factions/chatcommands.lua
2016-08-10 02:01:50 +02:00

614 lines
19 KiB
Lua

-------------------------------------------------------------------------------
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file chatcommnd.lua
--! @brief factions chat interface
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
local send_error = function(player, message)
minetest.chat_send_player(player, message)
end
factions_chat = {}
factions.commands = {}
factions.register_command = function(cmd_name, cmd)
factions.commands[cmd_name] = { -- default command
name = cmd_name,
faction_permissions = {},
global_privileges = {},
format = {},
infaction = true,
description = "This command has no description.",
run = function(self, player, argv)
if self.global_privileges then
local tmp = {}
for i in ipairs(self.global_privileges) do
tmp[self.global_privileges[i]] = true
end
local bool, missing_privs = minetest.check_player_privs(player, tmp)
if not bool then
send_error(player, "Unauthorized.")
end
end
-- checks argument formats
local args = {
factions = {},
players = {},
strings = {},
other = {}
}
if #argv < #(self.format) then
send_error(player, "Not enough parameters.")
return false
end
for i in ipairs(self.format) do
local argtype = self.format[i]
local arg = argv[i]
if argtype == "faction" then
local fac = factions.factions[arg]
if not fac then
send_error(player, "Specified faction "..arg.." does not exist")
return false
else
table.insert(args.factions, fac)
end
elseif argtype == "player" then
local pl = minetest.get_player_by_name(arg)
if not pl then
send_error(player, "Player is not online.")
--TODO: track existing players for offsync invites and the like
return false
else
table.insert(args.players, pl)
end
elseif argtype == "string" then
table.insert(args.strings, arg)
else
minetest.log("error", "Bad format definition for function "..self.name)
send_error(player, "Internal server error")
return false
end
end
for i=#self.format, #argv, 1 do
table.insert(args.other, argv[i])
end
-- checks permissions
local player_faction = factions.players[player]
if self.infaction and not player_faction then
minetest.chat_send_player(player, "This command is only available within a faction.")
return false
end
player_faction = factions.factions[player_faction]
if self.faction_permissions then
for i in ipairs(self.faction_permissions) do
if not player_faction:has_permission(player, self.faction_permissions[i]) then
send_error(player, "You don't have permissions to do that.")
return false
end
end
end
-- get some more data
local pos = minetest.get_player_by_name(player):getpos()
local chunkpos = factions.get_chunk_pos(pos)
return self.on_success(player, player_faction, pos, chunkpos, args)
end,
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "Not implemented yet!")
end
}
-- override defaults
for k, v in pairs(cmd) do
factions.commands[cmd_name][k] = v
end
end
local init_commands
init_commands = function()
minetest.register_privilege("faction_user",
{
description = "this user is allowed to interact with faction mod",
give_to_singleplayer = true,
}
)
minetest.register_privilege("faction_admin",
{
description = "this user is allowed to create or delete factions",
give_to_singleplayer = true,
}
)
minetest.register_chatcommand("factions",
{
params = "<cmd> <parameter 1> .. <parameter n>",
description = "faction administration functions",
privs = { interact=true },
func = factions_chat.cmdhandler,
}
)
minetest.register_chatcommand("f",
{
params = "<command> parameters",
description = "Factions commands. Type /f help for available commands.",
privs = { interact=true},
func = factions_chat.cmdhandler,
}
)
end
-------------------------------------------
-- R E G I S T E R E D C O M M A N D S |
-------------------------------------------
factions.register_command ("claim", {
faction_permissions = {"claim"},
description = "Claim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args)
local can_claim = faction:can_claim_chunk(chunkpos)
if can_claim then
minetest.chat_send_player(player, "Claming chunk "..chunkpos)
faction:claim_chunk(chunkpos)
return true
else
local chunk = factions.chunks[chunkpos]
if not chunk then
send_error(player, "You faction cannot claim any (more) chunk(s).")
return false
elseif chunk == faction.name then
send_error(player, "This chunk already belongs to your faction.")
return false
else
send_error(player, "This chunk belongs to another faction.")
return false
end
end
end
})
factions.register_command("unclaim", {
faction_permissions = {"claim"},
description = "Unclaim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunks[chunkpos]
if chunk ~= faction.name then
send_error(player, "This chunk does not belong to you.")
