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farming/crops/carrot.lua

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--[[
Original textures from PixelBox texture pack
https://forum.minetest.net/viewtopic.php?id=4990
]]
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local S = farming.intllib
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-- carrot
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minetest.register_craftitem("farming:carrot", {
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description = S("Carrot"),
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inventory_image = "farming_carrot.png",
groups = {seed = 2, food_carrot = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:carrot_1")
end,
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on_use = minetest.item_eat(4)
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})
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-- carrot juice
minetest.register_craftitem("farming:carrot_juice", {
description = S("Carrot Juice"),
inventory_image = "farming_carrot_juice.png",
on_use = minetest.item_eat(4, "vessels:drinking_glass"),
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groups = {vessel = 1, drink = 1}
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})
minetest.register_craft({
output = "farming:carrot_juice",
type = "shapeless",
recipe = {
"vessels:drinking_glass", "group:food_carrot", "farming:juicer"
},
replacements = {
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{"group:food_juicer", "farming:juicer"}
}
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})
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-- golden carrot
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minetest.register_craftitem("farming:carrot_gold", {
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description = S("Golden Carrot"),
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inventory_image = "farming_carrot_gold.png",
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on_use = minetest.item_eat(10)
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})
minetest.register_craft({
output = "farming:carrot_gold",
recipe = {
{"", "default:gold_lump", ""},
{"default:gold_lump", "group:food_carrot", "default:gold_lump"},
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{"", "default:gold_lump", ""}
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}
})
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-- carrot definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_carrot_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults()
}
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-- stage 1
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minetest.register_node("farming:carrot_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_carrot_2.png"}
minetest.register_node("farming:carrot_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_carrot_3.png"}
minetest.register_node("farming:carrot_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_carrot_4.png"}
minetest.register_node("farming:carrot_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_carrot_5.png"}
minetest.register_node("farming:carrot_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_carrot_6.png"}
minetest.register_node("farming:carrot_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_carrot_7.png"}
def.drop = {
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items = {
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{items = {"farming:carrot"}, rarity = 1},
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{items = {"farming:carrot 2"}, rarity = 3}
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}
}
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minetest.register_node("farming:carrot_7", table.copy(def))
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-- stage 8 (final)
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def.tiles = {"farming_carrot_8.png"}
def.groups.growing = nil
def.drop = {
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items = {
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{items = {"farming:carrot 2"}, rarity = 1},
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{items = {"farming:carrot 3"}, rarity = 2}
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}
}
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minetest.register_node("farming:carrot_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:carrot"] = {
crop = "farming:carrot",
seed = "farming:carrot",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}