a7c9d15282
Used to say "Not enough power." for everything.
1138 lines
37 KiB
Lua
1138 lines
37 KiB
Lua
local send_error = function(player, message)
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minetest.chat_send_player(player, message)
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end
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factions_chat = {}
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factions.commands = {}
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factions.register_command = function(cmd_name, cmd, ignore_param_count)
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factions.commands[cmd_name] = { -- default command
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name = cmd_name,
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faction_permissions = {},
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global_privileges = {},
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format = {},
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infaction = true,
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description = "This command has no description.",
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run = function(self, player, argv)
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if self.global_privileges then
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local tmp = {}
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for i in ipairs(self.global_privileges) do
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tmp[self.global_privileges[i]] = true
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end
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local bool, missing_privs = minetest.check_player_privs(player, tmp)
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if not bool then
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send_error(player, "Unauthorized.")
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return false
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end
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end
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-- checks argument formats
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local args = {
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factions = {},
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players = {},
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strings = {},
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unknowns = {},
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other = {}
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}
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if not ignore_param_count then
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if #argv < #(self.format) then
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send_error(player, "Not enough parameters.")
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return false
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end
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else
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if self.format[1] then
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local fm = self.format[1]
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for i in ipairs(argv) do
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if #argv > #(self.format) then
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table.insert(self.format, fm)
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else
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break
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end
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end
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end
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end
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for i in ipairs(self.format) do
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local argtype = self.format[i]
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local arg = argv[i]
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if argtype == "faction" then
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local fac = factions.get_faction(arg)
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if not fac then
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send_error(player, "Specified faction "..arg.." does not exist")
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return false
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else
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table.insert(args.factions, fac)
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end
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elseif argtype == "player" then
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local pl = minetest.get_player_by_name(arg)
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if not pl and not factions.players[arg] then
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send_error(player, "Player is not online.")
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return false
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else
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table.insert(args.players, pl)
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end
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elseif argtype == "string" then
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table.insert(args.strings, arg)
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else
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table.insert(args.unknowns, arg)
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--minetest.log("error", "Bad format definition for function "..self.name)
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--send_error(player, "Internal server error")
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--return false
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end
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end
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for i=2, #argv do
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if argv[i] then
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table.insert(args.other, argv[i])
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end
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end
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-- checks permissions
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local player_faction = factions.get_player_faction(player)
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if self.infaction and not player_faction then
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minetest.chat_send_player(player, "This command is only available within a faction.")
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return false
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end
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if self.faction_permissions then
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for i in ipairs(self.faction_permissions) do
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if not player_faction:has_permission(player, self.faction_permissions[i]) then
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send_error(player, "You don't have permissions to do that.")
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return false
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end
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end
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end
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-- get some more data
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local pos = minetest.get_player_by_name(player):getpos()
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local parcelpos = factions.get_parcel_pos(pos)
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return self.on_success(player, player_faction, pos, parcelpos, args)
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end,
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on_success = function(player, faction, pos, parcelpos, args)
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minetest.chat_send_player(player, "Not implemented yet!")
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end
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}
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-- override defaults
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for k, v in pairs(cmd) do
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factions.commands[cmd_name][k] = v
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end
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end
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local init_commands
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init_commands = function()
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minetest.register_privilege("faction_user",
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{
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description = "this user is allowed to interact with faction mod",
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give_to_singleplayer = true,
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}
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)
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minetest.register_privilege("faction_admin",
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{
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description = "this user is allowed to create or delete factions",
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give_to_singleplayer = true,
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}
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)
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minetest.register_chatcommand("factions",
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{
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params = "<cmd> <parameter 1> .. <parameter n>",
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description = "faction administration functions",
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privs = { interact=true,faction_user=true },
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func = factions_chat.cmdhandler,
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}
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)
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minetest.register_chatcommand("f",
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{
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params = "<command> parameters",
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description = "Factions commands. Type /f help for available commands.",
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privs = { interact=true,faction_user=true},
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func = factions_chat.cmdhandler,
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}
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)
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end
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-------------------------------------------
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-- R E G I S T E R E D C O M M A N D S |
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-------------------------------------------
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factions.register_command ("claim", {
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faction_permissions = {"claim"},
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description = "Claim the plot of land you're on.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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local can_claim = faction:can_claim_parcel(parcelpos)
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if can_claim then
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minetest.chat_send_player(player, "Claming parcel "..parcelpos)
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faction:claim_parcel(parcelpos)
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return true
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else
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local parcel_faction = factions.get_parcel_faction(parcelpos)
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if parcel_faction and parcel_faction.name == faction.name then
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send_error(player, "This parcel already belongs to your faction.")
