1400 lines
43 KiB
Lua
1400 lines
43 KiB
Lua
--read some basic information
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local factions_worldid = minetest.get_worldpath()
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--! @class factions
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--! @brief main class for factions
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factions = {}
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--! @brief runtime data
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factions.factions = {}
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factions.parcels = {}
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factions.players = {}
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---------------------
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--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
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--! @param name String containing the faction's name
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factions.can_create_faction = function(name)
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if #name > factions_config.faction_name_max_length then
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return false
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elseif factions.factions[name] then
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return false
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else
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return true
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end
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end
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factions.Faction = {
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}
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util = {
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coords3D_string = function(coords)
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return coords.x..", "..coords.y..", "..coords.z
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end
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}
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factions.Faction.__index = factions.Faction
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starting_ranks = {["leader"] = {"build","door","container","name","description","motd","invite","kick"
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,"player_title","spawn","with_draw","territory","claim","access","disband","flags","ranks","promote"},
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["moderator"] = {"claim","door","build","spawn","invite","kick","promote"},
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["member"] = {"build","container","door"}
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}
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-- Faction permissions:
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--
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-- build: dig and place nodes
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-- pain_build: dig and place nodes but take damage doing so
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-- door: open/close or dig doors
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-- container: be able to use containers like chest
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-- name: set the faction's name
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-- description: Set the faction description
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-- motd: set the faction's message of the day
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-- invite: (un)invite players to join the faction
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-- kick: kick players off the faction
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-- player_title: set player titles
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-- spawn: set the faction's spawn
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-- with_draw: withdraw money from the faction's bank
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-- territory: claim or unclaim territory
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-- claim: (un)claim parcels of land
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-- access: manage access to territory and parcels of land to players or factions
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-- disband: disband the faction
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-- flags: manage faction's flags
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-- ranks: create, edit, and delete ranks
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-- promote: set a player's rank
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-- declare_war: be able to declare war with another faction
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-- neutral: be able to send a neutral request to another faction
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-- alliance: be able to send a alliance request to another faction and break alliance treaties too
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-- accept_treaty: be able to accept a treaty request from another faction
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-- refuse_treaty: be able to refuse a treaty request from another faction
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factions.permissions = {"build","pain_build","door","container","name","description","motd","invite","kick"
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,"player_title","spawn","with_draw","territory","claim","access","disband","flags","ranks","promote"}
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factions.permissions_desc = {"dig and place nodes","dig and place nodes but take damage doing so","open/close or dig","be able to use containers like chest","set the faction's name"
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,"Set the faction description","set the faction's message of the day","(un)invite players to join the faction","kick players off the faction","set player titles","set the faction's spawn"
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,"withdraw money from the faction's bank","claim or unclaim territory","(un)claim parcels of land","manage access to territory and parcels of land to players or factions"
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,"disband the faction","manage faction's flags","create, edit, and delete ranks"}
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-- open: can the faction be joined without an invite?
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-- monsters: can monsters spawn on your land?
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-- tax_kick: will players be kicked for not paying tax?
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-- animals: can animals spawn on your land?
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factions.flags = {"open","monsters","tax_kick","animals"}
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factions.flags_desc = {"can the faction be joined without an invite?","can monsters spawn on your land?(unused)","will players be kicked for not paying tax?(unused)","can animals spawn on your land?(unused)"}
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if factions_config.faction_diplomacy == true then
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table.insert(factions.permissions,"declare_war")
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table.insert(factions.permissions,"neutral")
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table.insert(factions.permissions,"alliance")
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table.insert(factions.permissions,"accept_treaty")
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table.insert(factions.permissions,"refuse_treaty")
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table.insert(factions.permissions_desc,"be able to declare war with another faction")
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table.insert(factions.permissions_desc,"be able to send a neutral request to another faction")
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table.insert(factions.permissions_desc,"be able to send a alliance request to another faction and break alliance treaties too")
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table.insert(factions.permissions_desc,"be able to accept a treaty request from another faction")
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table.insert(factions.permissions_desc,"be able to refuse a treaty request from another faction")
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local lt = starting_ranks["leader"]
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table.insert(lt,"declare_war")
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table.insert(lt,"neutral")
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table.insert(lt,"alliance")
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table.insert(lt,"accept_treaty")
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table.insert(lt,"refuse_treaty")
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starting_ranks["leader"] = lt
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end
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function factions.Faction:new(faction)
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faction = {
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name = "",
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--! @brief power of a faction (needed for parcel claiming)
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power = factions_config.power,
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--! @brief maximum power of a faction
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maxpower = factions_config.maxpower,
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--! @brief power currently in use
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usedpower = 0.,
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--! @brief list of player names
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players = {},
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--! @brief list of player names online
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onlineplayers = {},
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--! @brief list of player names offline
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offlineplayers = {},
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--! @brief table of ranks/permissions
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ranks = starting_ranks,
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--! @brief name of the leader
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leader = nil,
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--! @brief spawn of the faction
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spawn = {x=0, y=0, z=0},
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--! @brief default joining rank for new members
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default_rank = "member",
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--! @brief default rank assigned to the leader
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default_leader_rank = "leader",
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--! @brief faction's description string
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description = "Default faction description.",
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--! @brief faction's message of the day.
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message_of_the_day = "",
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--! @brief list of players currently invited (can join with /f join)
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invited_players = {},
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--! @brief table of claimed parcels (keys are parcelpos strings)
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land = {},
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--! @brief table of allies
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allies = {},
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--
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request_inbox = {},
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--! @brief table of enemies
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enemies = {},
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--!
