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farming/crops/garlic.lua

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local S = minetest.get_translator("farming")
-- item/seed
minetest.register_craftitem("farming:garlic_clove", {
description = S("Garlic clove"),
inventory_image = "crops_garlic_clove.png",
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groups = {compostability = 35, seed = 2, food_garlic_clove = 1, flammable = 3},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:garlic_1")
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end
})
-- crop definition
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local def = {
drawtype = "plantlike",
tiles = {"crops_garlic_plant_1.png"},
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 3,
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 3, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
_mcl_hardness = farming.mcl_hardness,
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults()
}
-- stage 1
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minetest.register_node("farming:garlic_1", table.copy(def))
-- stage 2
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def.tiles = {"crops_garlic_plant_2.png"}
minetest.register_node("farming:garlic_2", table.copy(def))
-- stage 3
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def.tiles = {"crops_garlic_plant_3.png"}
minetest.register_node("farming:garlic_3", table.copy(def))
-- stage 4
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def.tiles = {"crops_garlic_plant_4.png"}
minetest.register_node("farming:garlic_4", table.copy(def))
-- stage 5
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def.tiles = {"crops_garlic_plant_5.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
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def.drop = {
items = {
{items = {"farming:garlic 3"}, rarity = 1},
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{items = {"farming:garlic"}, rarity = 2},
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{items = {"farming:garlic"}, rarity = 5}
}
}
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minetest.register_node("farming:garlic_5", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:garlic"] = {
crop = "farming:garlic",
seed = "farming:garlic_clove",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 5
}
-- mapgen
minetest.register_decoration({
deco_type = "simple",
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place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.garlic,
spread = {x = 100, y = 100, z = 100},
seed = 467,
octaves = 3,
persist = 0.6
},
y_min = 3,
y_max = 35,
decoration = "farming:garlic_5",
spawn_by = "group:tree",
num_spawn_by = 1
})