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return false
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elseif parcel_faction and parcel_faction.name ~= faction.name then
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send_error(player, "This parcel belongs to another faction.")
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return false
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elseif faction.power <= factions_config.power_per_parcel then
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send_error(player, "Not enough power.")
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return false
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else
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send_error(player, "Your faction cannot claim any (more) parcel(s).")
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return false
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end
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end
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end
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},false)
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factions.register_command("unclaim", {
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faction_permissions = {"claim"},
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description = "Unclaim the plot of land you're on.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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local parcel_faction = factions.get_parcel_faction(parcelpos)
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if not parcel_faction then
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send_error(player, "This parcel does not exist.")
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return false
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end
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if parcel_faction.name ~= faction.name then
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send_error(player, "This parcel does not belong to you.")
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return false
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else
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faction:unclaim_parcel(parcelpos)
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return true
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end
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end
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},false)
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--list all known factions
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factions.register_command("list", {
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description = "List all registered factions.",
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infaction = false,
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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local list = factions.get_faction_list()
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local tosend = "Existing factions:"
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for i,v in ipairs(list) do
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if i ~= #list then
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tosend = tosend .. " " .. v .. ","
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else
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tosend = tosend .. " " .. v
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end
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end
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minetest.chat_send_player(player, tosend, false)
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return true
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end
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},false)
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--show factions mod version
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factions.register_command("version", {
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description = "Displays mod version.",
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on_success = function(player, faction, pos, parcelpos, args)
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minetest.chat_send_player(player, "factions: version " .. factions_version , false)
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end
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},false)
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--show description of faction
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factions.register_command("info", {
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format = {"faction"},
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description = "Shows a faction's description.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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minetest.chat_send_player(player,
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"factions: " .. args.factions[1].name .. ": " ..
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args.factions[1].description, false)
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return true
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end
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},false)
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factions.register_command("leave", {
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description = "Leave your faction.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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faction:remove_player(player)
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return true
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end
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},false)
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factions.register_command("kick", {
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faction_permissions = {"playerslist"},
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format = {"player"},
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description = "Kick a player from your faction.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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local victim = args.players[1]
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local victim_faction = factions.get_player_faction(victim:get_player_name())
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if victim_faction and victim:get_player_name() ~= faction.leader then -- can't kick da king
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faction:remove_player(victim:get_player_name())
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return true
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elseif not victim_faction then
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send_error(player, victim:get_player_name().." is not in your faction.")
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return false
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else
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send_error(player, victim:get_player_name().." cannot be kicked from your faction.")
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return false
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end
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end
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},false)
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--create new faction
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factions.register_command("create", {
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format = {"string"},
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infaction = false,
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description = "Create a new faction.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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if faction then
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send_error(player, "You are already in a faction.")
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return false
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end
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local factionname = args.strings[1]
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if factions.can_create_faction(factionname) then
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new_faction = factions.new_faction(factionname, nil)
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new_faction:add_player(player, new_faction.default_leader_rank)
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factions.start_diplomacy(factionname,new_faction)
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return true
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else
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send_error(player, "Faction cannot be created.")
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return false
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end
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end
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},false)
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factions.register_command("join", {
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format = {"faction"},
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description = "Join a faction.",
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infaction = false,
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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local new_faction = args.factions[1]
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if new_faction:can_join(player) then
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if faction then -- leave old faction
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faction:remove_player(player)
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end
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new_faction:add_player(player)
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else
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send_error(player, "You cannot join this faction.")
