308932b9b5
Add new features to claim and unclaim. Sort help from a-z. Sort functions into diff lua files.
422 lines
13 KiB
Lua
422 lines
13 KiB
Lua
--! @param parcelpos position of the wanted parcel
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--! @return whether this faction can claim a parcelpos
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function factions.can_claim_parcel(name, parcelpos)
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local fn = factions.parcels.get(parcelpos)
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if fn == nil then
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return true
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end
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local faction = factions.factions.get(name)
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if fn then
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local fac = factions.factions.get(fn)
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if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
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return true
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else
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return false
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end
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elseif faction.power < factions_config.power_per_parcel then
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return false
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end
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return true
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end
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--! @brief claim a parcel, update power and update global parcels table
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function factions.claim_parcel(name, parcelpos)
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-- check if claiming over other faction's territory
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local otherfac = factions.parcels.get(parcelpos)
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if otherfac then
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factions.unclaim_parcel(otherfac, parcelpos)
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factions.parcelless_check(otherfac)
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end
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factions.parcels.set(parcelpos, name)
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local faction = factions.factions.get(name)
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faction.land[parcelpos] = true
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factions.factions.set(name, faction)
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factions.decrease_power(name, factions_config.power_per_parcel)
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factions.increase_usedpower(name, factions_config.power_per_parcel)
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factions.on_claim_parcel(name, parcelpos)
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factions.parcelless_check(name)
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end
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--! @brief claim a parcel, update power and update global parcels table
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function factions.unclaim_parcel(name, parcelpos)
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factions.parcels.remove(parcelpos)
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local faction = factions.factions.get(name)
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faction.land[parcelpos] = nil
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factions.factions.set(name, faction)
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factions.increase_power(name, factions_config.power_per_parcel)
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factions.decrease_usedpower(name, factions_config.power_per_parcel)
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factions.on_unclaim_parcel(name, parcelpos)
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factions.parcelless_check(name)
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end
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function factions.parcelless_check(name)
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local faction = factions.factions.get(name)
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if faction.land then
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local count = 0
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for index, value in pairs(faction.land) do
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count = count + 1
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break
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end
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if count > 0 then
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if faction.no_parcel ~= -1 then
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factions.broadcast(name, "Faction " .. name .. " will not be disbanded because it now has parcels.")
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end
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faction.no_parcel = -1
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else
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faction.no_parcel = os.time()
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factions.on_no_parcel(name)
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end
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factions.factions.set(name, faction)
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end
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end
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function factions.get_parcel_faction(parcelpos)
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local facname = factions.parcels.get(parcelpos)
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if facname then
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local faction = factions.factions.get(facname)
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return faction, facname
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end
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return nil
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end
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function claim_helper(player, faction, parcelpos, no_msgs)
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faction = factions.factions.get(faction.name)
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if not faction then
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return false
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end
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if faction.power < factions_config.power_per_parcel then
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if not no_msgs then
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minetest.chat_send_player(player, "Not enough power.")
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end
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return false
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end
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local p = parcelpos
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local can_claim = factions.can_claim_parcel(faction.name, p)
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if can_claim then
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minetest.chat_send_player(player, "Claming parcel " .. p)
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factions.claim_parcel(faction.name, p)
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return true
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else
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local parcel_faction = factions.get_parcel_faction(p)
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if parcel_faction and parcel_faction.name == faction.name then
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if not no_msgs then
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minetest.chat_send_player(player, "This parcel already belongs to your faction")
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end
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return false
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elseif parcel_faction and parcel_faction.name ~= faction.name then
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if not no_msgs then
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minetest.chat_send_player(player, "This parcel belongs to another faction")
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end
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return false
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else
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if not no_msgs then
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minetest.chat_send_player(player, "Your faction cannot claim any (more) parcel(s).")
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end
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return false
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end
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end
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end
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function unclaim_helper(player, faction, parcelpos, no_msgs)
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faction = factions.factions.get(faction.name)
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if not faction then
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return false
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end
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local parcel_faction = factions.get_parcel_faction(parcelpos)
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if not parcel_faction then
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if not no_msgs then
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minetest.chat_send_player(player, "This parcel does not exist.")
