == faction.name then send_error(player, "This parcel already belongs to your faction") return false elseif parcel_faction and parcel_faction.name ~= faction.name then send_error(player, "This parcel belongs to another faction") return false elseif faction.power <= factions_config.power_per_parcel then send_error(player, "Not enough power.") return false else send_error(player, "Your faction cannot claim any (more) parcel(s).") return false end end end },false) factions.register_command("unclaim", { faction_permissions = {"claim"}, description = "Unclaim the plot of land you're on.", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local parcel_faction = factions.get_parcel_faction(parcelpos) if not parcel_faction then send_error(player, "This parcel does not exist.") return false end if parcel_faction.name ~= faction.name then send_error(player, "This parcel does not belong to you.") return false else factions.unclaim_parcel(faction.name, parcelpos) return true end end },false) --list all known factions factions.register_command("list", { description = "List all registered factions.", infaction = false, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local list = factions.get_faction_list() local tosend = "Existing factions:" for i,v in ipairs(list) do if i ~= #list then tosend = tosend .. " " .. v .. "," else tosend = tosend .. " " .. v end end minetest.chat_send_player(player, tosend, false) return true end },false) --show factions mod version factions.register_command("version", { description = "Displays mod version.", infaction = false, on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "factions: version 0.8.4", false) end },false) --show description of faction factions.register_command("info", { format = {"faction"}, description = "Shows a faction's description.", infaction = false, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "factions: " .. args.factions[1].name .. ": " .. args.factions[1].description, false) return true end },false) factions.register_command("leave", { description = "Leave your faction", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) factions.remove_player(faction.name, player) return true end },false) factions.register_command("kick", { faction_permissions = {"kick"}, format = {"player"}, description = "Kick a player from your faction", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local name = args.players[1] local victim_faction, facname = factions.get_player_faction(name) local kicker_faction, kicker_facname = factions.get_player_faction(player) if victim_faction and kicker_facname == facname and name ~= victim_faction.leader then -- can't kick da king factions.remove_player(facname, name) return true elseif not victim_faction or kicker_facname ~= facname then send_error(player, name .. " is not in your faction") return false else send_error(player, name .. " cannot be kicked from your faction") return false end end },false) --create new faction factions.register_command("create", { format = {"string"}, infaction = false, description = "Create a new faction", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) if faction then send_error(player, "You are already in a faction") return false end local factionname = args.strings[1] if factions.can_create_faction(factionname) then local new_faction = factions.new_faction(factionname) factions.add_player(factionname, player, new_faction.default_leader_rank) new_faction.leader = player factions.start_diplomacy(factionname, new_faction) return true else send_error(player, "Faction cannot be created.") return false end end },false) factions.register_command("join", { format = {"faction"}, description = "Join a faction", infaction = false, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) if faction ~= nil or faction then send_error(player, "You need to leave your current faction in order to join this one.") return false end local new_faction = args.factions[1] if new_faction and factions.can_join(new_faction.name, player) then factions.add_player(new_faction.name, player) elseif new_faction then send_error(player, "You cannot join this faction") return false else send_error(player, "Enter the right faction name.") return false end return true end },false) factions.register_command("disband", { faction_permissions = {"disband"}, description = "Disband your faction", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) factions.disband(faction.name) return true end },false) factions.register_command("flag", { faction_permissions = {"flags"}, description = "Manage the faction's flags.", global_privileges = def_global_privileges, format = {"string"}, on_success = function(player, faction, pos, parcelpos, args) --"Make your faction invite-only." --"Allow any player to join your " --faction:toggle_join_free(false) local flag_name = args.strings[1] local bool = args.strings[2] if (flag_name == "help" or flag_name == "flags") or not