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farming/crops/pumpkin.lua

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--[[
Big thanks to PainterlyPack.net for allowing me to use these textures
]]
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local S = farming.intllib
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-- pumpkin slice
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minetest.register_craftitem("farming:pumpkin_slice", {
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description = S("Pumpkin Slice"),
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inventory_image = "farming_pumpkin_slice.png",
groups = {seed = 2, food_pumpkin_slice = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:pumpkin_1")
end,
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on_use = minetest.item_eat(2)
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})
minetest.register_craft({
output = "farming:pumpkin",
recipe = {
{"farming:pumpkin_slice", "farming:pumpkin_slice"},
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{"farming:pumpkin_slice", "farming:pumpkin_slice"}
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}
})
minetest.register_craft({
output = "farming:pumpkin_slice 4",
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recipe = {{"farming:cutting_board", "farming:pumpkin"}},
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replacements = {{"farming:cutting_board", "farming:cutting_board"}}
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})
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-- jack 'o lantern
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minetest.register_node("farming:jackolantern", {
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description = S("Jack 'O Lantern (punch to turn on and off)"),
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tiles = {
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"farming_pumpkin_top.png", "farming_pumpkin_top.png",
"farming_pumpkin_side.png", "farming_pumpkin_side.png",
"farming_pumpkin_side.png", "farming_pumpkin_face_off.png"
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},
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paramtype2 = "facedir",
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
local name = puncher:get_player_name() or ""
if minetest.is_protected(pos, name) then return end
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node.name = "farming:jackolantern_on"
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minetest.swap_node(pos, node)
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end
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})
minetest.register_node("farming:jackolantern_on", {
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tiles = {
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"farming_pumpkin_top.png", "farming_pumpkin_top.png",
"farming_pumpkin_side.png", "farming_pumpkin_side.png",
"farming_pumpkin_side.png", "farming_pumpkin_face_on.png"
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},
light_source = default.LIGHT_MAX - 1,
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paramtype2 = "facedir",
groups = {
snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,
not_in_creative_inventory = 1
},
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sounds = default.node_sound_wood_defaults(),
drop = "farming:jackolantern",
on_punch = function(pos, node, puncher)
local name = puncher:get_player_name() or ""
if minetest.is_protected(pos, name) then return end
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node.name = "farming:jackolantern"
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minetest.swap_node(pos, node)
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end
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})
minetest.register_craft({
output = "farming:jackolantern",
recipe = {
{"default:torch"},
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{"group:food_pumpkin"}
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}
})
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--- wooden scarecrow base
minetest.register_node("farming:scarecrow_bottom", {
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description = S("Scarecrow Bottom"),
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paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
tiles = {"default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/16, -8/16, -1/16, 1/16, 8/16, 1/16},
{-12/16, 4/16, -1/16, 12/16, 2/16, 1/16},
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}
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},
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groups = {snappy = 3, flammable = 2}
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})
minetest.register_craft({
output = "farming:scarecrow_bottom",
recipe = {
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{"", "group:stick", ""},
{"group:stick", "group:stick", "group:stick"},
{"", "group:stick", ""}
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}
})
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-- pumpkin bread
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minetest.register_craftitem("farming:pumpkin_bread", {
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description = S("Pumpkin Bread"),
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inventory_image = "farming_pumpkin_bread.png",
on_use = minetest.item_eat(8),
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groups = {food_bread = 1, flammable = 2}
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})
minetest.register_craftitem("farming:pumpkin_dough", {
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description = S("Pumpkin Dough"),
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inventory_image = "farming_pumpkin_dough.png"
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})
minetest.register_craft({
output = "farming:pumpkin_dough",
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recipe = {
{"group:food_pumpkin_slice", "group:food_flour", "group:food_pumpkin_slice"}
}
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})
minetest.register_craft({
type = "cooking",
output = "farming:pumpkin_bread",
recipe = "farming:pumpkin_dough",
cooktime = 10
})
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-- pumpkin definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_pumpkin_1.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults()
}
-- stage 1
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minetest.register_node("farming:pumpkin_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_pumpkin_2.png"}
minetest.register_node("farming:pumpkin_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_pumpkin_3.png"}
minetest.register_node("farming:pumpkin_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_pumpkin_4.png"}
minetest.register_node("farming:pumpkin_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_pumpkin_5.png"}
minetest.register_node("farming:pumpkin_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_pumpkin_6.png"}
minetest.register_node("farming:pumpkin_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_pumpkin_7.png"}
minetest.register_node("farming:pumpkin_7", table.copy(def))
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-- stage 8 (final)
minetest.register_node("farming:pumpkin_8", {
description = S("Pumpkin"),
tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_bottom.png",
"farming_pumpkin_side.png"
},
groups = {
food_pumpkin = 1, snappy = 3, choppy = 3, oddly_breakable_by_hand = 2,
flammable = 2, plant = 1
},
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drop = "farming:pumpkin_8",
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node
})
minetest.register_alias("farming:pumpkin", "farming:pumpkin_8")
-- add to registered_plants
farming.registered_plants["farming:pumpkin"] = {
crop = "farming:pumpkin",
seed = "farming:pumpkin_slice",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
-- mapgen
local mg = farming.mapgen == "v6"
def = {
y_max = mg and 20 or 6,
near = mg and "group:water" or nil,
num = mg and 1 or -1,
}
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.pumpkin,
spread = {x = 100, y = 100, z = 100},
seed = 576,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = def.y_max,
decoration = "farming:pumpkin_8",
spawn_by = def.near,
num_spawn_by = def.num
})