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neutral = {},
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--! @brief table of parcels/factions that are under attack
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attacked_parcels = {},
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--! @brief whether faction is closed or open (boolean)
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join_free = false,
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--! @brief gives certain privileges
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is_admin = false,
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--! @brief if a player on the faction has a nil rank
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rankless = false,
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--! @brief last time anyone logged on
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last_logon = os.time(),
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--! @brief how long this has been without parcels
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no_parcel = os.time(),
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} or faction
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setmetatable(faction, self)
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return faction
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end
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--! @brief create a new empty faction
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function factions.new_faction(name,do_not_save)
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local faction = factions.Faction:new(nil)
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faction.name = name
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factions.factions[name] = faction
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faction:on_create()
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minetest.after(1,
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function(f)
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f:on_no_parcel()
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end,faction)
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if not do_not_save then
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factions.bulk_save()
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end
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return faction
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end
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function factions.start_diplomacy(name,faction)
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for i,fac in pairs(factions.factions) do
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if i ~= name and not (faction.neutral[i] or faction.allies[i] or faction.enemies[i]) then
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if factions_config.faction_diplomacy == true then
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faction:new_neutral(i)
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fac:new_neutral(name)
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else
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faction:new_enemy(i)
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fac:new_enemy(name)
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end
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end
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end
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end
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function factions.Faction.set_name(self, name)
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local oldname = self.name
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local oldfaction = factions.factions[oldname]
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self.name = name
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for i,fac in pairs(factions.factions) do
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if i ~= oldname then
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if fac.neutral[oldname] then
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fac.neutral[oldname] = nil
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fac.neutral[name] = true
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end
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if fac.allies[oldname] then
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fac.allies[oldname] = nil
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fac.allies[name] = true
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end
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if fac.enemies[oldname] then
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fac.enemies[oldname] = nil
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fac.enemies[name] = true
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end
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end
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end
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for parcel in pairs(self.land) do
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factions.parcels[parcel] = self.name
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end
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for playername in pairs(self.players) do
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factions.players[playername] = self.name
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end
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factions.factions[oldname] = nil
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factions.factions[name] = oldfaction
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factions.factions[name].name = name
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for playername in pairs(self.onlineplayers) do
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updateFactionName(playername,name)
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end
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self:on_set_name(oldname)
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factions.bulk_save()
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end
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function factions.Faction.increase_power(self, power)
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self.power = self.power + power
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if self.power > self.maxpower - self.usedpower then
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self.power = self.maxpower - self.usedpower
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end
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for i in pairs(self.onlineplayers) do
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updateHudPower(minetest.get_player_by_name(i),self)
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end
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factions.bulk_save()
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end
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function factions.Faction.decrease_power(self, power)
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self.power = self.power - power
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for i in pairs(self.onlineplayers) do
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updateHudPower(minetest.get_player_by_name(i),self)
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end
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factions.bulk_save()
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end
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function factions.Faction.increase_maxpower(self, power)
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self.maxpower = self.maxpower + power
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for i in pairs(self.onlineplayers) do
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updateHudPower(minetest.get_player_by_name(i),self)
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end
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factions.bulk_save()
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end
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function factions.Faction.decrease_maxpower(self, power)
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self.maxpower = self.maxpower - power
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if self.maxpower < 0. then -- should not happen
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self.maxpower = 0.
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end
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for i in pairs(self.onlineplayers) do
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updateHudPower(minetest.get_player_by_name(i),self)
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end
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end
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function factions.Faction.increase_usedpower(self, power)
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self.usedpower = self.usedpower + power
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for i in pairs(self.onlineplayers) do
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updateHudPower(minetest.get_player_by_name(i),self)
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end
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end
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function factions.Faction.decrease_usedpower(self, power)
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self.usedpower = self.usedpower - power
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if self.usedpower < 0. then
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self.usedpower = 0.
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end
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for i in pairs(self.onlineplayers) do
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updateHudPower(minetest.get_player_by_name(i),self)
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end
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end
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-- power-per-players only.
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function factions.Faction.check_power(self)
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if factions_config.enable_power_per_player then
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for player,unused in pairs(self.players) do
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local ip = factions_ip.player_ips[player]
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local notsame = true
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for i,k in pairs(self.players) do
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local other_ip = factions_ip.player_ips[i]
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if other_ip == ip then
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notsame = false
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break
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end
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end
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if notsame then
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self:increase_maxpower(factions_config.powermax_per_player)
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end
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end
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end
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end
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function factions.Faction.count_land(self)
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local count = 0.
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for k, v in pairs(self.land) do
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count = count + 1
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end
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return count
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end
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minetest.register_on_prejoinplayer(function(name, ip)
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factions_ip.player_ips[name] = ip
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end)
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function factions.Faction.add_player(self, player, rank)
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self:on_player_join(player)
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if factions_config.enable_power_per_player then
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local ip = factions_ip.player_ips[player]
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local notsame = true
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for i,k in pairs(self.players) do
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local other_ip = factions_ip.player_ips[i]
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if other_ip == ip then
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notsame = false
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break
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end
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end
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if notsame then
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self:increase_maxpower(factions_config.powermax_per_player)
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end
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end
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self.players[player] = rank or self.default_rank
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factions.players[player] = self.name
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self.invited_players[player] = nil
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local pdata = minetest.get_player_by_name(player)
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local ipc = pdata:is_player_connected(player)
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if ipc then
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createHudFactionName(pdata,self.name)
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createHudPower(pdata,self)
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self.offlineplayers[player] = nil
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self.onlineplayers[player] = 1
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else
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self.offlineplayers[player] = 1
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self.onlineplayers[player] = nil
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end
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factions.bulk_save()
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end
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function factions.Faction.check_players_in_faction(self)
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for i,k in pairs(self.players) do
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return true
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end
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self:disband("Zero players on faction.")
