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farming/crops/rice.lua

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local S = farming.intllib
-- rice
minetest.register_craftitem("farming:rice", {
description = S("Rice"),
inventory_image = "farming_rice.png",
groups = {seed = 2, food_rice = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:rice_1")
end
})
-- replacement for rice seeds that was removed
minetest.register_alias("farming:seed_rice", "farming:rice")
minetest.register_craftitem("farming:rice_bread", {
description = S("Rice Bread"),
inventory_image = "farming_rice_bread.png",
on_use = minetest.item_eat(5),
groups = {food_rice_bread = 1, flammable = 2}
})
minetest.register_craftitem("farming:rice_flour", {
description = S("Rice Flour"),
inventory_image = "farming_rice_flour.png",
groups = {food_rice_flour = 1, flammable = 1}
})
minetest.register_craft({
output = "farming:rice_flour",
recipe = {
{"farming:rice", "farming:rice", "farming:rice"},
{"farming:rice", "farming:mortar_pestle", ""}
},
replacements = {{"group:food_mortar_pestle", "farming:mortar_pestle"}}
})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "farming:rice_bread",
recipe = "farming:rice_flour"
})
-- rice definition
local def = {
drawtype = "plantlike",
tiles = {"farming_rice_1.png"},
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 3,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 4, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:rice_1", table.copy(def))
-- stage 2
def.tiles = {"farming_rice_2.png"}
minetest.register_node("farming:rice_2", table.copy(def))
-- stage 3
def.tiles = {"farming_rice_3.png"}
minetest.register_node("farming:rice_3", table.copy(def))
-- stage 4
def.tiles = {"farming_rice_4.png"}
minetest.register_node("farming:rice_4", table.copy(def))
-- stage 5
def.tiles = {"farming_rice_5.png"}
def.drop = {
items = {
{items = {"farming:rice"}, rarity = 2}
}
}
minetest.register_node("farming:rice_5", table.copy(def))
-- stage 6
def.tiles = {"farming_rice_6.png"}
def.drop = {
items = {
{items = {"farming:rice"}, rarity = 2}
}
}
minetest.register_node("farming:rice_6", table.copy(def))
-- stage 7
def.tiles = {"farming_rice_7.png"}
def.drop = {
items = {
{items = {"farming:rice"}, rarity = 1},
{items = {"farming:rice"}, rarity = 3}
}
}
minetest.register_node("farming:rice_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_rice_8.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:rice 2"}, rarity = 1},
{items = {"farming:rice"}, rarity = 2}
}
}
minetest.register_node("farming:rice_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:rice"] = {
crop = "farming:rice",
seed = "farming:rice",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
-- fuels
minetest.register_craft({
type = "fuel",
recipe = "farming:rice",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "farming:rice_bread",
burntime = 1
})