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farming/crops/melon.lua

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local S = minetest.get_translator("farming")
-- item/seed
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minetest.register_craftitem("farming:melon_slice", {
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description = S("Melon Slice"),
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inventory_image = "farming_melon_slice.png",
groups = {compostability = 48, seed = 2, food_melon_slice = 1},
on_use = minetest.item_eat(2),
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:melon_1")
end
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})
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farming.add_eatable("farming:melon_slice", 2)
-- crop definition
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local def = {
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description = S("Melon") .. S(" Crop"),
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drawtype = "plantlike",
tiles = {"farming_melon_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
},
_mcl_hardness = farming.mcl_hardness,
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:melon_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_melon_2.png"}
minetest.register_node("farming:melon_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_melon_3.png"}
minetest.register_node("farming:melon_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_melon_4.png"}
minetest.register_node("farming:melon_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_melon_5.png"}
minetest.register_node("farming:melon_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_melon_6.png"}
minetest.register_node("farming:melon_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_melon_7.png"}
minetest.register_node("farming:melon_7", table.copy(def))
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-- stage 8 (final)
minetest.register_node("farming:melon_8", {
description = S("Melon"),
tiles = {
"farming_melon_top.png",
"farming_melon_bottom.png",
"farming_melon_side.png"
},
groups = {
food_melon = 1, handy = 1, snappy = 3, choppy = 3, oddly_breakable_by_hand = 2,
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flammable = 2, plant = 1, compostability = 65
},
is_ground_content = false,
drop = "farming:melon_8",
sounds = farming.node_sound_wood_defaults(),
paramtype2 = "facedir",
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on_place = minetest.rotate_node,
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1
})
-- add to registered_plants
farming.registered_plants["farming:melon"] = {
crop = "farming:melon",
seed = "farming:melon_slice",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
-- mapgen
minetest.register_decoration({
deco_type = "simple",
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place_on = {
"default:dirt_with_grass", "default:dirt_with_dry_grass",
"default:dirt_with_rainforest_litter", "mcl_core:dirt_with_grass"
},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.melon,
spread = {x = 100, y = 100, z = 100},
seed = 790,
octaves = 3,
persist = 0.6
},
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y_min = 1, y_max = 3,
decoration = "farming:melon_8",
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spawn_by = {"group:water", "group:sand"}, num_spawn_by = 1
})