return false
else
faction:unclaim_chunk(chunkpos)
return true
end
end
})
--list all known factions
factions.register_command("list", {
description = "List all registered factions.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local list = factions.get_faction_list()
local tosend = "Existing factions:"
for i,v in ipairs(list) do
if i ~= #list then
tosend = tosend .. " " .. v .. ","
else
tosend = tosend .. " " .. v
end
end
minetest.chat_send_player(player, tosend, false)
return true
end
})
--show factions mod version
factions.register_command("version", {
description = "Displays mod version.",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "factions: version " .. factions_version , false)
end
})
--show description of faction
factions.register_command("info", {
format = {"faction"},
description = "Shows a faction's description.",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player,
"factions: " .. args.factions[1].name .. ": " ..
args.factions[1].description, false)
return true
end
})
factions.register_command("leave", {
description = "Leave your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:remove_player(player)
--TODO: message?
return true
end
})
factions.register_command("kick", {
faction_permissions = {"playerslist"},
format = {"player"},
description = "Kick a player from your faction.",
on_success = function(player, faction, pos, chunkpos, args)
local victim = args.players[1]
if factions.players[victim.name] == faction.name
and victim.name ~= faction.leader then -- can't kick da king
faction:remove_player(player)
--TODO: message?
return true
else
send_error(player, "Cannot kick player "..victim.name)
return false
end
end
})
--create new faction
factions.register_command("create", {
format = {"string"},
infaction = false,
description = "Create a new faction.",
on_success = function(player, faction, pos, chunkpos, args)
if faction then
send_error(player, "You are already in a faction.")
return false
end
local factionname = args.strings[1]
if factions.can_create_faction(factionname) then
new_faction = factions.new_faction(factionname, nil)
new_faction:add_player(player, new_faction.default_leader_rank)
return true
else
send_error(player, "Faction cannot be created.")
return false
end
end
})
factions.register_command("join", {
format = {"faction"},
description = "Join a faction.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local new_faction = args.factions[1]
if new_faction:can_join(player) then
if player_faction then -- leave old faction
player_faction:remove_player(player)
--TODO: message
end
new_faction:add_player(player)
else
send_error(player, "You cannot join this faction.")
return false
end
return true
end
})
factions.register_command("disband", {
faction_permissions = {"disband"},
description = "Disband your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:disband()
return true
end
})
factions.register_command("close", {
faction_permissions = {"playerslist"},
description = "Make your faction invite-only.",
on_success = function(player, faction, pos, chunkpos, args)
faction:toggle_join_free(false)
--TODO: message
return true
end
})
factions.register_command("open", {
faction_permissions = {"playerslist"},
description = "Allow any player to join your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:toggle_join_free(true)
--TODO: message
return true
end
})
factions.register_command("description", {
faction_permissions = {"description"},
description = "Set your faction's description",
on_success = function(player, faction, pos, chunkpos, args)
faction:set_description(table.concat(args.other," "))
--TODO: message
return true
end
})
factions.register_command("invite", {
format = {"player"},
faction_permissions = {"playerslist"},
description = "Invite a player to your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:invite_player(args.players[1]:get_player_name())
--TODO: message
return true
end
})
factions.register_command("uninvite", {
format = {"player"},
faction_permissions = {"playerslist"},
description = "Revoke a player's invite.",
on_success = function(player, faction, pos, chunkpos, args)
faction:revoke_invite(args.players[1]:get_player_name())
--TODO: message
return true
end
})
factions.register_command("delete", {
global_privileges = {"faction_admin"},
format = {"faction"},
infaction = false,
description = "Delete a faction.",
on_success = function(player, faction, pos, chunkpos, args)
args.factions[1]:disband()
--TODO: message
return true
end
})
factions.register_command("ranks", {
description = "List ranks within your faction",
on_success = function(player, faction, pos, chunkpos, args)
for rank, permissions in pairs(faction.ranks) do
minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
end
return true
end
})
factions.register_command("who", {
description = "List players in your faction, and their ranks.",
on_success = function(player, faction, pos, chunkpos, args)
if not faction.players then
minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
return true
end
for player, rank in pairs(faction.players) do
minetest.chat_send_player(player, player.." ("..rank..")")