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end
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return false
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end
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if parcel_faction.name ~= faction.name then
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if not no_msgs then
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minetest.chat_send_player(player, "This parcel does not belong to you.")
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end
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return false
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else
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factions.unclaim_parcel(faction.name, parcelpos)
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return true
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end
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end
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local parcel_size = factions_config.parcel_size
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function factions.claim_square(player, faction, r)
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local rplayer = minetest.get_player_by_name(player)
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local pos = vector.round(rplayer:get_pos())
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pos.x = math.floor(pos.x / parcel_size) * parcel_size
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pos.z = math.floor(pos.z / parcel_size) * parcel_size
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pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
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pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
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local timer = 0
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for i = 1, r do
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for l = 1, r do
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local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
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minetest.after(timer, claim_helper, player, faction, factions.get_parcel_pos(p), true)
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timer = timer + 0.1
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end
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end
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end
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local auto_list = {}
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local function _claim_auto(player, faction)
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if auto_list[player] then
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local rplayer = minetest.get_player_by_name(player)
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local parcelpos = vector.round(rplayer:get_pos())
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claim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
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minetest.after(0.1, _claim_auto, player, faction)
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end
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end
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function factions.claim_auto(player, faction)
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if auto_list[player] then
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auto_list[player] = nil
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minetest.chat_send_player(player, "Auto claim disabled.")
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else
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auto_list[player] = true
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minetest.chat_send_player(player, "Auto claim enabled.")
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_claim_auto(player, faction)
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end
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end
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local function _claim_fill(player, faction, pos)
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if claim_helper(player, faction, factions.get_parcel_pos(pos), true) then
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local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
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minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos1)
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local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
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minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos2)
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local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
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minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos3)
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local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
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minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos4)
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end
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end
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function factions.claim_fill(player, faction)
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local rplayer = minetest.get_player_by_name(player)
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local pos = vector.round(rplayer:get_pos())
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pos.x = math.floor(pos.x / parcel_size) * parcel_size
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pos.z = math.floor(pos.z / parcel_size) * parcel_size
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_claim_fill(player, faction, pos)
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end
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local parcel_size_center = parcel_size / 2
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function factions.claim_circle(player, faction, r)
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local rplayer = minetest.get_player_by_name(player)
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local pos = vector.round(rplayer:get_pos())
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pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
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pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
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for i = 1, 360 do
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minetest.after(0.05 * i, function(player, faction, r, pos)
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local angle = i * math.pi / 180
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local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
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claim_helper(player, faction, factions.get_parcel_pos(rpos), true)
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end, player, faction, r, pos)
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end
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end
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local function _claim_all(player, faction, pos)
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if faction.power >= factions_config.power_per_parcel then
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claim_helper(player, faction, factions.get_parcel_pos(pos), true)
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local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
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minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos1)
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local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
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minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos2)
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local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
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minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos3)
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local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
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minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos4)
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end
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end
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function factions.claim_all(player, faction)
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local rplayer = minetest.get_player_by_name(player)
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local pos = vector.round(rplayer:get_pos())
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pos.x = math.floor(pos.x / parcel_size) * parcel_size
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pos.z = math.floor(pos.z / parcel_size) * parcel_size
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_claim_all(player, faction, pos)
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end
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function factions.claim_help(player, func)
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local text = "<o,one, a,auto, f,fill, s,square, c,circle, all, h,help>, <none, number>"
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if func == "o" or func == "one" then
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text = "/f claim o\n/f claim one\n Claim one parcel."
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elseif func == "a" or func == "auto" then
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text = "/f claim a\n/f claim auto\nClaim as you walk around."
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elseif func == "f" or func == "fill" then
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text = "/f claim f\n/f claim fill\nClaim by filling."
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elseif func == "s" or func == "square" then
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text = "/f claim s <number>\n/f claim square <number>\nClaim by square and radius."
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elseif func == "c" or func == "circle" then
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text = "/f claim c <number>\n/f claim circle <number>\nClaim by circle and radius."