bool then for i, k in pairs(factions.flags) do minetest.chat_send_player(player, k..": ".. factions.flags_desc[i] .. "\n") end return true end if flag_name and bool then local yes = false if bool == "yes" then yes = true elseif bool == "no" then yes = false else send_error(player, "Set the flags only to yes or no.") return false end if flag_name == "open" then factions.toggle_join_free(faction.name, yes) elseif flag_name == "monsters" then elseif flag_name == "tax_kick" then elseif flag_name == "animals" then else send_error(player, flag_name.." is not an flag.") end end return true end },true) factions.register_command("description", { format = {"string"}, faction_permissions = {"description"}, description = "Set your faction's description", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) factions.set_description(faction.name, table.concat(args.strings," ")) return true end },true) factions.register_command("invite", { format = {"player"}, faction_permissions = {"invite"}, description = "Invite a player to your faction", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) if args.players and args.players[1] then if player == args.players[1] then send_error(player, "You can not invite yourself.") return end factions.invite_player(faction.name, args.players[1]) minetest.chat_send_player(player, "Invite Sent.") end return true end },false) factions.register_command("invites", { description = "List invited players.", faction_permissions = {"invite"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "Invited players:") local foundplayer = false for p, _ in pairs(faction.invited_players) do minetest.chat_send_player(player, p) foundplayer = true end if not foundplayer then minetest.chat_send_player(player, "None:") end return true end },false) factions.register_command("uninvite", { format = {"player"}, faction_permissions = {"invite"}, description = "Revoke a player's invite.", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) factions.revoke_invite(faction.name, args.players[1]) minetest.chat_send_player(player, "Invite canceled.") return true end },false) factions.register_command("delete", { global_privileges = {"faction_admin"}, format = {"faction"}, infaction = false, description = "Delete a faction", on_success = function(player, faction, pos, parcelpos, args) factions.disband(args.factions[1].name) return true end },false) factions.register_command("ranks", { description = "List ranks within your faction", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) for rank, permissions in pairs(faction.ranks) do minetest.chat_send_player(player, rank .. ": " .. table.concat(permissions, " ")) end return true end },false) factions.register_command("rank_privileges", { description = "List available rank privileges.", global_privileges = def_global_privileges, infaction = false, on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "Privileges available:\n") for i, k in pairs(factions.permissions) do minetest.chat_send_player(player, k .. ": " .. factions.permissions_desc[i] .. "\n") end return true end },false) factions.register_command("set_message_of_the_day", { format = {"string"}, faction_permissions = {"motd"}, description = "Sets the message that shows up every time a faction member logs-in.", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local s = "" for i,l in pairs(args.strings) do s = s .. l .. " " end factions.set_message_of_the_day(faction.name, "Message of the day: " .. s) return true end },true) if factions_config.faction_diplomacy == true then factions.register_command("send_alliance", { description = "Send an alliance request to another faction", global_privileges = def_global_privileges, format = {"string"}, faction_permissions = {"diplomacy"}, on_success = function(player, faction, pos, parcelpos, args) local target_name = args.strings[1] local target_faction = factions.factions.get(target_name) if target_faction then if not target_faction.request_inbox[faction.name] then if faction.allies[target_name] then send_error(player, "You are already allys.") return false end if faction.enemies[target_name] then send_error(player, "You need to be neutral in-order to send an alliance request.") return false end if target_name == faction.name then send_error(player, "You can not send an alliance to your own faction") return false end if faction.request_inbox[target_name] then send_error(player, "Faction " .. target_name .. "has already sent a request to you.") return false end target_faction.request_inbox[faction.name] = "alliance" factions.broadcast(target_faction.name, "An alliance request from faction " .. faction.name .. " has been sent to you.") factions.broadcast(faction.name, "An alliance request was sent to faction " .. target_name) factions.factions.set(target_name, target_faction) else send_error(player, "You have already sent a request.") end else send_error(player, target_name .. " is not a name