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https://codeberg.org/tenplus1/farming.git
synced 2025-06-30 07:11:13 +02:00
changed farming.rarety to 0.001, tall grass needed for seeds now
This commit is contained in:
10
mapgen.lua
10
mapgen.lua
@ -49,8 +49,8 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
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register_plant("pumpkin_8", 1, 20, "group:water", 1, farming.pumpkin)
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else
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-- v7 maps have a beach so plants growing near water is limited to 6 high
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register_plant("carrot_8", 1, 6, "", -1, farming.carrot)
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register_plant("cucumber_4", 1, 6, "", -1, farming.cucumber)
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register_plant("carrot_8", 1, 15, "", -1, farming.carrot)
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register_plant("cucumber_4", 1, 10, "", -1, farming.cucumber)
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register_plant("melon_8", 1, 6, "", -1, farming.melon)
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register_plant("pumpkin_8", 1, 6, "", -1, farming.pumpkin)
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end
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@ -62,14 +62,14 @@ minetest.register_decoration({
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = farming.rarety, -- 0.06,
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scale = farming.rarety + 0.001, -- 0.06,
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spread = {x = 100, y = 100, z = 100},
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seed = 420,
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octaves = 3,
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persist = 0.6
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},
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y_min = 5,
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y_max = 35,
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y_min = 3,
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y_max = 45,
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decoration = "farming:hemp_7",
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spawn_by = "group:tree",
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num_spawn_by = 1,
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