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return false
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end
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return true
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end
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},false)
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factions.register_command("disband", {
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faction_permissions = {"disband"},
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description = "Disband your faction.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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faction:disband()
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return true
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end
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},false)
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factions.register_command("close", {
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faction_permissions = {"playerslist"},
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description = "Make your faction invite-only.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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faction:toggle_join_free(false)
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return true
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end
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},false)
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factions.register_command("open", {
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faction_permissions = {"playerslist"},
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description = "Allow any player to join your faction.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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faction:toggle_join_free(true)
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return true
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end
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},false)
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factions.register_command("description", {
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faction_permissions = {"description"},
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description = "Set your faction's description",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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faction:set_description(table.concat(args.other," "))
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return true
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end
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},false)
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factions.register_command("invite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Invite a player to your faction.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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faction:invite_player(args.players[1]:get_player_name())
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return true
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end
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},false)
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factions.register_command("uninvite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Revoke a player's invite.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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faction:revoke_invite(args.players[1]:get_player_name())
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return true
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end
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},false)
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factions.register_command("delete", {
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global_privileges = {"faction_admin"},
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format = {"faction"},
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infaction = false,
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description = "Delete a faction.",
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on_success = function(player, faction, pos, parcelpos, args)
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args.factions[1]:disband()
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return true
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end
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},false)
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factions.register_command("ranks", {
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description = "List ranks within your faction",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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for rank, permissions in pairs(faction.ranks) do
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minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
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end
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return true
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end
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},false)
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factions.register_command("rank_privileges", {
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description = "List available rank privileges.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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minetest.chat_send_player(player, "Privileges available:\n")
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for i, k in pairs(factions.permissions) do
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minetest.chat_send_player(player, k .. "\n")
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end
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return true
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end
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},false)
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factions.register_command("set_message_of_the_day", {
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format = {"string"},
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faction_permissions = {"playerslist"},
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description = "Sets the message that shows up every time a faction member logs-in.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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local s = ""
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for i,l in pairs(args.strings) do
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s = s .. l .. " "
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end
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faction:set_message_of_the_day("Message of the day: " .. s)
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return true
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end
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},true)
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if factions_config.faction_diplomacy then
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factions.register_command("send_alliance", {
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description = "Send an alliance request to another faction.",
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global_privileges = {"faction_user"},
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format = {"string"},
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on_success = function(player, faction, pos, parcelpos, args)
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if faction:has_permission(player, "diplomacy") then
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if factions.factions[args.strings[1]] then
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if not factions.factions[args.strings[1]].request_inbox[faction.name] then
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if faction.allies[args.strings[1]] then
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send_error(player, "You are already allys.")
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return false
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end
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if faction.enemies[args.strings[1]] then
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send_error(player, "You need to be neutral in-order to send an alliance request.")
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return false
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end
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if args.strings[1] == faction.name then
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send_error(player, "You can not send an alliance to your own faction.")
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return false
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end
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if faction.request_inbox[args.strings[1]] then
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send_error(player, "Faction " .. args.strings[1] .. "has already sent a request to you.")
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return false
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end
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factions.factions[args.strings[1]].request_inbox[faction.name] = "alliance"
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factions.factions[args.strings[1]]:broadcast("An alliance request from faction " .. faction.name .. " has been sent to you.")
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faction:broadcast("An alliance request was sent to faction " .. args.strings[1])
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factions.save()
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else
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send_error(player, "You have already sent a request.")
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end
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else
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send_error(player, args.strings[1] .. " is not a name of a faction.")
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end
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else
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send_error(player, "You do not have the diplomacy privilege.")
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end
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end
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},false)
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factions.register_command("send_neutral", {
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description = "Send neutral to another faction.",
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global_privileges = {"faction_user"},
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format = {"string"},
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on_success = function(player, faction, pos, parcelpos, args)
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if faction:has_permission(player, "diplomacy") then
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if factions.factions[args.strings[1]] then
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if not factions.factions[args.strings[1]].request_inbox[faction.name] then
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if faction.allies[args.strings[1]] then
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send_error(player, "You are allys.")
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return false
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end
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if faction.neutral[args.strings[1]] then
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send_error(player, "You are already neutral with this faction.")
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return false
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end
|
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if args.strings[1] == faction.name then
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send_error(player, "You can not send a neutral request to your own faction.")
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return false
|
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end
|
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if faction.request_inbox[args.strings[1]] then
|
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send_error(player, "Faction " .. args.strings[1] .. "has already sent a request to you.")
