614 lines
19 KiB
Lua
614 lines
19 KiB
Lua
-------------------------------------------------------------------------------
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-- factions Mod by Sapier
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--
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-- License WTFPL
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--
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--! @file chatcommnd.lua
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--! @brief factions chat interface
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--! @copyright Sapier
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--! @author Sapier
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--! @date 2013-05-08
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--
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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local send_error = function(player, message)
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minetest.chat_send_player(player, message)
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end
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factions_chat = {}
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factions.commands = {}
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factions.register_command = function(cmd_name, cmd)
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factions.commands[cmd_name] = { -- default command
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name = cmd_name,
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faction_permissions = {},
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global_privileges = {},
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format = {},
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infaction = true,
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description = "This command has no description.",
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run = function(self, player, argv)
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if self.global_privileges then
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local tmp = {}
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for i in ipairs(self.global_privileges) do
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tmp[self.global_privileges[i]] = true
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end
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local bool, missing_privs = minetest.check_player_privs(player, tmp)
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if not bool then
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send_error(player, "Unauthorized.")
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end
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end
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-- checks argument formats
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local args = {
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factions = {},
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players = {},
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strings = {},
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other = {}
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}
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if #argv < #(self.format) then
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send_error(player, "Not enough parameters.")
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return false
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end
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for i in ipairs(self.format) do
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local argtype = self.format[i]
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local arg = argv[i]
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if argtype == "faction" then
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local fac = factions.factions[arg]
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if not fac then
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send_error(player, "Specified faction "..arg.." does not exist")
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return false
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else
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table.insert(args.factions, fac)
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end
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elseif argtype == "player" then
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local pl = minetest.get_player_by_name(arg)
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if not pl then
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send_error(player, "Player is not online.")
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--TODO: track existing players for offsync invites and the like
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return false
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else
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table.insert(args.players, pl)
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end
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elseif argtype == "string" then
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table.insert(args.strings, arg)
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else
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minetest.log("error", "Bad format definition for function "..self.name)
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send_error(player, "Internal server error")
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return false
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end
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end
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for i=#self.format, #argv, 1 do
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table.insert(args.other, argv[i])
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end
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-- checks permissions
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local player_faction = factions.players[player]
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if self.infaction and not player_faction then
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minetest.chat_send_player(player, "This command is only available within a faction.")
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return false
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end
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player_faction = factions.factions[player_faction]
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if self.faction_permissions then
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for i in ipairs(self.faction_permissions) do
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if not player_faction:has_permission(player, self.faction_permissions[i]) then
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send_error(player, "You don't have permissions to do that.")
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return false
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end
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end
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end
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-- get some more data
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local pos = minetest.get_player_by_name(player):getpos()
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local chunkpos = factions.get_chunk_pos(pos)
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return self.on_success(player, player_faction, pos, chunkpos, args)
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end,
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player, "Not implemented yet!")
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end
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}
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-- override defaults
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for k, v in pairs(cmd) do
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factions.commands[cmd_name][k] = v
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end
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end
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local init_commands
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init_commands = function()
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minetest.register_privilege("faction_user",
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{
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description = "this user is allowed to interact with faction mod",
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give_to_singleplayer = true,
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}
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)
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minetest.register_privilege("faction_admin",
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{
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description = "this user is allowed to create or delete factions",
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give_to_singleplayer = true,
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}
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)
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minetest.register_chatcommand("factions",
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{
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params = "<cmd> <parameter 1> .. <parameter n>",
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description = "faction administration functions",
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privs = { interact=true },
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func = factions_chat.cmdhandler,
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}
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)
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minetest.register_chatcommand("f",
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{
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params = "<command> parameters",
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description = "Factions commands. Type /f help for available commands.",
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privs = { interact=true},
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func = factions_chat.cmdhandler,
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}
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)
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end
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-------------------------------------------
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-- R E G I S T E R E D C O M M A N D S |
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-------------------------------------------
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factions.register_command ("claim", {
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faction_permissions = {"claim"},
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description = "Claim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local can_claim = faction:can_claim_chunk(chunkpos)
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if can_claim then
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minetest.chat_send_player(player, "Claming chunk "..chunkpos)
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faction:claim_chunk(chunkpos)
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return true
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else
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local chunk = factions.chunks[chunkpos]
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if not chunk then
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send_error(player, "You faction cannot claim any (more) chunk(s).")
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return false
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elseif chunk == faction.name then
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send_error(player, "This chunk already belongs to your faction.")
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return false
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else
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send_error(player, "This chunk belongs to another faction.")
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return false
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end
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end
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end
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})
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factions.register_command("unclaim", {
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faction_permissions = {"claim"},
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description = "Unclaim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunks[chunkpos]
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if chunk ~= faction.name then
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send_error(player, "This chunk does not belong to you.")