of a faction") end end },false) factions.register_command("send_neutral", { description = "Send neutral to another faction", global_privileges = def_global_privileges, format = {"string"}, faction_permissions = {"diplomacy"}, on_success = function(player, faction, pos, parcelpos, args) local target_name = args.strings[1] local target_faction = factions.factions.get(target_name) if target_faction then if not target_faction.request_inbox[faction.name] then if faction.allies[target_name] then send_error(player, "You are already allys.") return false end if faction.neutral[target_name] then send_error(player, "You are already neutral with this faction") return false end if target_name == faction.name then send_error(player, "You can not send a neutral request to your own faction") return false end if faction.request_inbox[target_name] then send_error(player, "Faction " .. target_name .. "has already sent a request to you.") return false end target_faction.request_inbox[faction.name] = "neutral" factions.broadcast(target_faction.name, "A neutral request from faction " .. faction.name .. " has been sent to you.") factions.broadcast(faction.name, "A neutral request was sent to faction " .. target_name) factions.factions.set(target_name, target_faction) else send_error(player, "You have already sent a request.") end else send_error(player, target_name .. " is not a name of a faction") end end },false) factions.register_command("accept", { description = "accept an request from another faction", global_privileges = def_global_privileges, format = {"string"}, faction_permissions = {"diplomacy"}, on_success = function(player, faction, pos, parcelpos, args) local target_name = args.strings[1] local target_faction = factions.factions.get(target_name) if faction.request_inbox[target_name] then if target_name == faction.name then send_error(player, "You can not accept an request from own faction") return false end if faction.request_inbox[target_name] == "alliance" then factions.new_alliance(faction.name, target_name) factions.new_alliance(target_name, faction.name) else if faction.request_inbox[target_name] == "neutral" then factions.new_neutral(faction.name, target_name) factions.new_neutral(target_name, faction.name) end end faction.request_inbox[target_name] = nil factions.factions.set(faction.name, faction) else send_error(player, "No request was sent to you.") end end },false) factions.register_command("refuse", { description = "refuse an request from another faction", global_privileges = def_global_privileges, format = {"string"}, faction_permissions = {"diplomacy"}, on_success = function(player, faction, pos, parcelpos, args) local target_name = args.strings[1] local target_faction = factions.factions.get(target_name) if faction.request_inbox[target_name] then if target_name == faction.name then send_error(player, "You can not refuse an request from your own faction") return false end faction.request_inbox[target_name] = nil factions.broadcast(target_name, "Faction " .. faction.name .. " refuse to be your ally.") factions.broadcast(faction.name, "Refused an request from faction " .. target_name) factions.factions.set(faction.name, faction) else send_error(player, "No request was sent to you.") end end },false) factions.register_command("declare_war", { description = "Declare war on a faction", global_privileges = def_global_privileges, format = {"string"}, faction_permissions = {"diplomacy"}, on_success = function(player, faction, pos, parcelpos, args) local target_name = args.strings[1] local target_faction = factions.factions.get(target_name) if not faction.enemies[target_name] then if target_name == faction.name then send_error(player, "You can not declare war on your own faction") return false end if faction.allies[target_name] then factions.end_alliance(faction.name, target_name) factions.end_alliance(target_name, faction.name) end if faction.neutral[target_name] then factions.end_neutral(faction.name, target_name) factions.end_neutral(target_name, faction.name) end factions.new_enemy(faction.name, target_name) factions.new_enemy(target_name, faction.name) else send_error(player, "You are already at war.") end end },false) factions.register_command("break", { description = "Break an alliance.", global_privileges = def_global_privileges, format = {"string"}, faction_permissions = {"diplomacy"}, on_success = function(player, faction, pos, parcelpos, args) local target_name = args.strings[1] local target_faction = factions.factions.get(target_name) if faction.allies[target_name] then if target_name == faction.name then send_error(player, "You can not break an alliance from your own faction") return false end factions.end_alliance(faction.name, target_name) factions.end_alliance(target_name, faction.name) factions.new_neutral(faction.name, target_name) factions.new_neutral(target_name, faction.name) else send_error(player, "You where not