end
return true
end
})
factions.register_command("newrank", {
description = "Add a new rank.",
format = {"string"},
faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
if faction.ranks[rank] then
--TODO: rank already exists
return false
end
faction:add_rank(rank, args.other)
return true
end
})
factions.register_command("delrank", {
description = "Replace and delete a rank.",
format = {"string", "string"},
faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
local newrank = args.strings[2]
if not faction.ranks[rank] or not faction.ranks[rank] then
--TODO: error (one of either ranks do not exist)
return false
end
faction:delete_rank(rank, newrank)
return true
end
})
factions.register_command("setspawn", {
description = "Set the faction's spawn",
faction_permissions = {"spawn"},
on_success = function(player, faction, pos, chunkpos, args)
faction:set_spawn(pos)
return true
end
})
factions.register_command("where", {
description = "See whose chunk you stand on.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunks[chunkpos]
minetest.chat_send_player(player, "You are standing on chunk "..chunkpos..", part of "..(chunk or "Wilderness"))
return true
end
})
factions.register_command("help", {
description = "Shows help for commands.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
factions_chat.show_help(player)
return true
end
})
factions.register_command("spawn", {
description = "Shows your faction's spawn",
on_success = function(player, faction, pos, chunkpos, args)
if faction.spawn then
minetest.chat_send_player(player, "Spawn is at ("..table.concat(faction.spawn, ", ")..")")
return true
else
minetest.chat_send_player(player, "Your faction has no spawn set.")
return false
end
end
})
factions.register_command("promote", {
description = "Promotes a player to a rank",
format = {"player", "string"},
faction_permissions = {"promote"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
if faction.ranks[rank] then
faction:promote(args.players[1], rank)
return true
else
send_error(player, "The specified rank does not exist.")
return false
end
end
})
factions.register_command("power", {
description = "Display your faction's power",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "Power: "..faction.power)
return true
end
})
factions.register_command("setbanner", {
description = "Sets the banner you're on as the faction's banner.",
faction_permissions = {"banner"},
on_success = function(player, faction, pos, chunkpos, args)
local meta = minetest.get_meta({x = pos.x, y = pos.y - 1, z = pos.z})
local banner = meta:get_string("banner")
if not banner then
minetest.chat_send_player(player, "No banner found.")
return false
end
faction:set_banner(banner)
end
})
factions.register_command("convert", {
description = "Load factions in the old format",
infaction = false,
global_privileges = {"faction_admin"},
format = {"string"},
on_success = function(player, faction, pos, chunkpos, args)
if factions.convert(args.strings[1]) then
minetest.chat_send_player(player, "Factions successfully converted.")
else
minetest.chat_send_player(player, "Error.")
end
return true
end
})
factions.register_command("free", {
description = "Forcefully frees a chunk",
infaction = false,
global_privileges = {"faction_admin"},
on_success = function(player, faction, pos, chunkpos, args)
local fac = factions.chunks[chunkpos]
if not fac then
send_error(player, "No claim at this position")
return false
end
faction:unclaim_chunk(chunkpos)
return true
end
})
-------------------------------------------------------------------------------
-- name: cmdhandler(playername,parameter)
--
--! @brief chat command handler
--! @memberof factions_chat
--! @private
--
--! @param playername name
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
factions_chat.cmdhandler = function (playername,parameter)
local player = minetest.env:get_player_by_name(playername)
local params = parameter:split(" ")
local player_faction = factions.players[playersname]
if parameter == nil or
parameter == "" then
if player_faction then
minetest.chat_send_player(playername, player_faction.description)
else
minetest.chat_send_player(playername, "You are part of no faction")
end
return
end
local cmd = factions.commands[params[1]]
if not cmd then
send_error(playername, "Unknown command.")
return false
end
local argv = {}
for i=2, #params, 1 do
table.insert(argv, params[i])
end
cmd:run(playername, argv)
end
-------------------------------------------------------------------------------
-- name: show_help(playername,parameter)
--
--! @brief send help message to player
--! @memberof factions_chat
--! @private
--
--! @param playername name
-------------------------------------------------------------------------------
function factions_chat.show_help(playername)
local MSG = function(text)
minetest.chat_send_player(playername,text,false)
end
MSG("factions mod")
MSG("Usage:")
for k, v in pairs(factions.commands) do
local args = {}
for i in ipairs(v.format) do
table.insert(args, v.format[i])
end
MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description)
end
end
init_commands()