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return false
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end
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function factions.Faction.remove_player(self, player)
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self.players[player] = nil
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factions.players[player] = nil
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self:on_player_leave(player)
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self:check_players_in_faction(self)
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if factions_config.enable_power_per_player then
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local ip = factions_ip.player_ips[player]
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local notsame = true
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for i,k in pairs(self.players) do
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local other_ip = factions_ip.player_ips[i]
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if other_ip == ip then
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notsame = false
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break
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end
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end
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if notsame then
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self:decrease_maxpower(factions_config.powermax_per_player)
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end
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end
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local pdata = minetest.get_player_by_name(player)
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local ipc = pdata:is_player_connected(player)
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if ipc then
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removeHud(pdata,"factionName")
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removeHud(pdata,"powerWatch")
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end
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self.offlineplayers[player] = nil
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self.onlineplayers[player] = nil
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factions.bulk_save()
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end
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--! @param parcelpos position of the wanted parcel
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--! @return whether this faction can claim a parcelpos
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function factions.Faction.can_claim_parcel(self, parcelpos)
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local fac = factions.parcels[parcelpos]
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if fac then
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if factions.factions[fac].power < 0. and self.power >= factions_config.power_per_parcel and not self.allies[factions.factions[fac].name] and not self.neutral[factions.factions[fac].name] then
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return true
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else
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return false
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end
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elseif self.power < factions_config.power_per_parcel then
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return false
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end
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return true
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end
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--! @brief claim a parcel, update power and update global parcels table
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function factions.Faction.claim_parcel(self, parcelpos)
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-- check if claiming over other faction's territory
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local otherfac = factions.parcels[parcelpos]
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if otherfac then
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local faction = factions.factions[otherfac]
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faction:unclaim_parcel(parcelpos)
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faction:parcelless_check()
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end
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factions.parcels[parcelpos] = self.name
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self.land[parcelpos] = true
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self:decrease_power(factions_config.power_per_parcel)
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self:increase_usedpower(factions_config.power_per_parcel)
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self:on_claim_parcel(parcelpos)
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self:parcelless_check()
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factions.bulk_save()
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end
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--! @brief claim a parcel, update power and update global parcels table
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function factions.Faction.unclaim_parcel(self, parcelpos)
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factions.parcels[parcelpos] = nil
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self.land[parcelpos] = nil
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self:increase_power(factions_config.power_per_parcel)
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self:decrease_usedpower(factions_config.power_per_parcel)
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self:on_unclaim_parcel(parcelpos)
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self:parcelless_check()
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factions.bulk_save()
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end
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function factions.Faction.parcelless_check(self)
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if self.land then
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local count = 0
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for index, value in pairs(self.land) do
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count = count + 1
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break
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end
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if count > 0 then
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if self.no_parcel ~= -1 then
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self:broadcast("Faction " .. self.name .. " will not be disbanded because it now has parcels.")
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end
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self.no_parcel = -1
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else
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self.no_parcel = os.time()
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self:on_no_parcel()
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end
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end
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end
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--! @brief disband faction, updates global players and parcels table
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function factions.Faction.disband(self, reason)
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if not self.is_admin then
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for i,v in pairs(factions.factions) do
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if v.name ~= self.name then
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if v.enemies[self.name] then
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v:end_enemy(self.name)
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end
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if v.allies[self.name] then
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v:end_alliance(self.name)
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end
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if v.neutral[self.name] then
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v:end_neutral(self.name)
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end
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end
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end
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for k, _ in pairs(self.players) do -- remove players affiliation
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factions.players[k] = nil
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end
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for k, v in pairs(self.land) do -- remove parcel claims
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factions.parcels[k] = nil
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end
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self:on_disband(reason)
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for i,l in pairs(self.onlineplayers) do
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removeHud(i,"factionName")
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removeHud(i,"powerWatch")
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end
