fakelib/player.lua

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local fake_player = {is_fake_player = true}
local identifier = "fakelib:player"
local check, secure_table = ...
local player_controls = {
up = 1, down = 2, left = 4, right = 8, jump = 16,
aux1 = 32, sneak = 64, dig = 128, place = 256, zoom = 512,
}
-- API functions
----------------------------------------
function fakelib.is_player(x)
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if type(x) == "userdata" and x.is_player and x:is_player() then
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return true
elseif type(x) == "table" and getmetatable(x) == identifier then
return true
end
return false
end
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function fakelib.create_player(options)
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local data = {}
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if type(options) == "table" then
if type(options.name) == "string" then
data.name = options.name
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end
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if fakelib.is_vector(options.position) then
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data.position = vector.copy(options.position)
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end
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if fakelib.is_vector(options.direction) then
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local dir = vector.normalize(options.direction)
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data.pitch = -math.asin(dir.y)
data.yaw = math.atan2(-dir.x, dir.z) % (math.pi * 2)
end
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if type(options.controls) == "table" then
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data.controls = {}
for name in pairs(player_controls) do
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data.controls[name] = options.controls[name] == true
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end
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data.controls.dig = data.controls.dig or options.controls.LMB
data.controls.place = data.controls.place or options.controls.RMB
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end
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if fakelib.is_metadata(options.metadata) then
data.metadata = options.metadata
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end
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if fakelib.is_inventory(options.inventory) then
data.inventory = options.inventory
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end
local size = 32
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if data.inventory and type(options.wield_list) == "string" then
size = data.inventory:get_size(options.wield_list)
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if size > 0 then
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data.wield_list = options.wield_list
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end
end
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if type(options.wield_index) == "number" then
if options.wield_index > 0 and options.wield_index <= size then
data.wield_index = options.wield_index
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end
end
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elseif type(options) == "string" then
data.name = options
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end
return secure_table({data = data}, fake_player, identifier)
end
-- Helper functions
----------------------------------------
local function check_vector(v)
local t = type(v)
if t ~= "table" then
error(string.format("\"Invalid vector (expected table got %s).\"", t), 3)
end
for _,c in ipairs({"x", "y", "z"}) do
t = type(v[c])
if t ~= "number" then
error(string.format("\"Invalid vector coordinate %s (expected number got %s).\"", c, t), 3)
end
end
end
-- Dynamic get/set functions
----------------------------------------
function fake_player:get_player_name()
return self.data.name or ""
end
function fake_player:get_inventory()
if not self.data.inventory then
self.data.inventory = fakelib.create_inventory({
main = 32, craft = 9, craftpreview = 1, craftresult = 1
})
end
return self.data.inventory
end
function fake_player:get_meta()
if not self.data.metadata then
self.data.metadata = fakelib:create_metadata()
end
return self.data.metadata
end
function fake_player:get_look_dir()
local p, y = self.data.pitch or 0, self.data.yaw or 0