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return false
|
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end
|
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factions.factions[args.strings[1]].request_inbox[faction.name] = "neutral"
|
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factions.factions[args.strings[1]]:broadcast("A neutral request from faction " .. faction.name .. " has been sent to you.")
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faction:broadcast("A neutral request was sent to faction " .. args.strings[1])
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factions.save()
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else
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send_error(player, "You have already sent a request.")
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end
|
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else
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send_error(player, args.strings[1] .. " is not a name of a faction.")
|
|
end
|
|
else
|
|
send_error(player, "You do not have the diplomacy privilege.")
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("accept", {
|
|
description = "accept an request from another faction.",
|
|
global_privileges = {"faction_user"},
|
|
format = {"string"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
if faction:has_permission(player, "diplomacy") then
|
|
if faction.request_inbox[args.strings[1]] then
|
|
if args.strings[1] == faction.name then
|
|
send_error(player, "You can not accept an request from own faction.")
|
|
return false
|
|
end
|
|
if faction.request_inbox[args.strings[1]] == "alliance" then
|
|
faction:new_alliance(args.strings[1])
|
|
factions.factions[args.strings[1]]:new_alliance(faction.name)
|
|
else
|
|
if faction.request_inbox[args.strings[1]] == "neutral" then
|
|
faction:new_neutral(args.strings[1])
|
|
factions.factions[args.strings[1]]:new_neutral(faction.name)
|
|
end
|
|
end
|
|
faction.request_inbox[args.strings[1]] = nil
|
|
factions.save()
|
|
else
|
|
send_error(player, "No request was sent to you.")
|
|
end
|
|
else
|
|
send_error(player, "You do not have the diplomacy privilege.")
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("refuse", {
|
|
description = "refuse an request from another faction.",
|
|
global_privileges = {"faction_user"},
|
|
format = {"string"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
if faction:has_permission(player, "diplomacy") then
|
|
if faction.request_inbox[args.strings[1]] then
|
|
if args.strings[1] == faction.name then
|
|
send_error(player, "You can not refuse an request from your own faction.")
|
|
return false
|
|
end
|
|
faction.request_inbox[args.strings[1]] = nil
|
|
factions.factions[args.strings[1]]:broadcast("Faction " .. faction.name .. " refuse to be your ally.")
|
|
faction:broadcast("Refused an request from faction " .. args.strings[1])
|
|
factions.save()
|
|
else
|
|
send_error(player, "No request was sent to you.")
|
|
end
|
|
else
|
|
send_error(player, "You do not have the diplomacy privilege.")
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("delcare_war", {
|
|
description = "Delcare war on a faction.",
|
|
global_privileges = {"faction_user"},
|
|
format = {"string"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
if faction:has_permission(player, "diplomacy") then
|
|
if not faction.enemies[args.strings[1]] then
|
|
if args.strings[1] == faction.name then
|
|
send_error(player, "You can not delcare war on your own faction.")
|
|
return false
|
|
end
|
|
if faction.allies[args.strings[1]] then
|
|
faction:end_alliance(args.strings[1])
|
|
factions.factions[args.strings[1]]:end_alliance(faction.name)
|
|
end
|
|
if faction.neutral[args.strings[1]] then
|
|
faction:end_neutral(args.strings[1])
|
|
factions.factions[args.strings[1]]:end_neutral(faction.name)
|
|
end
|
|
faction:new_enemy(args.strings[1])
|
|
factions.factions[args.strings[1]]:new_enemy(faction.name)
|
|
factions.save()
|
|
else
|
|
send_error(player, "You are already at war.")
|
|
end
|
|
else
|
|
send_error(player, "You do not have the diplomacy privilege.")
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("break", {
|
|
description = "Break an alliance.",
|
|
global_privileges = {"faction_user"},
|
|
format = {"string"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
if faction:has_permission(player, "diplomacy") then
|
|
if faction.allies[args.strings[1]] then
|
|
if args.strings[1] == faction.name then
|
|
send_error(player, "You can not break an alliance from your own faction.")
|
|
return false
|
|
end
|
|
faction:end_alliance(args.strings[1])
|
|
factions.factions[args.strings[1]]:end_alliance(faction.name)
|
|
faction:new_neutral(args.strings[1])
|
|
factions.factions[args.strings[1]]:new_neutral(faction.name)
|
|
factions.save()
|
|
else
|
|
send_error(player, "You where not allies to begin with.")
|
|
end
|
|
else
|
|
send_error(player, "You do not have the diplomacy privilege.")
