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farming/crops/potato.lua

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--[[
Original textures from DocFarming mod
https://forum.minetest.net/viewtopic.php?id=3948
]]
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local S = farming.intllib
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-- potato
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minetest.register_craftitem("farming:potato", {
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description = S("Potato"),
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inventory_image = "farming_potato.png",
groups = {seed = 2, food_potato = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:potato_1")
end,
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-- 1 in 3 chance of being poisoned
on_use = function(itemstack, user, pointed_thing)
if user then
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if math.random(3) == 1 then
return minetest.do_item_eat(-1, nil, itemstack, user, pointed_thing)
else
return minetest.do_item_eat(1, nil, itemstack, user, pointed_thing)
end
end
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end
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})
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-- baked potato
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minetest.register_craftitem("farming:baked_potato", {
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description = S("Baked Potato"),
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inventory_image = "farming_baked_potato.png",
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on_use = minetest.item_eat(6)
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})
minetest.register_craft({
type = "cooking",
cooktime = 10,
output = "farming:baked_potato",
recipe = "group:food_potato"
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})
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-- Potato and cucumber Salad
minetest.register_craftitem("farming:potato_salad", {
description = S("Cucumber and Potato Salad"),
inventory_image = "farming_potato_salad.png",
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on_use = minetest.item_eat(10, "farming:bowl")
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})
minetest.register_craft({
output = "farming:potato_salad",
recipe = {
{"group:food_cucumber"},
{"farming:baked_potato"},
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{"group:food_bowl"}
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}
})
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-- potato definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_potato_1.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults()
}
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-- stage 1
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minetest.register_node("farming:potato_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_potato_2.png"}
minetest.register_node("farming:potato_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_potato_3.png"}
def.drop = {
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items = {
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{items = {"farming:potato"}, rarity = 1},
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{items = {"farming:potato"}, rarity = 3}
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}
}
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minetest.register_node("farming:potato_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_potato_4.png"}
def.groups.growing = nil
def.drop = {
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items = {
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{items = {"farming:potato 2"}, rarity = 1},
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{items = {"farming:potato 3"}, rarity = 2}
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}
}
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minetest.register_node("farming:potato_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:potato"] = {
crop = "farming:potato",
seed = "farming:potato",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 4
}