factions/fac_chat/subcommands.lua

221 lines
7.3 KiB
Lua

local def_global_privileges = nil
if factions_config.faction_user_priv == true then
def_global_privileges = {"faction_user"}
end
factions.register_command({"claim o", "claim one"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
return claim_helper(player, faction, parcelpos)
end
})
factions.register_command({"claim a", "claim auto"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
factions.claim_auto(player, faction)
end
})
factions.register_command({"claim f", "claim fill"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
factions.claim_fill(player, faction)
end
})
factions.register_command({"claim s", "claim square"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
local arg = args.strings[1]
if arg then
local r = tonumber(arg)
if not r then
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
return
end
factions.claim_square(player, faction, r)
else
factions.claim_square(player, faction, 3)
end
end
})
factions.register_command({"claim c", "claim circle"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
local arg = args.strings[1]
if arg then
local r = tonumber(arg)
if not r then
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
return
end
factions.claim_circle(player, faction, r)
else
factions.claim_circle(player, faction, 3)
end
end
})
factions.register_command("claim all", {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
factions.claim_all(player, faction)
end
})
factions.register_command({"claim l", "claim list"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
local aclaims = "All claims:\n"
for i in pairs(faction.land) do
aclaims = aclaims .. i .. "\n"
end
minetest.chat_send_player(player, aclaims)
end
})
factions.register_command({"claim h", "claim help"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
factions.claim_help(player, arg_two)
end
})
factions.register_command({"unclaim o", "unclaim one"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
return unclaim_helper(player, faction, parcelpos)
end
})
factions.register_command ({"unclaim a", "unclaim auto"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
factions.unclaim_auto(player, faction)
end
})
factions.register_command({"unclaim f", "unclaim fill"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
factions.unclaim_fill(player, faction)
end
})
factions.register_command({"unclaim s", "unclaim square"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
local arg = args.strings[1]
if arg then
local r = tonumber(arg)
if not r then
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
return
end
factions.unclaim_square(player, faction, r)
else
factions.unclaim_square(player, faction, 3)
end
end
})
factions.register_command({"unclaim c", "unclaim circle"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
local arg = args.strings[1]
if arg then
local r = tonumber(arg)
if not r then
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
return
end
factions.unclaim_circle(player, faction, r)
else
factions.unclaim_circle(player, faction, 3)
end
end
})
factions.register_command("unclaim all", {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
factions.unclaim_all(player, faction)
end
})
factions.register_command({"unclaim l", "unclaim list"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
local aclaims = "All claims:\n"
for i in pairs(faction.land) do
aclaims = aclaims .. i .. "\n"
end
minetest.chat_send_player(player, aclaims)
end
})
factions.register_command({"unclaim h", "unclaim help"}, {
faction_permissions = {"claim"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
factions.unclaim_help(player, arg_two)
end
})
factions.register_command({"flag help", "flag flags"}, {
faction_permissions = {"flags"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
on_success = function(player, faction, pos, parcelpos, args)
local msg = ""
for i, k in pairs(factions.flags) do
msg = msg .. i .. ": " .. k .. "\n"
end
minetest.chat_send_player(player, msg)
end
})
factions.register_command("flag open", {
faction_permissions = {"flags"},
global_privileges = def_global_privileges,
dont_show_in_help = true,
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
local bool = args.strings[1]
if bool then
local yes = false
if bool == "yes" then
yes = true
elseif bool == "no" then
yes = false
else
minetest.chat_send_player(player, "Set the flags only to yes or no.")
return false
end
factions.toggle_join_free(faction.name, yes)
end
end
})