Code tweak and tidy, fixed rhubarb spawning

This commit is contained in:
TenPlus1 2015-12-08 14:47:22 +00:00
parent dc894725c7
commit 171a67ebf2
5 changed files with 168 additions and 44 deletions

View File

@ -2,17 +2,21 @@
-- Hoe registration function
farming.register_hoe = function(name, def)
-- Check for : prefix (register new hoes in your mod's namespace)
if name:sub(1,1) ~= ":" then
name = ":" .. name
end
-- Check def table
if def.description == nil then
def.description = "Hoe"
end
if def.inventory_image == nil then
def.inventory_image = "unknown_item.png"
end
if def.recipe == nil then
def.recipe = {
{"air","air",""},
@ -20,9 +24,11 @@ farming.register_hoe = function(name, def)
{"","group:stick",""}
}
end
if def.max_uses == nil then
def.max_uses = 30
end
-- Register the tool
minetest.register_tool(name, {
description = def.description,
@ -31,6 +37,7 @@ farming.register_hoe = function(name, def)
return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
end
})
-- Register its recipe
if def.material == nil then
minetest.register_craft({
@ -52,7 +59,9 @@ end
-- Turns dirt with group soil=1 into soil
function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
@ -87,10 +96,13 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
-- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name = "farming:soil"})
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/(uses-1))
end
return itemstack
end
@ -136,4 +148,4 @@ farming.register_hoe(":farming:hoe_diamond", {
inventory_image = "farming_tool_diamondhoe.png",
max_uses = 500,
material = "default:diamond"
})
})

