[ValueSettings] # The max depth of protection from a parcel. protection_max_depth (Protection max depth) float 512 # The max height of protection from a parcel. protection_max_height (Protection max height) float 10000 # Cost of power to claim a parcel of land. power_per_parcel (Power-per-parcel) float 0.5 # Power lost on death. power_per_death (Power-per-death) float 0.25 # Power regeneration rate. power_per_tick (Power-per-tick) float 0.125 # Faction timer. This timer regenerates power. tick_time (Faction timer) float 60 # Not in use. power_per_attack (Power-per-attack) float 10 # Limit how long a faction name can be. faction_name_max_length (Faction name max) int 50 # Limit how long a rank name can be. rank_name_max_length (Rank name max length) int 25 # The maximum amount of inactivity before disbanning a faction. maximum_faction_inactivity (Maximum faction inactivity) int 604800 # The maximum amount of time for a parcelless faction to disban. maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800 # Power of a starting faction (needed for parcel claiming). power (Starting power) float 0 # Maximum power of a starting faction. maxpower (Starting Maximum power) float 0 # How much power the players make. power_per_player (power-per-player) float 0.125 # How much max power is created per new player. powermax_per_player (powermax-per-player) float 2 # parcel size parcel_size (parcel-size) float 16 [BoolSettings] # Enable or disabled power-per-player. power_per_playerb (Enable power-per-player) bool true # Enable or disabled factions_config.attack_parcel function. factions_config.attack_parcel (Enable attack parcel) bool false # Enable or disabled faction diplomacy. faction_diplomacy (Enable faction diplomacy) bool false # Enable or disabled the max depth and height limit for a parcel protection_depth_height_limit (Enable protection depth height limit) bool true [StringSettings] # Set the way that the parcel protection works (2d,3d). 2d limits how far x and z can go but protection on the y goes up and down far. 3d limits all three axis. protection_style (Protection style) string 2d