mirror of
https://github.com/OgelGames/fakelib.git
synced 2024-11-13 07:20:17 +01:00
497 lines
12 KiB
Lua
497 lines
12 KiB
Lua
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local fake_player = {is_fake_player = true}
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local identifier = "fakelib:player"
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local check, secure_table = ...
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local player_controls = {
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up = 1, down = 2, left = 4, right = 8, jump = 16,
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aux1 = 32, sneak = 64, dig = 128, place = 256, zoom = 512,
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}
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-- API functions
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----------------------------------------
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function fakelib.is_player(x)
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if type(x) == "userdata" and x.is_player and x:is_player() then
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return true
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elseif type(x) == "table" and getmetatable(x) == identifier then
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return true
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end
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return false
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end
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function fakelib.create_player(options)
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local data = {}
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if type(options) == "table" then
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if type(options.name) == "string" then
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data.name = options.name
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end
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if fakelib.is_vector(options.position) then
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data.position = vector.copy(options.position)
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end
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if fakelib.is_vector(options.direction) then
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local dir = vector.normalize(options.direction)
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data.pitch = -math.asin(dir.y)
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data.yaw = math.atan2(-dir.x, dir.z) % (math.pi * 2)
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end
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if type(options.controls) == "table" then
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data.controls = {}
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for name in pairs(player_controls) do
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data.controls[name] = options.controls[name] == true
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end
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data.controls.dig = data.controls.dig or options.controls.LMB
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data.controls.place = data.controls.place or options.controls.RMB
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end
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if fakelib.is_metadata(options.metadata) then
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data.metadata = options.metadata
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end
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if fakelib.is_inventory(options.inventory) then
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data.inventory = options.inventory
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end
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local size = 32
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if data.inventory and type(options.wield_list) == "string" then
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size = data.inventory:get_size(options.wield_list)
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if size > 0 then
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data.wield_list = options.wield_list
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end
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end
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if type(options.wield_index) == "number" then
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if options.wield_index > 0 and options.wield_index <= size then
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data.wield_index = options.wield_index
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end
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end
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elseif type(options) == "string" then
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data.name = options
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end
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return secure_table({data = data}, fake_player, identifier)
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end
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-- Helper functions
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----------------------------------------
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local function check_vector(v)
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local t = type(v)
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if t ~= "table" then
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error(string.format("\"Invalid vector (expected table got %s).\"", t), 3)
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end
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for _,c in ipairs({"x", "y", "z"}) do
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t = type(v[c])
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if t ~= "number" then
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error(string.format("\"Invalid vector coordinate %s (expected number got %s).\"", c, t), 3)
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end
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end
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end
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-- Dynamic get/set functions
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----------------------------------------
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function fake_player:get_player_name()
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return self.data.name or ""
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end
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function fake_player:get_inventory()
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if not self.data.inventory then
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self.data.inventory = fakelib.create_inventory({
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main = 32, craft = 9, craftpreview = 1, craftresult = 1
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})
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end
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return self.data.inventory
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end
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function fake_player:get_meta()
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if not self.data.metadata then
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self.data.metadata = fakelib:create_metadata()
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end
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return self.data.metadata
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end
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function fake_player:get_look_dir()
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local p, y = self.data.pitch or 0, self.data.yaw or 0
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return vector.new(math.sin(-y) * math.cos(p), math.sin(-p), math.cos(y) * math.cos(p))
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end
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function fake_player:get_look_horizontal()
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return self.data.yaw or 0
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end
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function fake_player:set_look_horizontal(value)
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check(1, value, "number")
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self.data.yaw = value % (math.pi * 2)
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end
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function fake_player:get_look_vertical()
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return self.data.pitch or 0
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end
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function fake_player:set_look_vertical(value)
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check(1, value, "number")
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self.data.pitch = math.max(-math.pi / 2, math.min(value, math.pi / 2))
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end
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function fake_player:get_player_control()
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local controls = {}
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if self.data.controls then
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for name in pairs(player_controls) do
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controls[name] = self.data.controls[name]
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end
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else
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for name in pairs(player_controls) do
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controls[name] = false
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end
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end
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controls.LMB = controls.dig
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controls.RMB = controls.place
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return controls
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end
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function fake_player:get_player_control_bits()
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if not self.data.controls then
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return 0
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end
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local total = 0
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for name, value in pairs(player_controls) do
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total = total + self.data.controls[name] and value or 0
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end
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return total
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end
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function fake_player:get_pos()
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if self.data.position then
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return vector.copy(self.data.position)
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end