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factions.factions[self.name] = nil
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factions.bulk_save()
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end
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end
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--! @brief change the faction leader
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function factions.Faction.set_leader(self, player)
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if self.leader then
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self.players[self.leader] = self.default_rank
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end
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self.leader = player
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self.players[player] = self.default_leader_rank
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self:on_new_leader()
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factions.bulk_save()
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end
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function factions.Faction.set_message_of_the_day(self,text)
|
|
self.message_of_the_day = text
|
|
factions.bulk_save()
|
|
end
|
|
|
|
--! @brief check permissions for a given player
|
|
--! @return boolean indicating permissions. Players not in faction always receive false
|
|
function factions.Faction.has_permission(self, player, permission)
|
|
local p = self.players[player]
|
|
if not p then
|
|
return false
|
|
end
|
|
local perms = self.ranks[p]
|
|
if perms then
|
|
for i in ipairs(perms) do
|
|
if perms[i] == permission then
|
|
return true
|
|
end
|
|
end
|
|
else
|
|
if not self.rankless then
|
|
self.rankless = true
|
|
factions.bulk_save()
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function factions.Faction.set_description(self, new)
|
|
self.description = new
|
|
self:on_change_description()
|
|
factions.bulk_save()
|
|
end
|
|
|
|
--! @brief places player in invite list
|
|
function factions.Faction.invite_player(self, player)
|
|
self.invited_players[player] = true
|
|
self:on_player_invited(player)
|
|
factions.bulk_save()
|
|
end
|
|
|
|
--! @brief removes player from invite list (can no longer join via /f join)
|
|
function factions.Faction.revoke_invite(self, player)
|
|
self.invited_players[player] = nil
|
|
self:on_revoke_invite(player)
|
|
factions.bulk_save()
|
|
end
|
|
--! @brief set faction openness
|
|
function factions.Faction.toggle_join_free(self, bool)
|
|
self.join_free = bool
|
|
self:on_toggle_join_free()
|
|
factions.bulk_save()
|
|
end
|
|
|
|
--! @return true if a player can use /f join, false otherwise
|
|
function factions.Faction.can_join(self, player)
|
|
return self.join_free or self.invited_players[player]
|
|
end
|
|
|
|
function factions.Faction.new_alliance(self, faction)
|
|
self.allies[faction] = true
|
|
self:on_new_alliance(faction)
|
|
if self.enemies[faction] then
|
|
self:end_enemy(faction)
|
|
end
|
|
if self.neutral[faction] then
|
|
self:end_neutral(faction)
|
|
end
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.end_alliance(self, faction)
|
|
self.allies[faction] = nil
|
|
self:on_end_alliance(faction)
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.new_neutral(self, faction)
|
|
self.neutral[faction] = true
|
|
self:on_new_neutral(faction)
|
|
if self.allies[faction] then
|
|
self:end_alliance(faction)
|
|
end
|
|
if self.enemies[faction] then
|
|
self:end_enemy(faction)
|
|
end
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.end_neutral(self, faction)
|
|
self.neutral[faction] = nil
|
|
self:on_end_neutral(faction)
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.new_enemy(self, faction)
|
|
self.enemies[faction] = true
|
|
self:on_new_enemy(faction)
|
|
if self.allies[faction] then
|
|
self:end_alliance(faction)
|
|
end
|
|
if self.neutral[faction] then
|
|
self:end_neutral(faction)
|
|
end
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.end_enemy(self, faction)
|
|
self.enemies[faction] = nil
|
|
self:on_end_enemy(faction)
|
|
factions.bulk_save()
|
|
end
|
|
|
|
--! @brief faction's member will now spawn in a new place
|
|
function factions.Faction.set_spawn(self, pos)
|
|
self.spawn = {x=pos.x, y=pos.y, z=pos.z}
|
|
self:on_set_spawn()
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.tp_spawn(self, playername)
|
|
player = minetest.get_player_by_name(playername)
|
|
if player then
|
|
player:moveto(self.spawn, false)
|
|
end
|
|
end
|
|
|
|
--! @brief create a new rank with permissions
|
|
--! @param rank the name of the new rank
|
|
--! @param rank a list with the permissions of the new rank
|
|
function factions.Faction.add_rank(self, rank, perms)
|
|
self.ranks[rank] = perms
|
|
self:on_add_rank(rank)
|
|
factions.bulk_save()
|
|
end
|
|
|
|
--! @brief replace an rank's permissions
|
|
--! @param rank the name of the rank to edit
|
|
--! @param add or remove permissions to the rank
|
|
function factions.Faction.replace_privs(self, rank, perms)
|
|
self.ranks[rank] = perms
|
|
self:on_replace_privs(rank)
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.remove_privs(self, rank, perms)
|
|
local revoked = false
|
|
local p = self.ranks[rank]
|
|
for index, perm in pairs(p) do
|
|
if table_Contains(perms,perm) then
|
|
revoked = true
|
|
table.remove(p,index)
|
|
end
|
|
end
|
|
self.ranks[rank] = p
|
|
if revoked then
|
|
self:on_remove_privs(rank,perms)
|
|
else
|
|
self:broadcast("No privilege was revoked from rank "..rank..".")
|
|
end
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.add_privs(self, rank, perms)
|
|
local added = false
|
|
local p = self.ranks[rank]
|
|
for index, perm in pairs(perms) do
|
|
if not table_Contains(p,perm) then
|
|
added = true
|
|
table.insert(p,perm)
|
|
end
|
|
end
|
|
self.ranks[rank] = p
|
|
if added then
|
|
self:on_add_privs(rank,perms)
|
|
else
|
|
self:broadcast("The rank "..rank.." already has these privileges.")
|
|
end
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.set_rank_name(self, oldrank, newrank)
|
|
local copyrank = self.ranks[oldrank]
|
|
self.ranks[newrank] = copyrank
|
|
self.ranks[oldrank] = nil
|
|
for player, r in pairs(self.players) do
|
|
if r == oldrank then
|
|
self.players[player] = newrank
|
|
end
|
|
end
|
|
if oldrank == self.default_leader_rank then
|
|
self.default_leader_rank = newrank
|
|
self:broadcast("The default leader rank has been set to "..newrank)
|
|
end
|
|
if oldrank == self.default_rank then
|
|
self.default_rank = newrank
|
|
self:broadcast("The default rank given to new players is set to "..newrank)
|
|
end
|
|
self:on_set_rank_name(oldrank, newrank)
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.set_def_rank(self, rank)
|
|
for player, r in pairs(self.players) do
|
|
if r == rank or r == nil or not self.ranks[r] then
|
|
self.players[player] = rank
|
|
end
|
|
end
|
|
self.default_rank = rank
|
|
self:on_set_def_rank(rank)
|
|
self.rankless = false
|
|
factions.bulk_save()
|
|
end
|
|
|
|
function factions.Faction.reset_ranks(self)
|
|
self.ranks = starting_ranks
|
|
self.default_rank = "member"
|
|
self.default_leader_rank_rank = "leader"
|
|
for player, r in pairs(self.players) do
|
|
if not player == leader and (r == nil or not self.ranks[r]) then
|
|
self.players[player] = self.default_rank
|
|
elseif player == leader then
|
|
self.players[player] = self.default_leader_rank_rank
|
|
end
|
|
end
|
|
self:on_reset_ranks()
|
|
self.rankless = false
|
|
factions.bulk_save()
|
|
end
|
|
|
|
--! @brief delete a rank and replace it
|
|
--! @param rank the name of the rank to be deleted
|
|
--! @param newrank the rank given to players who were previously "rank"
|
|
function factions.Faction.delete_rank(self, rank, newrank)
|
|
for player, r in pairs(self.players) do
|
|
if r == rank then
|
|
self.players[player] = newrank
|
|
end
|
|
end
|
|
self.ranks[rank] = nil
|
|
self:on_delete_rank(rank, newrank)
|
|
if rank == self.default_leader_rank then
|
|
self.default_leader_rank = newrank
|
|
self:broadcast("The default leader rank has been set to "..newrank)
|
|
end
|
|
if rank == self.default_rank then
|
|
self.default_rank = newrank
|
|
self:broadcast("The default rank given to new players is set to "..newrank)
|
|
end
|
|
factions.bulk_save()
|
|
end
|
|
|
|
--! @brief set a player's rank
|
|
function factions.Faction.promote(self, member, rank)
|
|
self.players[member] = rank
|
|
self:on_promote(member)
|
|
end
|
|
|
|
--! @brief send a message to all members
|
|
function factions.Faction.broadcast(self, msg, sender)
|
|
local message = self.name.."> "..msg
|
|
if sender then
|
|
message = sender.."@"..message
|
|
end
|
|
message = "Faction<"..message
|
|
for k, _ in pairs(self.onlineplayers) do
|
|
minetest.chat_send_player(k, message)
|
|
end
|
|
end
|
|
|
|
--! @brief checks whether a faction has at least one connected player
|
|
function factions.Faction.is_online(self)
|
|
for playername, _ in pairs(self.onlineplayers) do
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function factions.Faction.attack_parcel(self, parcelpos)
|
|
if factions_config.attack_parcel then
|
|
local attacked_faction = factions.get_parcel_faction(parcelpos)
|
|
if attacked_faction then
|
|
if not self.allies[attacked_faction.name] then
|
|
self.power = self.power - factions_config.power_per_attack
|
|
if attacked_faction.attacked_parcels[parcelpos] then
|
|
attacked_faction.attacked_parcels[parcelpos][self.name] = true
|
|
else
|
|
attacked_faction.attacked_parcels[parcelpos] = {[self.name] = true}
|
|
end
|
|
attacked_faction:broadcast("Parcel ("..parcelpos..") is being attacked by "..self.name.."!!")