return vector.new(math.sin(-y) * math.cos(p), math.sin(-p), math.cos(y) * math.cos(p))
end
function fake_player:get_look_horizontal()
return self.data.yaw or 0
end
function fake_player:set_look_horizontal(value)
check(1, value, "number")
self.data.yaw = value % (math.pi * 2)
end
function fake_player:get_look_vertical()
return self.data.pitch or 0
end
function fake_player:set_look_vertical(value)
check(1, value, "number")
self.data.pitch = math.max(-math.pi / 2, math.min(value, math.pi / 2))
end
function fake_player:get_player_control()
local controls = {}
if self.data.controls then
for name in pairs(player_controls) do
controls[name] = self.data.controls[name]
end
else
for name in pairs(player_controls) do
controls[name] = false
end
end
controls.LMB = controls.dig
controls.RMB = controls.place
return controls
end
function fake_player:get_player_control_bits()
if not self.data.controls then
return 0
end
local total = 0
for name, value in pairs(player_controls) do
total = total + self.data.controls[name] and value or 0
end
return total
end
function fake_player:get_pos()
if self.data.position then
return vector.copy(self.data.position)
end
return vector.zero()
end
function fake_player:set_pos(pos)
check_vector(pos)
self.data.position = vector.copy(pos)
end
fake_player.move_to = fake_player.set_pos
function fake_player:add_pos(pos)
check_vector(pos)
if self.data.position then
self.data.position = vector.add(self.data.position, pos)
else
self.data.position = vector.copy(pos)
end
end
function fake_player:get_wield_index()
return self.data.wield_index or 1
end
function fake_player:get_wield_list()
return self.data.wield_list or "main"
end
function fake_player:get_wielded_item()
if self.data.inventory then
return self.data.inventory:get_stack(self:get_wield_list(), self:get_wield_index())
end
return ItemStack()
end
function fake_player:set_wielded_item(stack)
stack = ItemStack(stack)
if not self.data.inventory and stack:is_empty() then
return true
end
self:get_inventory():set_stack(self:get_wield_list(), self:get_wield_index(), stack)
return true
end
-- Static get functions
----------------------------------------
function fake_player.is_player()
return true
end
function fake_player.get_animation()
return {x = 1, y = 1}, 15, 0, true
end
function fake_player.get_armor_groups()
return {immortal = 1}
end
function fake_player.get_bone_override()
return {
position = {absolute = false, vec = vector.zero(), interpolation = 0},
rotation = {absolute = false, vec = vector.zero(), interpolation = 0},
scale = {absolute = false, vec = vector.new(1, 1, 1), interpolation = 0},
}
end
function fake_player.get_bone_overrides()
return {}
end
function fake_player.get_bone_position()
return vector.zero(), vector.zero()
end
function fake_player.get_breath()
return 10
end
function fake_player.get_children()
return {}
end
function fake_player.get_clouds()
return {
ambient = {r = 0, g = 0, b = 0, a = 255},
color = {r = 240, g = 240, b = 255, a = 229},
density = 0.4,
height = 120,
speed = {x = 0, y = -2},
thickness = 16,
}
end
function fake_player.get_eye_offset()
return vector.zero(), vector.zero(), vector.zero()
end
function fake_player.get_formspec_prepend()
return ""
end
function fake_player.get_fov()
return 0, false, 0
end
function fake_player.get_hp()
return 20
end
function fake_player.get_inventory_formspec()
return ""
end
function fake_player.get_lighting()
return {
exposure = {
speed_bright_dark = 1000,
center_weight_power = 1,
luminance_min = -3,
luminance_max = -3,
exposure_correction = 0,
speed_dark_bright = 1000
},
saturation = 1,
shadows = {intensity = 0},
volumetric_light = {strength = 0},
}
end
function fake_player.get_local_animation()
return {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, 0
end
function fake_player.get_moon()
return {
scale = 1,
texture = "moon.png",
tonemap = "moon_tonemap.png",
visible = true,
}
end
function fake_player.get_nametag_attributes()
return {
bgcolor = false,
color = {r = 255, g = 255, b = 255, a = 255},
text = "",
}
end
function fake_player.get_physics_override()
return {
acceleration_air = 1, acceleration_default = 1, acceleration_fast = 1,
gravity = 1, jump = 1, speed = 1,
liquid_fluidity = 1, liquid_fluidity_smooth = 1, liquid_sink = 1,
speed_climb = 1, speed_crouch = 1, speed_fast = 1, speed_walk = 1,
new_move = true, sneak = true, sneak_glitch = false,
}
end
function fake_player.get_properties()
return {
automatic_face_movement_dir = false,
automatic_face_movement_max_rotation_per_sec = -1,