allies to begin with.") end end },false) factions.register_command("inbox", { description = "Check your diplomacy request inbox.", global_privileges = def_global_privileges, faction_permissions = {"diplomacy"}, on_success = function(player, faction, pos, parcelpos, args) local empty = true for i, k in pairs(faction.request_inbox) do if k == "alliance" then minetest.chat_send_player(player, "Alliance request from faction " .. i .. "\n") else if k == "neutral" then minetest.chat_send_player(player, "neutral request from faction " .. i .. "\n") end end empty = false end if empty then minetest.chat_send_player(player, "none:") end end },false,true) factions.register_command("allies", { description = "Shows the factions that are allied to you.", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local empty = true for i, k in pairs(faction.allies) do minetest.chat_send_player(player, i .. "\n") empty = false end if empty then minetest.chat_send_player(player, "none:") end end },false) factions.register_command("neutral", { description = "Shows the factions that are neutral with you.", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local empty = true for i, k in pairs(faction.neutral) do minetest.chat_send_player(player, i .. "\n") empty = false end if empty then minetest.chat_send_player(player, "none:") end end },false) factions.register_command("enemies", { description = "Shows enemies of your faction", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local empty = true for i, k in pairs(faction.enemies) do minetest.chat_send_player(player, i .. "\n") empty = false end if empty then minetest.chat_send_player(player, "none:") end end },false) end factions.register_command("who", { description = "List players in a faction, and their ranks.", infaction = false, global_privileges = def_global_privileges, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) local f = args.factions[1] if not f then minetest.chat_send_player(player, "There faction (" .. f.name .. ") does not exist.") return end if not f.players then minetest.chat_send_player(player, "There is nobody in this faction (" .. f.name .. ")") return end minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ") for p, rank in pairs(f.players) do minetest.chat_send_player(player, p .." (" .. rank .. ")") end return true end },false) local parcel_size_center = factions_config.parcel_size / 2 factions.register_command("show_parcel", { description = "Shows parcel for six seconds.", global_privileges = def_global_privileges, infaction = false, on_success = function(player, faction, pos, parcelpos, args) local parcel_faction = factions.get_parcel_faction(parcelpos) if not parcel_faction then send_error(player, "There is no claim here") return false end local psc = parcel_size_center local fps = factions_config.parcel_size local ppos = {x = (math.floor(pos.x / fps) * fps) + psc, y = (math.floor(pos.y / fps) * fps) + psc, z = (math.floor(pos.z / fps) * fps) + psc} minetest.add_entity(ppos, "factions:display") return true end },false) factions.register_command("new_rank", { description = "Add a new rank.", format = {"string"}, faction_permissions = {"ranks"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) if args.strings[1] then local rank = args.strings[1] if faction.ranks[rank] then send_error(player, "Rank already exists") return false end local success = false local failindex = -1 for _, f in pairs(args.strings) do if f then for q, r in pairs(factions.permissions) do if f == r then success = true break else success = false end end if not success and _ ~= 1 then failindex = _ break end end end if not success then if args.strings[failindex] then send_error(player, "Permission " .. args.strings[failindex] .. " is invalid.") else send_error(player, "No permission was given.") end return false end factions.add_rank(faction.name, rank, args.other) return true end send_error(player, "No rank was given.") return false end },true) factions.register_command("replace_privs", { description = "Deletes current permissions and replaces them with the ones given.", format = {"string"}, faction_permissions = {"ranks"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) if args.strings[1] then local rank = args.strings[1] if not faction.ranks[rank] then send_error(player, "Rank does not exist") return false end local success = false local failindex = -1 for _, f in pairs(args.strings) do if f then for q, r in pairs(factions.permissions) do if f == r then success = true break else success = false end end if not success and _ ~= 1 then failindex = _ break end end end if not success then if args.strings[failindex] then send_error(player, "Permission " .. args.strings[failindex] .. " is invalid.") else send_error(player, "No permission was given.") end return false end factions.replace_privs(faction.name, rank, args.other) return true end send_error(player, "No rank was given.") return false