|
|
if self.power < 0. then -- punish memers
|
|
minetest.chat_send_all("Faction "..self.name.." has attacked too much and has now negative power!")
|
|
end
|
|
factions.bulk_save()
|
|
else
|
|
self:broadcast("You can not attack that parcel because it belongs to an ally.")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function factions.Faction.stop_attack(self, parcelpos)
|
|
local attacked_faction = factions.parcels[parcelpos]
|
|
if attacked_faction then
|
|
attacked_faction = factions.factions[attacked_faction]
|
|
if attacked_faction.attacked_parcels[parcelpos] then
|
|
attacked_faction.attacked_parcels[parcelpos][self.name] = nil
|
|
attacked_faction:broadcast("Parcel ("..parcelpos..") is no longer under attack from "..self.name..".")
|
|
self:broadcast("Parcel ("..parcelpos..") has been reconquered by "..attacked_faction.name..".")
|
|
end
|
|
factions.bulk_save()
|
|
end
|
|
end
|
|
|
|
function factions.Faction.parcel_is_attacked_by(self, parcelpos, faction)
|
|
if self.attacked_parcels[parcelpos] then
|
|
return self.attacked_parcels[parcelpos][faction.name]
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--------------------------
|
|
-- callbacks for events --
|
|
function factions.Faction.on_create(self) --! @brief called when the faction is added to the global faction list
|
|
minetest.chat_send_all("Faction "..self.name.." has been created.")
|
|
end
|
|
|
|
function factions.Faction.on_set_name(self,oldname)
|
|
minetest.chat_send_all("Faction "..oldname.." has been changed its name to "..self.name..".")
|
|
end
|
|
|
|
function factions.Faction.on_no_parcel(self)
|
|
local now = os.time() - self.no_parcel
|
|
local l = factions_config.maximum_parcelless_faction_time
|
|
self:broadcast("This faction will disband in "..l-now.." seconds, because it has no parcels.")
|
|
end
|
|
|
|
function factions.Faction.on_player_leave(self, player)
|
|
self:broadcast(player.." has left this faction.")
|
|
end
|
|
|
|
function factions.Faction.on_player_join(self, player)
|
|
self:broadcast(player.." has joined this faction.")
|
|
end
|
|
|
|
function factions.Faction.on_claim_parcel(self, pos)
|
|
self:broadcast("Parcel ("..pos..") has been claimed.")
|
|
end
|
|
|
|
function factions.Faction.on_unclaim_parcel(self, pos)
|
|
self:broadcast("Parcel ("..pos..") has been unclaimed.")
|
|
end
|
|
|
|
function factions.Faction.on_disband(self, reason)
|
|
local msg = "Faction "..self.name.." has been disbanded."
|
|
if reason then
|
|
msg = msg.." ("..reason..")"
|
|
end
|
|
minetest.chat_send_all(msg)
|
|
end
|
|
|
|
function factions.Faction.on_new_leader(self)
|
|
self:broadcast(self.leader.." is now the leader of this faction.")
|
|
end
|
|
|
|
function factions.Faction.on_change_description(self)
|
|
self:broadcast("Faction description has been modified to: "..self.description)
|
|
end
|
|
|
|
function factions.Faction.on_player_invited(self, player)
|
|
minetest.chat_send_player(player, "You have been invited to faction "..self.name)
|
|
end
|
|
|
|
function factions.Faction.on_toggle_join_free(self, player)
|
|
if self.join_free then
|
|
self:broadcast("This faction is now invite-free.")
|
|
else
|
|
self:broadcast("This faction is no longer invite-free.")
|
|
end
|
|
end
|
|
|
|
function factions.Faction.on_new_alliance(self, faction)
|
|
self:broadcast("This faction is now allied with "..faction)
|
|
end
|
|
|
|
function factions.Faction.on_end_alliance(self, faction)
|
|
self:broadcast("This faction is no longer allied with "..faction.."!")
|
|
end
|
|
|
|
function factions.Faction.on_new_neutral(self, faction)
|
|
self:broadcast("This faction is now neutral with "..faction)
|
|
end
|
|
|
|
function factions.Faction.on_end_neutral(self, faction)
|
|
self:broadcast("This faction is no longer neutral with "..faction.."!")
