124 lines
3.8 KiB
Lua
124 lines
3.8 KiB
Lua
function factions.get_chest_formspec(pos)
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local spos = pos.x..","..pos.y..","..pos.z
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return "size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:"..spos..";main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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"listring[nodemeta:"..spos..";main]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.85)
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end
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function factions.can_use_chest(pos, player)
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if not player then
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return false
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end
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local parcel_faction = factions.get_faction_at(pos)
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local player_faction = factions.get_player_faction(player)
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if not parcel_faction then
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return true
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end
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return player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name])
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end
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minetest.register_node("factions:chest", {
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tiles = {"factions_chest_top.png", "factions_chest_top.png",
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"factions_chest_side.png", "factions_chest_side.png",
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"factions_chest_side.png", "factions_chest_front.png"},
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groups = {choppy = 2},
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description = "Faction chest",
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paramtype2 = "facedir",
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on_construct = function(pos)
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minetest.get_meta(pos):get_inventory():set_size("main", 8*4)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if factions.can_use_chest(pos, player:get_player_name()) then
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return count
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else
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return 0
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if factions.can_use_chest(pos, player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if factions.can_use_chest(pos, player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if factions.can_use_chest(pos, clicker:get_player_name()) then
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minetest.show_formspec(clicker:get_player_name(), "factions:chest", factions.get_chest_formspec(pos))
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end
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return itemstack
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end
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})
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minetest.register_craft({
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output = "factions:chest",
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type = "shapeless",
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recipe = {"default:chest_locked", "default:steel_ingot"}
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})
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-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
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local x = math.floor(factions.parcel_size / 2.1)
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minetest.register_node("factions:display_node", {
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tiles = {"factions_display.png"},
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use_texture_alpha = true,
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- sides
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{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
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{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
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-- top
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{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
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-- bottom
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
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-- middle (surround parcel)
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{-.55,-.55,-.55, .55,.55,.55},
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},
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},
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selection_box = {
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type = "regular",
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},
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paramtype = "light",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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drop = "",
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})
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minetest.register_entity("factions:display", {
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "wielditem",
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visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
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textures = {"factions:display_node"},
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timer = 0,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 6 then
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self.object:remove()
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end
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end,
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})
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-- End
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