hud_ids = {} function createHudfactionLand(player) local name = player:get_player_name() hud_ids[name .. "factionLand"] = player:hud_add({ hud_elem_type = "text", name = "factionLand", number = 0xFFFFFF, position = {x=0.1, y = .98}, text = "Wilderness", scale = {x=1, y=1}, alignment = {x=0, y=0}, }) end function createHudFactionName(player,factionname) local name = player:get_player_name() local id_name = name .. "factionName" if not hud_ids[id_name] then hud_ids[id_name] = player:hud_add({ hud_elem_type = "text", name = "factionName", number = 0xFFFFFF, position = {x=1, y = 0}, text = "Faction "..factionname, scale = {x=1, y=1}, alignment = {x=-1, y=0}, offset = {x = -20, y = 20} }) end end function createHudPower(player,faction) local name = player:get_player_name() local id_name = name .. "powerWatch" if not hud_ids[id_name] then hud_ids[id_name] = player:hud_add({ hud_elem_type = "text", name = "powerWatch", number = 0xFFFFFF, position = {x=0.9, y = .98}, text = "Power "..faction.power.."/".. faction.usedpower .."/"..faction.maxpower, scale = {x=1, y=1}, alignment = {x=-1, y=0}, offset = {x = 0, y = 0} }) end end function updateHudPower(player,faction) local name = player:get_player_name() local id_name = name .. "powerWatch" if hud_ids[id_name] then player:hud_change(hud_ids[id_name],"text","Power "..faction.power.."/".. faction.usedpower .."/"..faction.maxpower) end end function removeHud(player,hudname) local name = player:get_player_name() local id_name = name .. hudname if hud_ids[id_name] then player:hud_remove(hud_ids[id_name]) hud_ids[id_name] = nil end end function hudUpdateClaimInfo() minetest.after(3, function() local playerslist = minetest.get_connected_players() for i in pairs(playerslist) do local player = playerslist[i] local name = player:get_player_name() local faction = factions.get_faction_at(player:getpos()) local id_name = name .. "factionLand" if hud_ids[id_name] then player:hud_change(hud_ids[id_name],"text",(faction and faction.name) or "Wilderness") end end hudUpdateClaimInfo() end) end