|
|
end
|
|
|
|
function factions.Faction.on_new_enemy(self, faction)
|
|
self:broadcast("This faction is now at war with "..faction)
|
|
end
|
|
|
|
function factions.Faction.on_end_enemy(self, faction)
|
|
self:broadcast("This faction is no longer at war with "..faction.."!")
|
|
end
|
|
|
|
function factions.Faction.on_set_spawn(self)
|
|
self:broadcast("The faction spawn has been set to ("..util.coords3D_string(self.spawn)..").")
|
|
end
|
|
|
|
function factions.Faction.on_add_rank(self, rank)
|
|
self:broadcast("The rank "..rank.." has been created with privileges: "..table.concat(self.ranks[rank], ", "))
|
|
end
|
|
|
|
function factions.Faction.on_replace_privs(self, rank)
|
|
self:broadcast("The privileges in rank "..rank.." have been delete and changed to: "..table.concat(self.ranks[rank], ", "))
|
|
end
|
|
|
|
function factions.Faction.on_remove_privs(self, rank,privs)
|
|
self:broadcast("The privileges in rank "..rank.." have been revoked: "..table.concat(privs, ", "))
|
|
end
|
|
|
|
function factions.Faction.on_add_privs(self, rank,privs)
|
|
self:broadcast("The privileges in rank "..rank.." have been added: "..table.concat(privs, ", "))
|
|
end
|
|
|
|
function factions.Faction.on_set_rank_name(self, rank,newrank)
|
|
self:broadcast("The name of rank "..rank.." has been changed to "..newrank)
|
|
end
|
|
|
|
function factions.Faction.on_delete_rank(self, rank, newrank)
|
|
self:broadcast("The rank "..rank.." has been deleted and replaced by "..newrank)
|
|
end
|
|
|
|
function factions.Faction.on_set_def_rank(self, rank)
|
|
self:broadcast("The default rank given to new players has been changed to "..rank)
|
|
end
|
|
|
|
function factions.Faction.on_reset_ranks(self)
|
|
self:broadcast("All of the faction's ranks have been reset to the default ones.")
|
|
end
|
|
|
|
function factions.Faction.on_promote(self, member)
|
|
minetest.chat_send_player(member, "You have been promoted to "..self.players[member])
|
|
end
|
|
|
|
function factions.Faction.on_revoke_invite(self, player)
|
|
minetest.chat_send_player(player, "You are no longer invited to faction "..self.name)
|
|
end
|
|
|
|
local parcel_size = factions_config.parcel_size
|
|
function factions.get_parcel_pos(pos)
|
|
if factions_config.protection_style == "2d" then
|
|
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
|
elseif factions_config.protection_style == "3d" then
|
|
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.y / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
|
end
|
|
end
|
|
|
|
function factions.get_player_faction(playername)
|
|
local facname = factions.players[playername]
|
|
if facname then
|
|
local faction = factions.factions[facname]
|
|
return faction
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function factions.get_parcel_faction(parcelpos)
|
|
local facname = factions.parcels[parcelpos]
|
|
if facname then
|
|
local faction = factions.factions[facname]
|
|
return faction
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function factions.get_faction(facname)
|
|
return factions.factions[facname]
|
|
end
|
|
|
|
function factions.get_faction_at(pos)
|
|
local y = pos.y
|
|
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
|
return nil
|
|
end
|
|
local parcelpos = factions.get_parcel_pos(pos)
|
|
return factions.get_parcel_faction(parcelpos)
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: add_faction(name)
|
|
--
|
|
--! @brief add a faction
|
|
--! @memberof factions
|
|
--! @public
|
|
--
|
|
--! @param name of faction to add
|
|
--!
|
|
--! @return faction object/false (succesfully added faction or not)
|
|
-------------------------------------------------------------------------------
|
|
function factions.add_faction(name)
|
|
if factions.can_create_faction(name) then
|
|
local fac = factions.new_faction(name)
|
|
fac:on_create()
|
|
return fac
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: get_faction_list()
|
|
--
|
|
--! @brief get list of factions
|
|
--! @memberof factions
|
|
--! @public
|
|
--!
|
|
--! @return list of factions
|
|
-------------------------------------------------------------------------------
|
|
function factions.get_faction_list()
|
|
|
|
local retval = {}
|
|
|
|
for key,value in pairs(factions.factions) do
|
|
table.insert(retval,key)
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
local saving = false
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: save()
|
|
--
|
|
--! @brief save data to file
|
|
--! @memberof factions
|
|
--! @private
|
|
-------------------------------------------------------------------------------
|
|
function factions.save()
|
|
|
|
--saving is done much more often than reading data to avoid delay
|
|
--due to figuring out which data to save and which is temporary only
|
|
--all data is saved here
|
|
--this implies data needs to be cleant up on load
|
|
|
|
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
|
|
|
|
if file ~= nil then
|
|
file:write(minetest.serialize(factions.factions))
|
|
file:close()
|
|
else
|
|
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
|
|
end
|
|
factions_ip.save()
|
|
saving = false
|
|
end
|
|
|
|
function factions.bulk_save()
|
|
if saving == false then
|
|
saving = true
|
|
minetest.after(5,function() factions.save() end)
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: load()
|
|
--
|
|
--! @brief load data from file
|
|
--! @memberof factions
|
|
--! @private
|
|
--
|
|
--! @return true/false
|
|
-------------------------------------------------------------------------------
|
|
function factions.load()
|
|
local filename = "factions.conf"
|
|
local file,error = io.open(factions_worldid .. "/" .. filename,"r")
|
|
|
|
if file ~= nil then
|
|
local raw_data = file:read("*a")
|
|
local current_version = misc_mod_data.data.factions_version
|
|
misc_mod_data.load()
|
|
local old_version = misc_mod_data.data.factions_version
|
|
local tabledata = minetest.deserialize(raw_data)
|
|
file:close()
|
|
if tabledata then
|
|
factions.factions = tabledata
|
|
if current_version ~= old_version or factions.is_old_file(tabledata) then
|
|
if factions.convert(filename) then
|
|
minetest.after(5,
|
|
function()
|
|
minetest.chat_send_all("Factions successfully converted.")
