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farming/crops/spinach.lua

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local S = minetest.get_translator("farming")
-- item/seed
minetest.register_craftitem("farming:spinach", {
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description = S("Spinach"),
inventory_image = "farming_spinach.png",
groups = {compostability = 48, seed = 2, food_spinach = 1},
on_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:spinach_1")
end
})
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farming.add_eatable("farming:spinach", 1)
-- crop definition
local def = {
drawtype = "plantlike",
tiles = {"farming_spinach_1.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
_mcl_hardness = farming.mcl_hardness,
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:spinach_1", table.copy(def))
-- stage 2
def.tiles = {"farming_spinach_2.png"}
minetest.register_node("farming:spinach_2", table.copy(def))
-- stage 3
def.tiles = {"farming_spinach_3.png"}
def.drop = {
items = {
{items = {"farming:spinach"}, rarity = 1},
{items = {"farming:spinach"}, rarity = 3}
}
}
minetest.register_node("farming:spinach_3", table.copy(def))
-- stage 4
def.tiles = {"farming_spinach_4.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
def.drop = {
items = {
{items = {"farming:spinach 2"}, rarity = 1},
{items = {"farming:spinach 2"}, rarity = 2},
{items = {"farming:spinach 2"}, rarity = 3}
}
}
minetest.register_node("farming:spinach_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:spinach"] = {
crop = "farming:spinach",
seed = "farming:spinach",
minlight = 7,
maxlight = farming.max_light,
steps = 4
}
-- mapgen
minetest.register_decoration({
deco_type = "simple",
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place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.1,
scale = farming.spinach,
spread = {x = 100, y = 100, z = 100},
seed = 910,
octaves = 3,
persist = 0.6
},
biomes = {"deciduous_forest"},
y_max = 31000,
y_min = 1,
decoration = "farming:spinach_4",
param2 = 3
})