6765f66c6d
Wait 5 seconds before saving. Just to take it easy on the harddisk. When the last player leaves it saves instantly.
153 lines
5.2 KiB
Lua
153 lines
5.2 KiB
Lua
function factions.can_use_node(pos, player,permission)
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if not player then
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return false
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end
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local parcel_faction = factions.get_faction_at(pos)
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if not parcel_faction then
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return true
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end
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local player_faction = factions.get_player_faction(player)
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if player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name]) and player_faction:has_permission(player, permission) then
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return true
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end
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end
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-- Make default chest the faction chest.
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if minetest.registered_nodes["default:chest"] then
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minetest.register_lbm({
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label = "Replace faction chest with default one.",
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name = "factions:replace_factions_chest",
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nodenames = {"factions:chest"},
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action = function(pos, node)
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minetest.swap_node(pos, {name="default:chest"})
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local parcel_faction = factions.get_faction_at(pos)
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if parcel_faction then
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local meta = minetest.get_meta(pos)
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meta:set_string("faction", parcel_faction.name or "")
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meta:set_string("infotext", "Faction Chest (owned by faction " ..
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meta:get_string("faction") .. ")")
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end
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end
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})
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local dc = minetest.registered_nodes["default:chest"]
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local def_on_rightclick = dc.on_rightclick
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local clonenode = {}
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for k,v in pairs(minetest.registered_nodes["default:chest"]) do clonenode[k] = v end
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clonenode.after_place_node = function(pos, placer)
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local parcel_faction = factions.get_faction_at(pos)
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if parcel_faction then
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local meta = minetest.get_meta(pos)
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meta:set_string("faction", parcel_faction.name or "")
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meta:set_string("infotext", "Faction Chest (owned by faction " ..
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meta:get_string("faction") .. ")")
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end
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end
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clonenode.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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factions.can_use_node(pos, player:get_player_name(),"container")
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end
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clonenode.allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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return 0
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end
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return count
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end
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clonenode.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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return 0
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end
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return stack:get_count()
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end
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clonenode.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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return 0
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end
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return stack:get_count()
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end
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clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not factions.can_use_node(pos, clicker:get_player_name(),"container") then
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return itemstack
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end
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def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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minetest.register_node(":default:chest",clonenode)
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end
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-- Edit default doors and trapdoors to make them require the door permission.
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local doors = {"doors:door_wood_a","doors:door_wood_b","doors:door_steel_a","doors:door_steel_b","doors:door_glass_a","doors:door_glass_b"
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,"doors:door_obsidian_glass_a","doors:door_obsidian_glass_b","doors:trapdoor","doors:trapdoor_open","doors:trapdoor_steel","doors:trapdoor_steel_open"}
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for i,k in ipairs(doors) do
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if minetest.registered_nodes[k] then
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local dw = minetest.registered_nodes[k]
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local def_after_place_node = dw.on_rightclick
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local def_can_dig = dw.can_dig
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local clonenode = {}
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for k,v in pairs(minetest.registered_nodes[k]) do clonenode[k] = v end
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clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if factions.can_use_node(pos, clicker:get_player_name(),"door") then
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def_after_place_node(pos, node, clicker, itemstack, pointed_thing)
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end
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end
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clonenode.can_dig = function(pos, digger)
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if factions.can_use_node(pos, digger:get_player_name(),"door") then
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return def_can_dig(pos, digger)
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end
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return false
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end
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minetest.register_node(":"..k,clonenode)
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end
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end
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-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
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local x = math.floor(factions_config.parcel_size / 2.1)
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minetest.register_node("factions:display_node", {
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tiles = {"factions_display.png"},
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use_texture_alpha = true,
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- sides
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{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
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{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
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-- top
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{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
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-- bottom
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
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-- middle (surround parcel)
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{-.55,-.55,-.55, .55,.55,.55},
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},
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},
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selection_box = {
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type = "regular",
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},
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paramtype = "light",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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drop = "",
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})
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minetest.register_entity("factions:display", {
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "wielditem",
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visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
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textures = {"factions:display_node"},
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timer = 0,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 6 then
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self.object:remove()
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end
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end,
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})
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-- End
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