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return vector.zero()
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end
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function fake_player:set_pos(pos)
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check_vector(pos)
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self.data.position = vector.copy(pos)
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end
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fake_player.move_to = fake_player.set_pos
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function fake_player:add_pos(pos)
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check_vector(pos)
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if self.data.position then
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self.data.position = vector.add(self.data.position, pos)
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else
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self.data.position = vector.copy(pos)
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end
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end
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function fake_player:get_wield_index()
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return self.data.wield_index or 1
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end
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function fake_player:get_wield_list()
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return self.data.wield_list or "main"
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end
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function fake_player:get_wielded_item()
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if self.data.inventory then
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return self.data.inventory:get_stack(self:get_wield_list(), self:get_wield_index())
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end
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return ItemStack()
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end
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function fake_player:set_wielded_item(stack)
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stack = ItemStack(stack)
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if not self.data.inventory and stack:is_empty() then
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return true
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end
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self:get_inventory():set_stack(self:get_wield_list(), self:get_wield_index(), stack)
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return true
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end
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-- Static get functions
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----------------------------------------
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function fake_player.is_player()
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return true
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end
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function fake_player.get_animation()
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return {x = 1, y = 1}, 15, 0, true
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end
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function fake_player.get_armor_groups()
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return {immortal = 1}
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end
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function fake_player.get_bone_override()
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return {
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position = {absolute = false, vec = vector.zero(), interpolation = 0},
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rotation = {absolute = false, vec = vector.zero(), interpolation = 0},
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scale = {absolute = false, vec = vector.new(1, 1, 1), interpolation = 0},
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}
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end
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function fake_player.get_bone_overrides()
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return {}
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end
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function fake_player.get_bone_position()
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return vector.zero(), vector.zero()
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end
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function fake_player.get_breath()
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return 10
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end
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function fake_player.get_children()
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return {}
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end
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function fake_player.get_clouds()
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return {
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ambient = {r = 0, g = 0, b = 0, a = 255},
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color = {r = 240, g = 240, b = 255, a = 229},
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density = 0.4,
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height = 120,
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speed = {x = 0, y = -2},
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thickness = 16,
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}
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end
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function fake_player.get_eye_offset()
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return vector.zero(), vector.zero(), vector.zero()
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end
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function fake_player.get_formspec_prepend()
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return ""
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end
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function fake_player.get_fov()
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return 0, false, 0
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end
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function fake_player.get_hp()
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return 20
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end
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function fake_player.get_inventory_formspec()
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return ""
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end
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function fake_player.get_lighting()
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return {
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exposure = {
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speed_bright_dark = 1000,
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center_weight_power = 1,
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luminance_min = -3,
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luminance_max = -3,
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exposure_correction = 0,
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speed_dark_bright = 1000
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},
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saturation = 1,
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shadows = {intensity = 0},
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volumetric_light = {strength = 0},
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}
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end
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function fake_player.get_local_animation()
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return {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, 0
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end
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function fake_player.get_moon()
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return {
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scale = 1,
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texture = "moon.png",
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tonemap = "moon_tonemap.png",
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visible = true,
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}
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end
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function fake_player.get_nametag_attributes()
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return {
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bgcolor = false,
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color = {r = 255, g = 255, b = 255, a = 255},
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text = "",
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}
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end
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function fake_player.get_physics_override()
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return {
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acceleration_air = 1, acceleration_default = 1, acceleration_fast = 1,
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gravity = 1, jump = 1, speed = 1,
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liquid_fluidity = 1, liquid_fluidity_smooth = 1, liquid_sink = 1,
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speed_climb = 1, speed_crouch = 1, speed_fast = 1, speed_walk = 1,
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new_move = true, sneak = true, sneak_glitch = false,
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}
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end
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function fake_player.get_properties()
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return {
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automatic_face_movement_dir = false,
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automatic_face_movement_max_rotation_per_sec = -1,
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automatic_rotate = 0,
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backface_culling = false,
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breath_max = 10,
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collide_with_objects = true,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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colors = {{r = 255, g = 255, b = 255, a = 255}},
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damage_texture_modifier = "^[brighten",
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eye_height = 0,
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glow = 0,
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hp_max = 20,
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infotext = "",
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initial_sprite_basepos = {x = 0, y = 0},
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is_visible = true,
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makes_footstep_sound = true,
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mesh = "",