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("inbox", {
|
|
description = "Check your diplomacy request inbox.",
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
if faction:has_permission(player, "diplomacy") then
|
|
local empty = true
|
|
for i,k in pairs(faction.request_inbox) do
|
|
if k == "alliance" then
|
|
minetest.chat_send_player(player,"Alliance request from faction " .. i .. "\n")
|
|
else
|
|
if k == "neutral" then
|
|
minetest.chat_send_player(player,"neutral request from faction " .. i .. "\n")
|
|
end
|
|
end
|
|
empty = false
|
|
end
|
|
if empty then
|
|
minetest.chat_send_player(player,"none:")
|
|
end
|
|
else
|
|
send_error(player, "You do not have the diplomacy privilege.")
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("allies", {
|
|
description = "Shows the factions that are allied to you.",
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local empty = true
|
|
for i,k in pairs(faction.allies) do
|
|
minetest.chat_send_player(player,i .. "\n")
|
|
empty = false
|
|
end
|
|
if empty then
|
|
minetest.chat_send_player(player,"none:")
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("neutral", {
|
|
description = "Shows the factions that are neutral with you.",
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local empty = true
|
|
for i,k in pairs(faction.neutral) do
|
|
minetest.chat_send_player(player,i .. "\n")
|
|
empty = false
|
|
end
|
|
if empty then
|
|
minetest.chat_send_player(player,"none:")
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("enemies", {
|
|
description = "Shows enemies of your faction.",
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local empty = true
|
|
for i,k in pairs(faction.enemies) do
|
|
minetest.chat_send_player(player,i .. "\n")
|
|
empty = false
|
|
end
|
|
if empty then
|
|
minetest.chat_send_player(player,"none:")
|
|
end
|
|
end
|
|
},false)
|
|
end
|
|
|
|
factions.register_command("who", {
|
|
description = "List players in your faction, and their ranks.",
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
if not faction.players then
|
|
minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
|
|
return true
|
|
end
|
|
minetest.chat_send_player(player, "Players in faction "..faction.name..": ")
|
|
for p, rank in pairs(faction.players) do
|
|
minetest.chat_send_player(player, p.." ("..rank..")")
|
|
end
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
local parcel_size_center = factions_config.parcel_size / 2
|
|
|
|
factions.register_command("showparcel", {
|
|
description = "Shows parcel for six seconds.",
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
|
if not parcel_faction then
|
|
send_error(player, "There is no claim here")
|
|
return false
|
|
end
|
|
local psc = parcel_size_center
|
|
local fps = factions_config.parcel_size
|
|
|
|
local ppos = {x = (math.floor(pos.x / fps)*fps)+psc,y = (math.floor(pos.y / fps)*fps)+psc,z = (math.floor(pos.z / fps)*fps)+psc}
|
|
minetest.add_entity(ppos, "factions:display")
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("newrank", {
|
|
description = "Add a new rank.",
|
|
format = {"string"},
|
|
faction_permissions = {"ranks"},
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
if args.strings[1] then
|
|
local rank = args.strings[1]
|
|
if faction.ranks[rank] then
|
|
send_error(player, "Rank already exists")
|
|
return false
|
|
end
|
|
local success = false
|
|
local failindex = -1
|
|
for _, f in pairs(args.strings) do
|
|
if f then
|
|
for q, r in pairs(factions.permissions) do
|
|
if f == r then
|
|
success = true
|
|
break
|
|
end
|
|
end
|
|
if not success and _ ~= 1 then
|
|
failindex = _
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if not success then
|
|
if args.strings[failindex] then
|
|
send_error(player, "Permission " .. args.strings[failindex] .. " is invalid.")
|
|
else
|
|
send_error(player, "No permission was given.")
|
|
end
|
|
return false
|
|
end
|
|
faction:add_rank(rank, args.other)
|
|
return true
|
|
end
|
|
send_error(player, "No rank was given.")
