farming/crops/melon.lua

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local S = farming.translate
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-- melon
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minetest.register_craftitem("farming:melon_slice", {
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description = S("Melon Slice"),
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inventory_image = "farming_melon_slice.png",
groups = {compostability = 65, seed = 2, food_melon_slice = 1, flammable = 3},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:melon_1")
end,
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on_use = minetest.item_eat(2)
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})
minetest.register_craft({
output = "farming:melon_8",
recipe = {
{"farming:melon_slice", "farming:melon_slice"},
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{"farming:melon_slice", "farming:melon_slice"}
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}
})
local tmp = farming.use_utensils and "farming:cutting_board" or ""
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minetest.register_craft({
output = "farming:melon_slice 4",
recipe = {{"farming:melon_8", tmp}},
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replacements = {{"farming:cutting_board", "farming:cutting_board"}}
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})
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-- melon definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_melon_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
},
sounds = farming.sounds.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:melon_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_melon_2.png"}
minetest.register_node("farming:melon_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_melon_3.png"}
minetest.register_node("farming:melon_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_melon_4.png"}
minetest.register_node("farming:melon_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_melon_5.png"}
minetest.register_node("farming:melon_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_melon_6.png"}
minetest.register_node("farming:melon_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_melon_7.png"}
minetest.register_node("farming:melon_7", table.copy(def))
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-- stage 8 (final)
minetest.register_node("farming:melon_8", {
description = S("Melon"),
tiles = {
"farming_melon_top.png",
"farming_melon_bottom.png",
"farming_melon_side.png"
},
groups = {
food_melon = 1, handy = 1, snappy = 3, choppy = 3, oddly_breakable_by_hand = 2,
flammable = 2, plant = 1
},
drop = "farming:melon_8",
sounds = farming.sounds.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node
})
-- add to registered_plants
farming.registered_plants["farming:melon"] = {
crop = "farming:melon",
seed = "farming:melon_slice",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
-- mapgen
local mg = farming.mapgen == "v6"
def = {
y_max = mg and 20 or 6,
spawn_on = mg and {"default:dirt_with_grass"} or {"default:dirt_with_dry_grass",
"default:dirt_with_rainforest_litter"},
near = mg and "group:water" or nil,
num = mg and 1 or -1,
}
minetest.register_decoration({
deco_type = "simple",
place_on = def.spawn_on,
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.melon,
spread = {x = 100, y = 100, z = 100},
seed = 790,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = def.y_max,
decoration = "farming:melon_8",
spawn_by = def.near,
num_spawn_by = def.num
})