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farming/crops/cocoa_mapgen.lua

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-- Localize things for speed
local random = math.random
local jungletree_nodes = {"default:jungletree", "mcl_core:jungletree"}
local jungletree_leaves = {
"default:jungleleaves", "moretrees:jungletree_leaves_green", "mcl_core:jungleleaves"}
-- Add random cocoa pods to jungle tree's
local function generate(vmanip, minp, maxp)
if maxp.y < 0 then
return
end
local min, max = vmanip:get_emerged_area()
local area = VoxelArea:new({MinEdge = min, MaxEdge = max})
local data = vmanip:get_light_data()
local cocoa = minetest.find_nodes_in_area(minp, maxp, jungletree_nodes)
for n = 1, #cocoa do
local pos = cocoa[n]
if minetest.find_node_near(pos, 1, jungletree_leaves) then
local dir = random(80)
if dir == 1 then pos.x = pos.x + 1
elseif dir == 2 then pos.x = pos.x - 1
elseif dir == 3 then pos.z = pos.z + 1
elseif dir == 4 then pos.z = pos.z -1
end
if dir < 5 and minetest.get_node(pos).name == "air" then
local index = area:index(pos.x, pos.y, pos.z)
if data[index] > 12 then -- light at pos > 12
minetest.set_node(pos, {name = "farming:cocoa_" .. random(4)})
--print("Cocoa Pod added at " .. minetest.pos_to_string(pos))
end
end
end
end
end
if minetest.save_gen_notify then -- async env (5.9+)
minetest.register_on_generated(function(vmanip, minp, maxp, blockseed)
generate(vmanip, minp, maxp)
end)
else -- main thread (5.8 and earlier)
minetest.register_on_generated(function(minp, maxp, blockseed)
generate(minetest.get_mapgen_object("voxelmanip"), minp, maxp)
end)
end