|
|
return false
|
|
end
|
|
},true)
|
|
|
|
factions.register_command("delrank", {
|
|
description = "Replace and delete a rank.",
|
|
format = {"string", "string"},
|
|
faction_permissions = {"ranks"},
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local rank = args.strings[1]
|
|
local newrank = args.strings[2]
|
|
if not faction.ranks[rank] or not faction.ranks[newrank] then
|
|
send_error(player, "One of the specified ranks do not exist.")
|
|
return false
|
|
end
|
|
faction:delete_rank(rank, newrank)
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("setspawn", {
|
|
description = "Set the faction's spawn",
|
|
faction_permissions = {"spawn"},
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
faction:set_spawn(pos)
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("where", {
|
|
description = "See whose parcel you stand on.",
|
|
infaction = false,
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
|
local place_name = (parcel_faction and parcel_faction.name) or "Wilderness"
|
|
minetest.chat_send_player(player, "You are standing on parcel "..parcelpos..", part of "..place_name)
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("help", {
|
|
description = "Shows help for commands.",
|
|
infaction = false,
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
factions_chat.show_help(player)
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("spawn", {
|
|
description = "Shows your faction's spawn",
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local spawn = faction.spawn
|
|
if spawn then
|
|
local spawn = {spawn.x, spawn.y, spawn.z}
|
|
minetest.chat_send_player(player, "Spawn is at ("..table.concat(spawn, ", ")..")")
|
|
return true
|
|
else
|
|
minetest.chat_send_player(player, "Your faction has no spawn set.")
|
|
return false
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("promote", {
|
|
description = "Promotes a player to a rank",
|
|
format = {"player", "string"},
|
|
faction_permissions = {"promote"},
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local rank = args.strings[1]
|
|
if faction.ranks[rank] then
|
|
faction:promote(args.players[1]:get_player_name(), rank)
|
|
return true
|
|
else
|
|
send_error(player, "The specified rank does not exist.")
|
|
return false
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("power", {
|
|
description = "Display your faction's power",
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
minetest.chat_send_player(player, "Power: "..faction.power.."/".. faction.usedpower .."/"..faction.maxpower)
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("convert", {
|
|
description = "Load factions in the old format",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
format = {"string"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
if factions.convert(args.strings[1]) then
|
|
minetest.chat_send_player(player, "Factions successfully converted.")
|
|
else
|
|
minetest.chat_send_player(player, "Error.")
|
|
end
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("free", {
|
|
description = "Forcefully frees a parcel",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
|
if not parcel_faction then
|
|
send_error(player, "No claim at this position")
|
|
return false
|
|
else
|
|
parcel_faction:unclaim_parcel(parcelpos)
|
|
return true
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("chat", {
|
|
description = "Send a message to your faction's members",
|
|
format = {"string"},
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local msg = table.concat(args.strings, " ")
|
|
faction:broadcast(msg, player)
|
|
end
|
|
},true)
|
|
|
|
factions.register_command("forceupdate", {
|
|
description = "Forces an update tick.",
|
|
global_privileges = {"faction_admin"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
factions.faction_tick()
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("which", {
|
|
description = "Gets a player's faction",
|
|
infaction = false,
|
|
format = {"string"},
|
|
global_privileges = {"faction_user"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local playername = args.strings[1]
|
|
local faction = factions.get_player_faction(playername)
|
|
if not faction then
|
|
send_error(player, "Player "..playername.." does not belong to any faction")
|
|
return false
|
|
else
|
|
minetest.chat_send_player(player, "player "..playername.." belongs to faction "..faction.name)
|
|
return true
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("setleader", {
|
|
description = "Set a player as a faction's leader",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
format = {"faction", "player"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local playername = args.players[1]:get_player_name()
|
|
local playerfaction = factions.get_player_faction(playername)
|
|
local targetfaction = args.factions[1]
|
|
if playerfaction.name ~= targetfaction.name then
|
|
send_error(player, "Player "..playername.." is not in faction "..targetfaction.name..".")