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nametag = "",
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nametag_bgcolor = false,
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nametag_color = {r = 255, g = 255, b = 255, a = 255},
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physical = false,
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pointable = true,
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5, rotate = false},
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shaded = true,
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show_on_minimap = true,
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spritediv = {x = 1, y = 1},
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static_save = true,
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stepheight = 0.6,
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textures = {"blank.png"},
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use_texture_alpha = false,
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visual = "cube",
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visual_size = vector.new(1, 1, 1),
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wield_item = "",
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zoom_fov = 15,
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}
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end
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function fake_player.get_sky_color()
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return fake_player.get_sky(true).sky_color
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end
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function fake_player.get_sky(as_table)
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if as_table then
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return {
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base_color = {r = 255, g = 255, b = 255, a = 255},
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clouds = true,
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fog = {fog_distance = -1, fog_start = -1},
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sky_color = {
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day_sky = {r = 97, g = 181, b = 245, a = 255},
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day_horizon = {r = 144, g = 211, b = 246, a = 255},
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dawn_sky = {r = 180, g = 186, b = 250, a = 255},
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dawn_horizon = {r = 186, g = 193, b = 240, a = 255},
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night_sky = {r = 0, g = 107, b = 255, a = 255},
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night_horizon = {r = 64, g = 144, b = 255, a = 255},
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indoors = {r = 100, g = 100, b = 100, a = 255},
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fog_sun_tint = {r = 244, g = 125, b = 29, a = 255},
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fog_moon_tint = {r = 128, g = 153, b = 204, a = 255},
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fog_tint_type = "default",
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},
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textures = {},
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type = "regular",
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}
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end
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return {r = 255, g = 255, b = 255, a = 255}, "regular", {}, true
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end
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function fake_player.get_stars()
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return {
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count = 1000,
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day_opacity = 0,
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scale = 1,
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star_color = {r = 235, g = 235, b = 255, a = 105},
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visible = true,
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}
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end
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function fake_player.get_sun()
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return {
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scale = 1,
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sunrise = "sunrisebg.png",
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sunrise_visible = true,
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texture = "sun.png",
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tonemap = "sun_tonemap.png",
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visible = true,
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}
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end
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function fake_player.get_velocity()
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return vector.zero()
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end
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function fake_player.hud_get_all()
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return {}
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end
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function fake_player.hud_get_flags()
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return {
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basic_debug = false,
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breathbar = false,
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chat = false,
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crosshair = false,
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healthbar = false,
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hotbar = false,
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minimap = false,
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minimap_radar = false,
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wielditem = false,
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}
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end
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function fake_player.hud_get_hotbar_image()
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return ""
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end
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function fake_player.hud_get_hotbar_itemcount()
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return 8
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end
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function fake_player.hud_get_hotbar_selected_image()
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return ""
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end
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function fake_player.is_valid()
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return true
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end
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-- No-op functions
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----------------------------------------
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do
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local functions = {
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-- Lua entity only (no-op for players)
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"get_acceleration", "get_entity_name", "get_luaentity", "get_rotation",
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"get_texture_mod", "get_yaw", "getacceleration", "getyaw", "remove",
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"set_acceleration", "set_rotation", "set_sprite", "set_texture_mod",
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"set_velocity", "set_yaw", "setacceleration", "setsprite",
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"settexturemod", "setvelocity", "setyaw",
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-- Non-functional get/set functions
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"add_velocity", "get_attach", "get_attribute", "get_day_night_ratio",
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"hud_add", "hud_change", "hud_get", "hud_remove", "hud_set_flags",
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"hud_set_hotbar_image", "hud_set_hotbar_itemcount",
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"hud_set_hotbar_selected_image", "override_day_night_ratio",
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"set_animation", "set_animation_frame_speed", "set_armor_groups",
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"set_attach", "set_attribute", "set_bone_override", "set_bone_position",
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"set_breath", "set_clouds", "set_detach", "set_eye_offset",
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"set_formspec_prepend", "set_fov", "set_hp", "set_inventory_formspec",
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"set_lighting", "set_local_animation", "set_minimap_modes", "set_moon",
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"set_nametag_attributes", "set_physics_override",
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"set_properties", "set_sky", "set_stars", "set_sun",
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-- Other functions that do nothing
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"punch", "respawn", "right_click", "send_mapblock",
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}
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for _,func in ipairs(functions) do
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fake_player[func] = function() end
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end
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end
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-- Deprecated functions
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----------------------------------------
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function fake_player:get_look_pitch()
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return self:get_look_vertical() * -1
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end
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function fake_player:get_look_yaw()
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return self:get_look_horizontal() + math.pi / 2
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end
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fake_player.set_look_pitch = fake_player.set_look_vertical
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fake_player.set_look_yaw = fake_player.set_look_horizontal
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fake_player.getpos = fake_player.get_pos
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fake_player.setpos = fake_player.set_pos
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fake_player.moveto = fake_player.set_pos
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fake_player.getvelocity = fake_player.get_velocity
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fake_player.add_player_velocity = fake_player.add_velocity
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fake_player.get_player_velocity = fake_player.get_velocity
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