factions/fac_database/init.lua

160 lines
4.5 KiB
Lua

--! @class factions
--! @brief main class for factions
factions = {}
-- database
factions.factions = {}
factions.parcels = {}
factions.players = {}
factions.player_ips = {}
dofile(minetest.get_modpath("fac_database") .. "/storagedb.lua")
factions.factions = storagedb.Storagedb("factions")
factions.parcels = storagedb.Storagedb("parcels")
factions.players = storagedb.Storagedb("players")
factions.player_ips = storagedb.Storagedb("ips")
-- Memory only storage.
factions.onlineplayers = {}
-- Table creation.
-- Create a empty faction.
function factions.create_faction_table()
local table = {
name = "",
--! @brief power of a faction (needed for parcel claiming)
power = factions_config.power,
--! @brief maximum power of a faction
maxpower = factions_config.maxpower,
--! @brief power currently in use
usedpower = 0,
--! @brief list of player names
players = {},
--! @brief table of ranks/permissions
ranks = starting_ranks,
--! @brief name of the leader
leader = nil,
--! @brief spawn of the faction
spawn = {x = 0, y = 0, z = 0},
--! @brief default joining rank for new members
default_rank = "member",
--! @brief default rank assigned to the leader
default_leader_rank = "leader",
--! @brief faction's description string
description = "Default faction description.",
--! @brief faction's message of the day.
message_of_the_day = "",
--! @brief list of players currently invited (can join with /f join)
invited_players = {},
--! @brief table of claimed parcels (keys are parcelpos strings)
land = {},
--! @brief table of allies
allies = {},
--
request_inbox = {},
--! @brief table of enemies
enemies = {},
--!
neutral = {},
--! @brief table of parcels/factions that are under attack
attacked_parcels = {},
--! @brief whether faction is closed or open (boolean)
join_free = false,
--! @brief gives certain privileges
is_admin = false,
--! @brief last time anyone logged on
last_logon = os.time(),
--! @brief how long this has been without parcels
no_parcel = os.time(),
--! @brief access table
access = {players = {}, factions = {}},
}
return table
end
-- Create a empty ip table.
function factions.create_ip_table()
local table = {
ip = ""
}
return table
end
-- Create a empty player table.
function factions.create_player_table()
local table = {
faction = ""
}
return table
end
-- Create a empty claim table.
function factions.create_parcel_table()
local table = {
faction = ""
}
return table
end
-- helper functions
function factions.db_is_empty(table)
for k, v in pairs(table) do
return false
end
return true
end
function factions.remove_key(db, db_name, db_data, key, write)
if not db_data then
db_data = db.get(db_name)
end
db_data[key] = nil
if factions.db_is_empty(db_data) then
db.remove(db_name)
return nil
end
if write then
db.set(db_name, db_data)
end
return db_data
end
-- faction data check on load
local function update_data(db, db_name, db_data, empty_table, write)
local needs_update = false
if not db_data then
db_data = db.get(db_name)
end
for k, v in pairs(empty_table) do
if db_data[k] == nil then
db_data[k] = v
needs_update = true
minetest.log("Adding property " .. k .. " to " .. db_name .. " file.")
end
end
if write and needs_update then
db.set(db_name, db_data)
end
return db_data
end
minetest.register_on_mods_loaded(function()
minetest.log("Checking faction files.")
for k, v in factions.factions.iterate() do
update_data(factions.factions, k, nil, factions.create_faction_table(), true)
end
minetest.log("Checking parcel files.")
for k, v in factions.parcels.iterate() do
update_data(factions.parcels, k, nil, factions.create_parcel_table(), true)
end
minetest.log("Checking player files.")
for k, v in factions.players.iterate() do
update_data(factions.players, k, nil, factions.create_player_table(), true)
end
minetest.log("Checking ip files.")
for k, v in factions.player_ips.iterate() do
update_data(factions.player_ips, k, nil, factions.create_ip_table(), true)
end
end)