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farming/crops/melon.lua

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local S = farming.intllib
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-- melon
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minetest.register_craftitem("farming:melon_slice", {
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description = S("Melon Slice"),
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inventory_image = "farming_melon_slice.png",
groups = {seed = 2, food_melon_slice = 1, flammable = 3},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:melon_1")
end,
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on_use = minetest.item_eat(2)
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})
minetest.register_craft({
output = "farming:melon_8",
recipe = {
{"farming:melon_slice", "farming:melon_slice"},
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{"farming:melon_slice", "farming:melon_slice"}
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}
})
minetest.register_craft({
output = "farming:melon_slice 4",
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recipe = {{"farming:cutting_board", "farming:melon_8"}},
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replacements = {{"farming:cutting_board", "farming:cutting_board"}}
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})
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-- melon definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_melon_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults()
}
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-- stage 1
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minetest.register_node("farming:melon_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_melon_2.png"}
minetest.register_node("farming:melon_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_melon_3.png"}
minetest.register_node("farming:melon_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_melon_4.png"}
minetest.register_node("farming:melon_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_melon_5.png"}
minetest.register_node("farming:melon_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_melon_6.png"}
minetest.register_node("farming:melon_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_melon_7.png"}
minetest.register_node("farming:melon_7", table.copy(def))
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-- stage 8 (final)
minetest.register_node("farming:melon_8", {
description = S("Melon"),
tiles = {
"farming_melon_top.png",
"farming_melon_bottom.png",
"farming_melon_side.png"
},
groups = {
food_melon = 1, snappy = 2, oddly_breakable_by_hand = 1,
flammable = 2, plant = 1
},
drop = "farming:melon_8",
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node
})
-- add to registered_plants
farming.registered_plants["farming:melon"] = {
crop = "farming:melon",
seed = "farming:melon_slice",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}