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elseif func == "all" then
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text = "/f claim all\nClaim all faction land."
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end
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minetest.chat_send_player(player, text)
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end
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function factions.unclaim_square(player, faction, r)
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local rplayer = minetest.get_player_by_name(player)
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local pos = vector.round(rplayer:get_pos())
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pos.x = math.floor(pos.x / parcel_size) * parcel_size
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pos.z = math.floor(pos.z / parcel_size) * parcel_size
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pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
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pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
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local timer = 0
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for i = 1, r do
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for l = 1, r do
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local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
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minetest.after(timer, unclaim_helper, player, faction, factions.get_parcel_pos(p), true)
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timer = timer + 0.1
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end
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end
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end
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local function _unclaim_auto(player, faction)
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if auto_list[player] then
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local rplayer = minetest.get_player_by_name(player)
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local parcelpos = vector.round(rplayer:get_pos())
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unclaim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
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minetest.after(0.1, _unclaim_auto, player, faction)
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end
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end
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function factions.unclaim_auto(player, faction)
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if auto_list[player] then
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auto_list[player] = nil
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minetest.chat_send_player(player, "Auto unclaim disabled.")
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else
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auto_list[player] = true
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minetest.chat_send_player(player, "Auto unclaim enabled.")
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_unclaim_auto(player, faction)
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end
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end
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local function _unclaim_fill(player, faction, pos)
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if unclaim_helper(player, faction, factions.get_parcel_pos(pos), true) then
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local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
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minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos1)
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local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
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minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos2)
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local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
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minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos3)
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local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
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minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos4)
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end
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end
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function factions.unclaim_fill(player, faction)
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local rplayer = minetest.get_player_by_name(player)
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local pos = vector.round(rplayer:get_pos())
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pos.x = math.floor(pos.x / parcel_size) * parcel_size
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pos.z = math.floor(pos.z / parcel_size) * parcel_size
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_unclaim_fill(player, faction, pos)
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end
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local parcel_size_center = parcel_size / 2
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function factions.unclaim_circle(player, faction, r)
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local rplayer = minetest.get_player_by_name(player)
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local pos = vector.round(rplayer:get_pos())
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pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
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pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
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for i = 1, 360 do
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minetest.after(0.05 * i, function(player, faction, r, pos)
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local angle = i * math.pi / 180
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local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
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unclaim_helper(player, faction, factions.get_parcel_pos(rpos), true)
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end, player, faction, r, pos)
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end
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end
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local function _unclaim_all(player, faction)
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local timer = 0
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for i in pairs(faction.land) do
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minetest.after(timer, factions.unclaim_parcel, faction.name, i)
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timer = timer + 0.1
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end
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end
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function factions.unclaim_all(player, faction)
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local rplayer = minetest.get_player_by_name(player)
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local pos = vector.round(rplayer:get_pos())
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pos.x = math.floor(pos.x / parcel_size) * parcel_size
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pos.z = math.floor(pos.z / parcel_size) * parcel_size
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_unclaim_all(player, faction, pos)
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end
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function factions.unclaim_help(player, func)
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local text = "<o,one, a,auto, f,fill, s,square, c,circle, all, h,help>, <none, number>"
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if func == "o" or func == "one" then
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text = "/f unclaim o\n/f unclaim one\n Unclaim one parcel."
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elseif func == "a" or func == "auto" then
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text = "/f unclaim a\n/f unclaim auto\nUnclaim as you walk around."
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elseif func == "f" or func == "fill" then
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text = "/f unclaim f\n/f unclaim fill\nUnclaim by filling."
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elseif func == "s" or func == "square" then
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text = "/f unclaim s <number>\n/f unclaim square <number>\nUnclaim by square and radius."
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elseif func == "c" or func == "circle" then
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text = "/f unclaim c <number>\n/f unclaim circle <number>\nUnclaim by circle and radius."
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elseif func == "all" then
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text = "/f unclaim all\nUnclaim all faction land."
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end
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minetest.chat_send_player(player, text)
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end
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minetest.register_on_leaveplayer(
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function(player)
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auto_list[player:get_player_name()] = nil
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end
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) |