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farming/crops/rhubarb.lua

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local S = farming.intllib
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-- rhubarb
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minetest.register_craftitem("farming:rhubarb", {
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description = S("Rhubarb"),
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inventory_image = "farming_rhubarb.png",
groups = {seed = 2, food_rhubarb = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:rhubarb_1")
end,
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on_use = minetest.item_eat(1)
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})
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-- rhubarb pie
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minetest.register_craftitem("farming:rhubarb_pie", {
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description = S("Rhubarb Pie"),
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inventory_image = "farming_rhubarb_pie.png",
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on_use = minetest.item_eat(6)
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})
minetest.register_craft({
output = "farming:rhubarb_pie",
recipe = {
{"farming:baking_tray", "group:food_sugar", ""},
{"group:food_rhubarb", "group:food_rhubarb", "group:food_rhubarb"},
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{"group:food_wheat", "group:food_wheat", "group:food_wheat"}
},
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replacements = {{"group:food_baking_tray", "farming:baking_tray"}}
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})
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-- rhubarb definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_rhubarb_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
minlight = 10,
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maxlight = 12
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}
-- stage 1
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minetest.register_node("farming:rhubarb_1", table.copy(def))
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-- stage2
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def.tiles = {"farming_rhubarb_2.png"}
minetest.register_node("farming:rhubarb_2", table.copy(def))
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-- stage 3 (final)
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def.tiles = {"farming_rhubarb_3.png"}
def.groups.growing = nil
def.drop = {
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items = {
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{items = {"farming:rhubarb 2"}, rarity = 1},
{items = {"farming:rhubarb"}, rarity = 2},
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{items = {"farming:rhubarb"}, rarity = 3}
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}
}
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minetest.register_node("farming:rhubarb_3", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:rhubarb"] = {
crop = "farming:rhubarb",
seed = "farming:rhubarb",
minlight = 10,
maxlight = 12,
steps = 3
}
-- mapgen
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.rhubarb,
spread = {x = 100, y = 100, z = 100},
seed = 798,
octaves = 3,
persist = 0.6
},
y_min = 3,
y_max = 20,
decoration = "farming:rhubarb_3"
})