end },true) factions.register_command("remove_privs", { description = "Remove permissions from a rank.", format = {"string"}, faction_permissions = {"ranks"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) if args.strings[1] then local rank = args.strings[1] if not faction.ranks[rank] then send_error(player, "Rank does not exist") return false end local success = false local failindex = -1 for _, f in pairs(args.strings) do if f then for q, r in pairs(factions.permissions) do if f == r then success = true break else success = false end end if not success and _ ~= 1 then failindex = _ break end end end if not success then if args.strings[failindex] then send_error(player, "Permission " .. args.strings[failindex] .. " is invalid.") else send_error(player, "No permission was given.") end return false end factions.remove_privs(faction.name, rank, args.other) return true end send_error(player, "No rank was given.") return false end },true) factions.register_command("add_privs", { description = "add permissions to a rank.", format = {"string"}, faction_permissions = {"ranks"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) if args.strings[1] then local rank = args.strings[1] if not faction.ranks[rank] then send_error(player, "Rank does not exist") return false end local success = false local failindex = -1 for _, f in pairs(args.strings) do if f then for q, r in pairs(factions.permissions) do if f == r then success = true break else success = false end end if not success and _ ~= 1 then failindex = _ break end end end if not success then if args.strings[failindex] then send_error(player, "Permission " .. args.strings[failindex] .. " is invalid.") else send_error(player, "No permission was given.") end return false end factions.add_privs(faction.name, rank, args.other) return true end send_error(player, "No rank was given.") return false end },true) factions.register_command("set_rank_name", { description = "Change the name of given rank.", format = {"string","string"}, faction_permissions = {"ranks"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local rank = args.strings[1] local newrank = args.strings[2] if not faction.ranks[rank] then send_error(player, "The rank does not exist.") return false end if faction.ranks[newrank] then send_error(player, "This rank name was already taken.") return false end factions.set_rank_name(faction.name, rank, newrank) return true end },false) factions.register_command("del_rank", { description = "Replace and delete a rank.", format = {"string", "string"}, faction_permissions = {"ranks"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local rank = args.strings[1] local newrank = args.strings[2] if not faction.ranks[rank] or not faction.ranks[newrank] then send_error(player, "One of the specified ranks does not exist.") return false end factions.delete_rank(faction.name, rank, newrank) return true end },false) factions.register_command("set_def_rank", { description = "Change the default rank given to new players and also replace rankless players in this faction", format = {"string"}, faction_permissions = {"ranks"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local rank = args.strings[1] if not faction.ranks[rank] then send_error(player, "This rank does not exist.") return false end factions.set_def_rank(faction.name, rank) return true end },false) factions.register_command("reset_ranks", { description = "Reset's all of the factions rankings back to the default ones.", format = {}, faction_permissions = {"ranks"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) factions.reset_ranks(faction.name) return true end },false) factions.register_command("set_spawn", { description = "Set the faction's spawn", faction_permissions = {"spawn"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) factions.set_spawn(faction.name, pos) return true end },false) factions.register_command("del_spawn", { description = "Set the faction's spawn to zero", faction_permissions = {"spawn"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) factions.set_spawn(faction.name, {x = 0, y = 0, z = 0}) return true end },false) if factions_config.spawn_teleport == true then factions.register_command("tp_spawn", { description = "Teleport to the faction's spawn", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) if player then minetest.chat_send_player(player, "Teleporting in five seconds.") factions.tp_spawn(faction.name, player) end return false end },false) end factions.register_command("where", { description = "See whose parcel you stand on.", infaction = false, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local parcel_faction, facname = factions.get_parcel_faction(parcelpos) local place_name = facname or "Wilderness" minetest.chat_send_player(player, "You are standing on parcel " .. parcelpos .. ", part of " .. place_name) return true end },false) factions.register_command("help", { description = "Shows help for commands.", infaction = false, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) factions_chat.show_help(player) return true end },false) factions.register_command("get_spawn", { description = "Shows your faction's spawn", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local spawn = faction.spawn if spawn then minetest.chat_send_player(player, "Spawn is at (" .. spawn.x .. ", " .. spawn.y .. ", " .. spawn.z .. ")") return true else minetest.chat_send_player(player, "Your faction has no spawn set.") return false end end },false) factions.register_command("promote", { description = "Promotes a player to a rank", format = {"player", "string"}, faction_permissions = {"promote"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local rank = args.strings[1] if faction.ranks[rank] then local name = args.players[1] local player_faction, facname = factions.get_player_faction(name) local promoter_faction, promoter_facname = factions.get_player_faction(player) if player_faction and promoter_facname == facname then factions.promote(faction.name, name, rank) minetest.chat_send_player(player, "Promoted " .. name .. " to " .. rank .. "!") return true elseif not player_faction or promoter_facname ~= facname then send_error(player, name .. " is not in your faction") return false else send_error(player, name .. " cannot be promoted from your faction") return false end else send_error(player, "The specified rank does not exist.") return false end end },false) factions.register_command("power", { description = "Display your faction's power", global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local pps = 0 if factions_config.enable_power_per_player then if factions.onlineplayers[faction.name] == nil then factions.onlineplayers[faction.name] = {} end local t = factions.onlineplayers[faction.name] local count = 0 for _ in pairs(t) do count = count + 1 end pps = factions_config.power_per_player * count else pps = factions_config.power_per_tick end minetest.chat_send_player(player, "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower .. "\nPower per " .. factions_config.tick_time .. " seconds: " .. pps .. "\nPower per death: -" .. factions_config.power_per_death) return true end },false) factions.register_command("free", { description = "Forcefully frees a parcel", infaction = false, global_privileges = {"faction_admin"}, on_success = function(player, faction, pos, parcelpos, args) local parcel_faction = factions.get_parcel_faction(parcelpos) if not parcel_faction then send_error(player, "No claim at this position") return false else factions.unclaim_parcel(parcel_faction.name, parcelpos) return true end end },false) factions.register_command("chat", { description = "Send a message to your faction's members", format = {"string"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local msg = table.concat(args.strings, " ") factions.broadcast(faction.name, msg, player) end },true) factions.register_command("forceupdate", { description = "Forces an update tick.", global_privileges = {"faction_admin"}, on_success = function(player, faction, pos, parcelpos, args) factions.faction_tick() end },false) factions.register_command("which", { description = "Gets a player's faction", infaction = false, format = {"string"}, global_privileges = def_global_privileges, on_success = function(player, faction, pos, parcelpos, args) local playername = args.strings[1] local faction1, facname = factions.get_player_faction(playername) if not faction1 then send_error(player, "Player " .. playername .. " does not belong to any faction") return false else minetest.chat_send_player(player, "player " .. playername .. " belongs to faction " .. faction1.name) return true end end },false) factions.register_command("set_leader", { description = "Set a player as a faction's leader", infaction = false, global_privileges = {"faction_admin"}, format = {"faction", "player"}, on_success = function(player, faction, pos, parcelpos, args) local playername = args.players[1] local playerfaction, facname = factions.get_player_faction(playername) local targetfaction = args.factions[1] if facname ~= targetfaction.name then send_error(player, "Player " .. playername .. " is not in faction " .. targetfaction.name .. ".") return false end factions.set_leader(targetfaction.name, playername) return true end },false) factions.register_command("set_admin", { description = "Make a faction an admin faction", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) if not args.factions[1].is_admin then minetest.chat_send_player(player,"faction " .. args.factions[1].name .. " is now an admin faction it can not be disband.") else minetest.chat_send_player(player,"faction " .. args.factions[1].name .. " is already an admin ") end args.factions[1].is_admin = true factions.factions.set(args.factions[1].name, args.factions[1]) return true end },false) factions.register_command("remove_admin", { description = "Make a faction not an admin faction", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) if args.factions[1].is_admin then minetest.chat_send_player(player,"faction " .. args.factions[1].name .. " is not an admin faction any more.") else minetest.chat_send_player(player,"faction " .. args.factions[1].name .. " is not an admin faction to begin with.") end args.factions[1].is_admin = false factions.factions.set(args.factions[1].name, args.factions[1]) return true end },false) factions.register_command("reset_power", { description = "Reset a faction's power", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) args.factions[1].power = 0 factions.factions.set(args.factions[1].name, args.factions[1]) return true end },false) factions.register_command("obliterate", { description = "Remove all factions", infaction = false, global_privileges = {"faction_admin"}, on_success = function(player, faction, pos, parcelpos, args) for i, facname in pairs(factions.get_faction_list()) do factions.disband(facname, "obliterated") end return true end },false) factions.register_command("get_factions_spawn", { description = "Get a faction's spawn", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) local spawn = args.factions[1].spawn if spawn then minetest.chat_send_player(player, spawn.x .. "," .. spawn.y .. "," .. spawn.z) return true else send_error(player, "Faction has no spawn set.") return false end end },false) factions.register_command("stats", { description = "Get stats of a faction", infaction = false, global_privileges = def_global_privileges, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) local f = args.factions[1] local pps = 0 if factions_config.enable_power_per_player then if factions.onlineplayers[f.name] == nil then factions.onlineplayers[f.name] = {} end local t = factions.onlineplayers[f.name] local count = 0 for _ in pairs(t) do count = count + 1 end pps = factions_config.power_per_player * count else pps = factions_config.power_per_tick end minetest.chat_send_player(player, "Power: " .. f.power .. " / " .. f.maxpower - f.usedpower .. "\nPower per " .. factions_config.tick_time .. " seconds: " .. pps .. "\nPower per death: -" .. factions_config.power_per_death) return true end },false) factions.register_command("seen", { description = "Check the last time a faction had a member logged in", infaction = false, global_privileges = def_global_privileges, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) local lastseen = args.factions[1].last_logon local now = os.time() local time = now - lastseen local minutes = math.floor(time / 60) local hours = math.floor(minutes / 60) local days = math.floor(hours / 24) minetest.chat_send_player(player, "Last seen " .. days .. " day(s), " .. hours % 24 .. " hour(s), " .. minutes % 60 .. " minutes, " .. time % 60 .. " second(s) ago.") return true end },false) ------------------------------------------------------------------------------- -- name: cmdhandler(playername,parameter) -- --! @brief chat command handler --! @memberof factions_chat --! @private -- --! @param playername name --! @param parameter data supplied to command ------------------------------------------------------------------------------- factions_chat.cmdhandler = function (playername,parameter) local player = minetest.env:get_player_by_name(playername) local params = parameter:split(" ") local player_faction, facname = factions.get_player_faction(playername) if parameter == nil or parameter == "" then if player_faction then minetest.chat_send_player(playername, "You are in faction " .. player_faction.name .. ". Type /f help for a list of commands.") else minetest.chat_send_player(playername, "You are part of no faction") end return end local cmd = factions.commands[params[1]] if not cmd then send_error(playername, "Unknown command.") return false end local argv = {} for i=2, #params, 1 do table.insert(argv, params[i]) end cmd:run(playername, argv) end function table_Contains(t,v) for k, a in pairs(t) do if a == v then return true end end return false end ------------------------------------------------------------------------------- -- name: show_help(playername,parameter) -- --! @brief send help message to player --! @memberof factions_chat --! @private -- --! @param playername name ------------------------------------------------------------------------------- function factions_chat.show_help(playername) local MSG = function(text) minetest.chat_send_player(playername,text,false) end MSG("factions mod") MSG("Usage:") local has, missing = minetest.check_player_privs(playername, { faction_admin = true}) for k, v in pairs(factions.commands) do local args = {} if has or not table_Contains(v.global_privileges,"faction_admin") then for i in ipairs(v.format) do table.insert(args, v.format[i]) end MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description) end end end init_commands()