automatic_rotate = 0,
backface_culling = false,
breath_max = 10,
collide_with_objects = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
colors = {{r = 255, g = 255, b = 255, a = 255}},
damage_texture_modifier = "^[brighten",
eye_height = 0,
glow = 0,
hp_max = 20,
infotext = "",
initial_sprite_basepos = {x = 0, y = 0},
is_visible = true,
makes_footstep_sound = true,
mesh = "",
nametag = "",
nametag_bgcolor = false,
nametag_color = {r = 255, g = 255, b = 255, a = 255},
physical = false,
pointable = true,
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5, rotate = false},
shaded = true,
show_on_minimap = true,
spritediv = {x = 1, y = 1},
static_save = true,
stepheight = 0.6,
textures = {"blank.png"},
use_texture_alpha = false,
visual = "cube",
visual_size = vector.new(1, 1, 1),
wield_item = "",
zoom_fov = 15,
}
end
function fake_player.get_sky_color()
return fake_player.get_sky(true).sky_color
end
function fake_player.get_sky(as_table)
if as_table then
return {
base_color = {r = 255, g = 255, b = 255, a = 255},
clouds = true,
fog = {fog_distance = -1, fog_start = -1},
sky_color = {
day_sky = {r = 97, g = 181, b = 245, a = 255},
day_horizon = {r = 144, g = 211, b = 246, a = 255},
dawn_sky = {r = 180, g = 186, b = 250, a = 255},
dawn_horizon = {r = 186, g = 193, b = 240, a = 255},
night_sky = {r = 0, g = 107, b = 255, a = 255},
night_horizon = {r = 64, g = 144, b = 255, a = 255},
indoors = {r = 100, g = 100, b = 100, a = 255},
fog_sun_tint = {r = 244, g = 125, b = 29, a = 255},
fog_moon_tint = {r = 128, g = 153, b = 204, a = 255},
fog_tint_type = "default",
},
textures = {},
type = "regular",
}
end
return {r = 255, g = 255, b = 255, a = 255}, "regular", {}, true
end
function fake_player.get_stars()
return {
count = 1000,
day_opacity = 0,
scale = 1,
star_color = {r = 235, g = 235, b = 255, a = 105},
visible = true,
}
end
function fake_player.get_sun()
return {
scale = 1,
sunrise = "sunrisebg.png",
sunrise_visible = true,
texture = "sun.png",
tonemap = "sun_tonemap.png",
visible = true,
}
end
function fake_player.get_velocity()
return vector.zero()
end
function fake_player.hud_get_all()
return {}
end
function fake_player.hud_get_flags()
return {
basic_debug = false,
breathbar = false,
chat = false,
crosshair = false,
healthbar = false,
hotbar = false,
minimap = false,
minimap_radar = false,
wielditem = false,
}
end
function fake_player.hud_get_hotbar_image()
return ""
end
function fake_player.hud_get_hotbar_itemcount()
return 8
end
function fake_player.hud_get_hotbar_selected_image()
return ""
end
-- No-op functions
----------------------------------------
do
local functions = {
-- Lua entity only (no-op for players)
"get_acceleration", "get_entity_name", "get_luaentity", "get_rotation",
"get_texture_mod", "get_yaw", "getacceleration", "getyaw", "remove",
"set_acceleration", "set_rotation", "set_sprite", "set_texture_mod",
"set_velocity", "set_yaw", "setacceleration", "setsprite",
"settexturemod", "setvelocity", "setyaw",
-- Non-functional get/set functions
"add_velocity", "get_attach", "get_attribute", "get_day_night_ratio",
"hud_add", "hud_change", "hud_get", "hud_remove", "hud_set_flags",
"hud_set_hotbar_image", "hud_set_hotbar_itemcount",
"hud_set_hotbar_selected_image", "override_day_night_ratio",
"set_animation", "set_animation_frame_speed", "set_armor_groups",
"set_attach", "set_attribute", "set_bone_override", "set_bone_position",
"set_breath", "set_clouds", "set_detach", "set_eye_offset",
"set_formspec_prepend", "set_fov", "set_hp", "set_inventory_formspec",
"set_lighting", "set_local_animation", "set_minimap_modes", "set_moon",
"set_nametag_attributes", "set_physics_override",
"set_properties", "set_sky", "set_stars", "set_sun",
-- Other functions that do nothing
"punch", "respawn", "right_click", "send_mapblock",
}
for _,func in ipairs(functions) do
fake_player[func] = function() end
end
end
-- Deprecated functions
----------------------------------------
function fake_player:get_look_pitch()
return self:get_look_vertical() * -1
end
function fake_player:get_look_yaw()
return self:get_look_horizontal() + math.pi / 2
end
fake_player.set_look_pitch = fake_player.set_look_vertical
fake_player.set_look_yaw = fake_player.set_look_horizontal
fake_player.getpos = fake_player.get_pos
fake_player.setpos = fake_player.set_pos
fake_player.moveto = fake_player.set_pos
fake_player.getvelocity = fake_player.get_velocity
fake_player.add_player_velocity = fake_player.add_velocity
fake_player.get_player_velocity = fake_player.get_velocity