|
|
end)
|
|
end
|
|
end
|
|
for facname, faction in pairs(factions.factions) do
|
|
minetest.log("action", facname..","..faction.name)
|
|
for player, rank in pairs(faction.players) do
|
|
minetest.log("action", player..","..rank)
|
|
factions.players[player] = facname
|
|
end
|
|
for parcelpos, val in pairs(faction.land) do
|
|
factions.parcels[parcelpos] = facname
|
|
end
|
|
setmetatable(faction, factions.Faction)
|
|
if not faction.maxpower or faction.maxpower <= 0. then
|
|
faction.maxpower = faction.power
|
|
if faction.power < 0. then
|
|
faction.maxpower = 0.
|
|
end
|
|
end
|
|
if not faction.attacked_parcels then
|
|
faction.attacked_parcels = {}
|
|
end
|
|
if not faction.usedpower then
|
|
faction.usedpower = faction:count_land() * factions_config.power_per_parcel
|
|
end
|
|
if #faction.name > factions_config.faction_name_max_length then
|
|
faction:disband()
|
|
end
|
|
if not faction.last_logon then
|
|
faction.last_logon = os.time()
|
|
end
|
|
if faction.no_parcel ~= -1 then
|
|
faction.no_parcel = os.time()
|
|
end
|
|
if faction:count_land() > 0 then
|
|
faction.no_parcel = -1
|
|
end
|
|
faction.onlineplayers = {}
|
|
faction.offlineplayers = {}
|
|
if faction.players then
|
|
for i, _ in pairs(faction.players) do
|
|
faction.offlineplayers[i] = _
|
|
end
|
|
end
|
|
end
|
|
misc_mod_data.data.factions_version = current_version
|
|
misc_mod_data.save()
|
|
factions.save()
|
|
else
|
|
minetest.after(5,
|
|
function()
|
|
minetest.chat_send_all("Failed to deserialize saved file.")
|
|
end)
|
|
end
|
|
end
|
|
factions_ip.load()
|
|
end
|
|
|
|
function factions.is_old_file(oldfactions)
|
|
local tempfaction = factions.Faction:new(nil)
|
|
local pass = false
|
|
for facname, faction in pairs(oldfactions) do
|
|
for ni, nl in pairs(tempfaction) do
|
|
pass = false
|
|
for key, value in pairs(faction) do
|
|
if key == ni then
|
|
pass = true
|
|
break
|
|
end
|
|
end
|
|
if not pass then
|
|
tempfaction = nil
|
|
return true
|
|
end
|
|
end
|
|
-- Only check one faction to save time.
|
|
if not pass then
|
|
tempfaction = nil
|
|
return true
|
|
else
|
|
tempfaction = nil
|
|
return false
|
|
end
|
|
end
|
|
tempfaction = nil
|
|
return false
|
|
end
|
|
|
|
function factions.convert(filename)
|
|
local file, error = io.open(factions_worldid .. "/" .. filename, "r")
|
|
if not file then
|
|
minetest.chat_send_all("Cannot load file "..filename..". "..error)
|
|
return false
|
|
end
|
|
local raw_data = file:read("*a")
|
|
file:close()
|
|
|
|
local data = minetest.deserialize(raw_data)
|
|
local old_permissions = {"disband", "claim", "playerslist", "build", "description", "promote", "diplomacy"}
|
|
|
|
for facname,faction in pairs(data) do
|
|
local newfac = factions.new_faction(facname,true)
|
|
for oi, ol in pairs(faction) do
|
|
if newfac[oi] then
|
|
newfac[oi] = ol
|
|
end
|
|
end
|
|
if faction.players then
|
|
newfac.players = faction.players
|
|
end
|
|
if faction.land then
|
|
newfac.land = faction.land
|
|
end
|
|
if faction.ranks then
|
|
newfac.ranks = faction.ranks
|
|
end
|
|
if faction.rankless then
|
|
newfac.rankless = faction.rankless
|
|
else
|
|
newfac.rankless = false
|
|
end
|
|
for rank,perm in pairs(faction.ranks) do
|
|
for index,value in pairs(perm) do
|
|
if value == "playerslist" then
|
|
table.remove(faction.ranks[rank],index)
|
|
table.insert(faction.ranks[rank],"kick")
|
|
table.insert(faction.ranks[rank],"invite")
|
|
elseif value == "diplomacy" then
|
|
table.remove(faction.ranks[rank],index)
|
|
table.insert(faction.ranks[rank],"declare_war")
|
|
table.insert(faction.ranks[rank],"neutral")
|
|
table.insert(faction.ranks[rank],"alliance")
|
|
table.insert(faction.ranks[rank],"accept_treaty")
|
|
table.insert(faction.ranks[rank],"refuse_treaty")
|
|
end
|
|
end
|
|
end
|
|
factions.start_diplomacy(facname,newfac)
|
|
newfac:check_power()
|
|
end
|
|
-- Create runtime data.