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return false
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else
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faction:unclaim_chunk(chunkpos)
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return true
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end
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end
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})
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--list all known factions
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factions.register_command("list", {
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description = "List all registered factions.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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local list = factions.get_faction_list()
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local tosend = "Existing factions:"
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for i,v in ipairs(list) do
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if i ~= #list then
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tosend = tosend .. " " .. v .. ","
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else
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tosend = tosend .. " " .. v
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end
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end
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minetest.chat_send_player(player, tosend, false)
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return true
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end
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})
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--show factions mod version
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factions.register_command("version", {
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description = "Displays mod version.",
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player, "factions: version " .. factions_version , false)
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end
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})
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--show description of faction
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factions.register_command("info", {
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format = {"faction"},
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description = "Shows a faction's description.",
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player,
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"factions: " .. args.factions[1].name .. ": " ..
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args.factions[1].description, false)
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return true
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end
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})
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factions.register_command("leave", {
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description = "Leave your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:remove_player(player)
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--TODO: message?
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return true
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end
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})
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factions.register_command("kick", {
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faction_permissions = {"playerslist"},
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format = {"player"},
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description = "Kick a player from your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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local victim = args.players[1]
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if factions.players[victim.name] == faction.name
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and victim.name ~= faction.leader then -- can't kick da king
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faction:remove_player(player)
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--TODO: message?
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return true
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else
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send_error(player, "Cannot kick player "..victim.name)
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return false
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end
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end
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})
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--create new faction
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factions.register_command("create", {
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format = {"string"},
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infaction = false,
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description = "Create a new faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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if faction then
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send_error(player, "You are already in a faction.")
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return false
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end
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local factionname = args.strings[1]
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if factions.can_create_faction(factionname) then
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new_faction = factions.new_faction(factionname, nil)
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new_faction:add_player(player, new_faction.default_leader_rank)
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return true
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else
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send_error(player, "Faction cannot be created.")
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return false
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end
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end
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})
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factions.register_command("join", {
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format = {"faction"},
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description = "Join a faction.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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local new_faction = args.factions[1]
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if new_faction:can_join(player) then
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if player_faction then -- leave old faction
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player_faction:remove_player(player)
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--TODO: message
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end
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new_faction:add_player(player)
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else
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send_error(player, "You cannot join this faction.")
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return false
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end
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return true
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end
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})
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factions.register_command("disband", {
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faction_permissions = {"disband"},
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description = "Disband your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:disband()
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return true
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end
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})
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factions.register_command("close", {
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faction_permissions = {"playerslist"},
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description = "Make your faction invite-only.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:toggle_join_free(false)
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--TODO: message
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return true
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end
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})
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factions.register_command("open", {
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faction_permissions = {"playerslist"},
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description = "Allow any player to join your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:toggle_join_free(true)
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--TODO: message
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return true
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end
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})
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factions.register_command("description", {
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faction_permissions = {"description"},
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description = "Set your faction's description",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:set_description(table.concat(args.other," "))
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--TODO: message
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return true
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end
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})
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factions.register_command("invite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Invite a player to your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:invite_player(args.players[1]:get_player_name())
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--TODO: message
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return true
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end
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})
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factions.register_command("uninvite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Revoke a player's invite.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:revoke_invite(args.players[1]:get_player_name())
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--TODO: message
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return true
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end
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})
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factions.register_command("delete", {
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global_privileges = {"faction_admin"},
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format = {"faction"},
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infaction = false,
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description = "Delete a faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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args.factions[1]:disband()
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--TODO: message
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return true
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end
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})
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factions.register_command("ranks", {
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description = "List ranks within your faction",
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on_success = function(player, faction, pos, chunkpos, args)
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for rank, permissions in pairs(faction.ranks) do
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minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
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end
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return true
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end
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})
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factions.register_command("who", {
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description = "List players in your faction, and their ranks.",
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on_success = function(player, faction, pos, chunkpos, args)
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if not faction.players then
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minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
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return true
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end
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for player, rank in pairs(faction.players) do
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minetest.chat_send_player(player, player.." ("..rank..")")