|
|
return false
|
|
end
|
|
targetfaction:set_leader(playername)
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("setadmin", {
|
|
description = "Make a faction an admin faction",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
format = {"faction"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
args.factions[1].is_admin = false
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("resetpower", {
|
|
description = "Reset a faction's power",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
format = {"faction"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
args.factions[1].power = 0
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
|
|
factions.register_command("obliterate", {
|
|
description = "Remove all factions",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
for _, f in pairs(factions.factions) do
|
|
f:disband("obliterated")
|
|
end
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("getspawn", {
|
|
description = "Get a faction's spawn",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
format = {"faction"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local spawn = args.factions[1].spawn
|
|
if spawn then
|
|
minetest.chat_send_player(player, spawn.x..","..spawn.y..","..spawn.z)
|
|
return true
|
|
else
|
|
send_error(player, "Faction has no spawn set.")
|
|
return false
|
|
end
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("whoin", {
|
|
description = "Get all members of a faction.",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
format = {"faction"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local msg = {}
|
|
for player, _ in pairs(args.factions[1].players) do
|
|
table.insert(msg, player)
|
|
end
|
|
minetest.chat_send_player(player, table.concat(msg, ", "))
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("stats", {
|
|
description = "Get stats of a faction.",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
format = {"faction"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local f = args.factions[1]
|
|
minetest.chat_send_player(player, "Power: "..f.power.."/"..f.maxpower - f.usedpower.."/"..f.maxpower)
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
factions.register_command("seen", {
|
|
description = "Check the last time a faction had a member logged in",
|
|
infaction = false,
|
|
global_privileges = {"faction_admin"},
|
|
format = {"faction"},
|
|
on_success = function(player, faction, pos, parcelpos, args)
|
|
local lastseen = args.factions[1].last_logon
|
|
local now = os.time()
|
|
local time = now - lastseen
|
|
local minutes = math.floor(time / 60)
|
|
local hours = math.floor(minutes / 60)
|
|
local days = math.floor(hours / 24)
|
|
minetest.chat_send_player(player, "Last seen "..days.." day(s), "..
|
|
hours % 24 .." hour(s), "..minutes % 60 .." minutes, "..time % 60 .." second(s) ago.")
|
|
return true
|
|
end
|
|
},false)
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: cmdhandler(playername,parameter)
|
|
--
|
|
--! @brief chat command handler
|
|
--! @memberof factions_chat
|
|
--! @private
|
|
--
|
|
--! @param playername name
|
|
--! @param parameter data supplied to command
|
|
-------------------------------------------------------------------------------
|
|
factions_chat.cmdhandler = function (playername,parameter)
|
|
|
|
local player = minetest.env:get_player_by_name(playername)
|
|
local params = parameter:split(" ")
|
|
local player_faction = factions.get_player_faction(playername)
|
|
|
|
if parameter == nil or
|
|
parameter == "" then
|
|
if player_faction then
|
|
minetest.chat_send_player(playername, "You are in faction "..player_faction.name..". Type /f help for a list of commands.")
|
|
else
|
|
minetest.chat_send_player(playername, "You are part of no faction")
|
|
end
|
|
return
|
|
end
|
|
|
|
local cmd = factions.commands[params[1]]
|
|
if not cmd then
|
|
send_error(playername, "Unknown command.")
|
|
return false
|
|
end
|
|
|
|
local argv = {}
|
|
for i=2, #params, 1 do
|
|
table.insert(argv, params[i])
|
|
end
|
|
|
|
cmd:run(playername, argv)
|
|
|
|
end
|
|
|
|
function table_Contains(t,v)
|
|
for k, a in pairs(t) do
|
|
if a == v then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: show_help(playername,parameter)
|
|
--
|
|
--! @brief send help message to player
|
|
--! @memberof factions_chat
|
|
--! @private
|
|
--
|
|
--! @param playername name
|
|
-------------------------------------------------------------------------------
|
|
function factions_chat.show_help(playername)
|
|
|
|
local MSG = function(text)
|
|
minetest.chat_send_player(playername,text,false)
|
|
end
|
|
|
|
MSG("factions mod")
|
|
MSG("Usage:")
|
|
local has, missing = minetest.check_player_privs(playername, {
|
|
faction_admin = true})
|
|
|
|
for k, v in pairs(factions.commands) do
|
|
local args = {}
|
|
if has or not table_Contains(v.global_privileges,"faction_admin") then
|
|
for i in ipairs(v.format) do
|
|
table.insert(args, v.format[i])
|
|
end
|
|
MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description)
|
|
end
|
|
end
|
|
end
|
|
|
|
init_commands()
|
|
|