|
|
for facname,faction in pairs(factions.factions) do
|
|
if faction.players then
|
|
for player, unused in pairs(faction.players) do
|
|
factions.players[player] = faction.name
|
|
end
|
|
end
|
|
if faction.land then
|
|
for l, unused in pairs(faction.land) do
|
|
factions.parcels[l] = facname
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
minetest.register_on_dieplayer(
|
|
function(player)
|
|
local faction = factions.get_player_faction(player:get_player_name())
|
|
if not faction then
|
|
return true
|
|
end
|
|
faction:decrease_power(factions_config.power_per_death)
|
|
return true
|
|
end
|
|
)
|
|
|
|
function factions.faction_tick()
|
|
local now = os.time()
|
|
for facname, faction in pairs(factions.factions) do
|
|
if faction:is_online() then
|
|
if factions_config.enable_power_per_player then
|
|
local t = faction.onlineplayers
|
|
local count = 0
|
|
for _ in pairs(t) do count = count + 1 end
|
|
faction:increase_power(factions_config.power_per_player*count)
|
|
else
|
|
faction:increase_power(factions_config.power_per_tick)
|
|
end
|
|
end
|
|
if now - faction.last_logon > factions_config.maximum_faction_inactivity or (faction.no_parcel ~= -1 and now - faction.no_parcel > factions_config.maximum_parcelless_faction_time) then
|
|
faction:disband()
|
|
end
|
|
end
|
|
end
|
|
|
|
local player_count = 0
|
|
|
|
minetest.register_on_joinplayer(
|
|
function(player)
|
|
player_count = player_count + 1
|
|
local name = player:get_player_name()
|
|
minetest.after(5,createHudfactionLand,player)
|
|
local faction = factions.get_player_faction(name)
|
|
if faction then
|
|
faction.last_logon = os.time()
|
|
minetest.after(5,createHudFactionName,player,faction.name)
|
|
minetest.after(5,createHudPower,player,faction)
|
|
faction.offlineplayers[name] = nil
|
|
faction.onlineplayers[name] = 1
|
|
if faction.no_parcel ~= -1 then
|
|
local now = os.time() - faction.no_parcel
|
|
local l = factions_config.maximum_parcelless_faction_time
|
|
minetest.chat_send_player(name,"This faction will disband in "..l-now.." seconds, because it has no parcels.")
|
|
end
|
|
if faction:has_permission(name, "accept_treaty") or faction:has_permission(name, "refuse_treaty") then
|
|
for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name,"You have diplomatic requests in the inbox.") break end
|
|
end
|
|
if faction.rankless then
|
|
local p1 = faction:has_permission(name, "reset_ranks")
|
|
local p2 = faction:has_permission(name, "set_def_ranks")
|
|
if p1 and p2 then
|
|
minetest.chat_send_player(name,"You need to reset the default rank because there are rankless players in this faction. reset all the ranks back to default using /f reset_ranks (You will lose all of your custom ranks) or use /f set_def_rank")
|
|
elseif p1 then
|
|
minetest.chat_send_player(name,"You need to reset the default rank because there are rankless players in this faction. reset all the ranks back to default using /f reset_ranks (You will lose all of your custom ranks)")
|
|
elseif p2 then
|
|
minetest.chat_send_player(name,"You need to reset the default rank because there are rankless players in this faction. reset all the ranks back to default using /f set_def_rank")
|
|
end
|
|
end
|
|
if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
|
|
minetest.chat_send_player(name,faction.message_of_the_day)
|
|
end
|
|
end
|
|
factions.bulk_save()
|
|
end
|
|
)
|
|
|
|
minetest.register_on_leaveplayer(
|
|
function(player)
|
|
player_count = player_count - 1
|
|
local name = player:get_player_name()
|
|
local faction = factions.get_player_faction(name)
|
|
local id_name1 = name .. "factionLand"
|
|
if hud_ids[id_name1] then
|
|
hud_ids[id_name1] = nil
|
|
end
|
|
if faction then
|
|
local id_name2 = name .. "factionName"
|
|
local id_name3 = name .. "powerWatch"
|
|
if hud_ids[id_name2] then
|
|
hud_ids[id_name2] = nil
|
|
end
|
|
if hud_ids[id_name3] then
|
|
hud_ids[id_name3] = nil
|
|
end
|
|
faction.offlineplayers[name] = 1
|
|
faction.onlineplayers[name] = nil
|
|
end
|
|
if player_count > 0 then
|
|
factions.bulk_save()
|
|
else
|
|
factions.save()
|
|
end
|
|
end
|
|
)
|
|
|
|
minetest.register_on_respawnplayer(
|
|
function(player)
|
|
local faction = factions.get_player_faction(player:get_player_name())
|
|
if not faction then
|
|
return false
|
|
else
|
|
if not faction.spawn then
|
|
return false
|
|
else
|
|
player:setpos(faction.spawn)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
)
|
|
|
|
|
|
|
|
local default_is_protected = minetest.is_protected
|
|
minetest.is_protected = function(pos, player)
|
|
local y = pos.y
|
|
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
|
return false
|
|
end
|
|
|
|
local parcelpos = factions.get_parcel_pos(pos)
|
|
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
|
local player_faction = factions.get_player_faction(player)
|
|
-- no faction
|
|
if not parcel_faction then
|
|
return default_is_protected(pos, player)
|
|
elseif player_faction then
|
|
if parcel_faction.name == player_faction.name then
|
|
if parcel_faction:has_permission(player, "pain_build") then
|
|
local p = minetest.get_player_by_name(player)
|
|
p:set_hp(p:get_hp() - 0.5)
|
|
end
|
|
return not (parcel_faction:has_permission(player, "build") or parcel_faction:has_permission(player, "pain_build"))
|
|
elseif parcel_faction.allies[player_faction.name] then
|
|
if player_faction:has_permission(player, "pain_build") then
|
|
local p = minetest.get_player_by_name(player)
|
|
p:set_hp(p:get_hp() - 0.5)
|
|
end
|
|
return not (player_faction:has_permission(player, "build") or player_faction:has_permission(player, "pain_build"))
|
|
else
|
|
return not parcel_faction:parcel_is_attacked_by(parcelpos, player_faction)
|
|
end
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
|
|
function factionUpdate()
|
|
factions.faction_tick()
|
|
minetest.after(factions_config.tick_time,factionUpdate)
|
|
end |