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end
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return true
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end
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})
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factions.register_command("newrank", {
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description = "Add a new rank.",
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format = {"string"},
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faction_permissions = {"ranks"},
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on_success = function(player, faction, pos, chunkpos, args)
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local rank = args.strings[1]
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if faction.ranks[rank] then
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--TODO: rank already exists
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return false
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end
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faction:add_rank(rank, args.other)
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return true
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end
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})
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factions.register_command("delrank", {
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description = "Replace and delete a rank.",
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format = {"string", "string"},
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faction_permissions = {"ranks"},
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on_success = function(player, faction, pos, chunkpos, args)
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local rank = args.strings[1]
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local newrank = args.strings[2]
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if not faction.ranks[rank] or not faction.ranks[rank] then
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--TODO: error (one of either ranks do not exist)
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return false
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end
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faction:delete_rank(rank, newrank)
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return true
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end
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})
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factions.register_command("setspawn", {
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description = "Set the faction's spawn",
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faction_permissions = {"spawn"},
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on_success = function(player, faction, pos, chunkpos, args)
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faction:set_spawn(pos)
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return true
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end
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})
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factions.register_command("where", {
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description = "See whose chunk you stand on.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunks[chunkpos]
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minetest.chat_send_player(player, "You are standing on chunk "..chunkpos..", part of "..chunk or "Wilderness"..",")
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return true
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end
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})
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factions.register_command("help", {
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description = "Shows help for commands.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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factions_chat.show_help(player)
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return true
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end
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})
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factions.register_command("spawn", {
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description = "Shows your faction's spawn",
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on_success = function(player, faction, pos, chunkpos, args)
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if faction.spawn then
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minetest.chat_send_player(player, "Spawn is at ("..table.concat(faction.spawn, ", ")..")")
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return true
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else
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minetest.chat_send_player(player, "Your faction has no spawn set.")
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return false
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end
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end
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})
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factions.register_command("promote", {
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description = "Promotes a player to a rank",
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format = {"player", "string"},
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faction_permissions = {"promote"},
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on_success = function(player, faction, pos, chunkpos, args)
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local rank = args.strings[1]
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if faction.ranks[rank] then
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faction:promote(args.players[1], rank)
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return true
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else
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send_error(player, "The specified rank does not exist.")
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return false
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end
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end
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})
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factions.register_command("power", {
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description = "Display your faction's power",
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player, "Power: "..faction.power)
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return true
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end
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})
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factions.register_command("setbanner", {
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description = "Sets the banner you're on as the faction's banner.",
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faction_permissions = {"banner"},
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on_success = function(player, faction, pos, chunkpos, args)
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local meta = minetest.get_meta({x = pos.x, y = pos.y - 1, z = pos.z})
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local banner = meta:get_string("banner")
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if not banner then
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minetest.chat_send_player(player, "No banner found.")
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return false
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end
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faction:set_banner(banner)
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end
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})
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factions.register_command("convert", {
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description = "Load factions in the old format",
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infaction = false,
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global_privileges = {"faction_admin"},
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format = {"string"},
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on_success = function(player, faction, pos, chunkpos, args)
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if factions.convert(args.strings[1]) then
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minetest.chat_send_player(player, "Factions successfully converted.")
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else
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minetest.chat_send_player(player, "Error.")
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end
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return true
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end
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})
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factions.register_command("free", {
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description = "Forcefully frees a chunk",
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infaction = false,
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global_privileges = {"faction_admin"},
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on_success = function(player, faction, pos, chunkpos, args)
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local fac = factions.chunks[chunkpos]
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if not fac then
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send_error(player, "No claim at this position")
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return false
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end
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faction:unclaim_chunk(chunkpos)
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return true
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end
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})
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-------------------------------------------------------------------------------
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-- name: cmdhandler(playername,parameter)
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--
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--! @brief chat command handler
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|
--! @memberof factions_chat
|
|
--! @private
|
|
--
|
|
--! @param playername name
|
|
--! @param parameter data supplied to command
|
|
-------------------------------------------------------------------------------
|
|
factions_chat.cmdhandler = function (playername,parameter)
|
|
|
|
local player = minetest.env:get_player_by_name(playername)
|
|
local params = parameter:split(" ")
|
|
local player_faction = factions.players[playersname]
|
|
|
|
if parameter == nil or
|
|
parameter == "" then
|
|
if player_faction then
|
|
minetest.chat_send_player(playername, player_faction.description)
|
|
else
|
|
minetest.chat_send_player(playername, "You are part of no faction")
|
|
end
|
|
return
|
|
end
|
|
|
|
local cmd = factions.commands[params[1]]
|
|
if not cmd then
|
|
send_error(playername, "Unknown command.")
|
|
return false
|
|
end
|
|
|
|
local argv = {}
|
|
for i=2, #params, 1 do
|
|
table.insert(argv, params[i])
|
|
end
|
|
|
|
cmd:run(playername, argv)
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: show_help(playername,parameter)
|
|
--
|
|
--! @brief send help message to player
|
|
--! @memberof factions_chat
|
|
--! @private
|
|
--
|
|
--! @param playername name
|
|
-------------------------------------------------------------------------------
|
|
function factions_chat.show_help(playername)
|
|
|
|
local MSG = function(text)
|
|
minetest.chat_send_player(playername,text,false)
|
|
end
|
|
|
|
MSG("factions mod")
|
|
MSG("Usage:")
|
|
for k, v in pairs(factions.commands) do
|
|
local args = {}
|
|
for i in ipairs(v.format) do
|
|
table.insert(args, v.format[i])
|
|
end
|
|
MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description)
|
|
end
|
|
end
|
|
|
|
init_commands()
|
|
|