153
init.lua
View File

@ -1,5 +1,5 @@
--[[
Minetest Farming Redo Mod 1.22 (26th October 2015)
Minetest Farming Redo Mod 1.22 (8th December 2015)
by TenPlus1
NEW growing routine by prestidigitator
auto-refill by crabman77
@ -21,7 +21,9 @@ local DEBUG_abm_runs = 0
local DEBUG_abm_time = 0
local DEBUG_timer_runs = 0
local DEBUG_timer_time = 0
if farming.DEBUG then
function farming.DEBUG.reset_times()
DEBUG_abm_runs = 0
DEBUG_abm_time = 0
@ -30,6 +32,7 @@ if farming.DEBUG then
end
function farming.DEBUG.report_times()
local abm_n = DEBUG_abm_runs
local abm_dt = DEBUG_abm_time
local abm_avg = (abm_n > 0 and abm_dt / abm_n) or 0
@ -37,15 +40,15 @@ if farming.DEBUG then
local timer_dt = DEBUG_timer_time
local timer_avg = (timer_n > 0 and timer_dt / timer_n) or 0
local dt = abm_dt + timer_dt
print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..
abm_avg.."µs/run")
print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..
timer_avg.."µs/run")
print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..abm_avg.."µs/run")
print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..timer_avg.."µs/run")
print("Total farming time: "..dt.."µs")
end
end
local statistics = dofile(farming.path.."/statistics.lua")
dofile(farming.path.."/soil.lua")
dofile(farming.path.."/hoes.lua")
dofile(farming.path.."/grass.lua")
@ -95,12 +98,14 @@ end
-- If true, count elapsed day time. Otherwise, count elapsed night time.
-- @return
-- The amount of day or night time that has elapsed.
--
local function day_or_night_time(t_game, t_day, dt, count_day)
local t1_day = t_day - dt / SECS_PER_CYCLE
local function day_or_night_time(t_game, t_day, dt, count_day)
local t1_day = t_day - dt / SECS_PER_CYCLE
local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
if count_day then
if t_day < 0.25 then
t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
t2_c = t_day + 0.75
@ -119,6 +124,7 @@ local function day_or_night_time(t_game, t_day, dt, count_day)
end
local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
if t1_c < -0.5 then
local nc = math.floor(-t1_c)
t1_c = t1_c + nc
@ -166,10 +172,13 @@ local MAX_LIGHT = 1000
-- Node or position table, or node name.
-- @return
-- List (plant_name, stage), or nothing (nil) if node isn't loaded
--
local function plant_name_stage(node)
local name
if type(node) == 'table' then
if node.name then
name = node.name
elseif node.x and node.y and node.z then
@ -179,11 +188,15 @@ local function plant_name_stage(node)
else
name = tostring(node)
end
if not name or name == "ignore" then return nil end
local sep_pos = name:find("_[^_]+$")
if sep_pos and sep_pos > 1 then
local stage = tonumber(name:sub(sep_pos + 1))
if stage and stage >= 0 then
return name:sub(1, sep_pos - 1), stage
end
@ -195,6 +208,7 @@ end
--- Map from node name to
-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
local plant_stages = {}
farming.plant_stages = plant_stages
--- Registers the stages of growth of a (possible plant) node.
@ -204,21 +218,26 @@ farming.plant_stages = plant_stages
-- @return
-- The (possibly zero) number of stages of growth the plant will go through
-- before being fully grown, or nil if not a plant.
--
local register_plant_node
-- Recursive helper
local function reg_plant_stages(plant_name, stage, force_last)
local node_name = plant_name and plant_name .. "_" .. stage
local node_def = node_name and minetest.registered_nodes[node_name]
if not node_def then return nil end
local stages = plant_stages[node_name]
if stages then return stages end
if minetest.get_item_group(node_name, "growing") > 0 then
local ns = reg_plant_stages(plant_name, stage + 1, true)
local ns = reg_plant_stages(plant_name, stage + 1, true)
local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
stages = {
plant_name = plant_name,
name = node_name,
@ -227,8 +246,10 @@ local function reg_plant_stages(plant_name, stage, force_last)
}
if #stages_left > 0 then
local old_constr = node_def.on_construct
local old_destr = node_def.on_destruct
minetest.override_item(node_name,
{
on_construct = function(pos)
@ -246,7 +267,9 @@ local function reg_plant_stages(plant_name, stage, force_last)
end,
})
end
elseif force_last then
stages = {
plant_name = plant_name,
name = node_name,
@ -258,11 +281,14 @@ local function reg_plant_stages(plant_name, stage, force_last)
end
plant_stages[node_name] = stages
return stages
end
register_plant_node = function(node)
local plant_name, stage = plant_name_stage(node)
if plant_name then
local stages = reg_plant_stages(plant_name, stage, false)
return stages and #stages.stages_left
@ -272,15 +298,22 @@ register_plant_node = function(node)
end
local function set_growing(pos, stages_left)
if not stages_left then return end
local timer = minetest.get_node_timer(pos)
if stages_left > 0 then
if not timer:is_started() then
local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
end
elseif timer:is_started() then
timer:stop()
end
@ -292,10 +325,13 @@ end
-- The node's position.
-- @param node
-- The cached node table if available, or nil.
--
function farming.handle_growth(pos, node)
if not pos then return end
local stages_left = register_plant_node(node or pos)
if stages_left then set_growing(pos, stages_left) end
end
@ -307,14 +343,19 @@ minetest.after(0,
end)
local abm_func = farming.handle_growth
if farming.DEBUG then
local normal_abm_func = abm_func
abm_func = function(...)
local t0 = minetest.get_us_time()
local r = { normal_abm_func(...) }
local t1 = minetest.get_us_time()
DEBUG_abm_runs = DEBUG_abm_runs + 1
DEBUG_abm_time = DEBUG_abm_time + (t1 - t0)
return unpack(r)
end
end
@ -322,40 +363,51 @@ end
-- Just in case a growing type or added node is missed (also catches existing
-- nodes added to map before timers were incorporated).
minetest.register_abm({
nodenames = { "group:growing" },
interval = 300,
chance = 1,
action = abm_func})
interval = 300,
chance = 1,
action = abm_func
})
--- Plant timer function.
--
-- Grows plants under the right conditions.
--
function farming.plant_growth_timer(pos, elapsed, node_name)
local stages = plant_stages[node_name]
if not stages then return false end
local max_growth = #stages.stages_left
if max_growth <= 0 then return false end
if stages.plant_name == "farming:cocoa" then
if not minetest.find_node_near(pos, 1, { "default:jungletree", "moretrees:jungletree_leaves_green" }) then
return true
end
else
local under = minetest.get_node_or_nil({ x = pos.x, y = pos.y - 1, z = pos.z })
if not under or under.name ~= "farming:soil_wet" then return true end
end
local growth
local light_pos = { x = pos.x, y = pos.y, z = pos.z }
local lambda = elapsed / STAGE_LENGTH_AVG
if lambda < 0.1 then return true end
if max_growth == 1 or lambda < 2.0 then
local light = (minetest.get_node_light(light_pos) or 0) -- CHANGED
--print ("light level:", light)
if not in_range(light, MIN_LIGHT, MAX_LIGHT) then return true end
growth = 1
else
local night_light = (minetest.get_node_light(light_pos, 0) or 0) -- CHANGED
@ -371,51 +423,68 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
end
growth = statistics.poisson(lambda, max_growth)
if growth < 1 then return true end
end
minetest.swap_node(pos, { name = stages.stages_left[growth] })
if minetest.registered_nodes[stages.stages_left[growth]] then
minetest.swap_node(pos, { name = stages.stages_left[growth] })
else
return true
end
return growth ~= max_growth
end
if farming.DEBUG then
local timer_func = farming.plant_growth_timer;
farming.plant_growth_timer = function(pos, elapsed, node_name)
local t0 = minetest.get_us_time()
local r = { timer_func(pos, elapsed, node_name) }
local t1 = minetest.get_us_time()
DEBUG_timer_runs = DEBUG_timer_runs + 1
DEBUG_timer_time = DEBUG_timer_time + (t1 - t0)
return unpack(r)
end
end
-- refill placed plant by crabman (26/08/2015)
local can_refill_plant = {
["farming:blueberry_1"] = "farming:blueberries",
["farming:carrot_1"] = "farming:carrot",
["farming:coffee_1"] = "farming:coffee_beans",
["farming:blueberry_1"] = "farming:blueberries",
["farming:carrot_1"] = "farming:carrot",
["farming:coffee_1"] = "farming:coffee_beans",
["farming:corn_1"] = "farming:corn",
["farming:cotton_1"] = "farming:seed_cotton",
["farming:cucumber_1"] = "farming:cucumber",
["farming:melon_1"] = "farming:melon_slice",
["farming:potato_1"] = "farming:potato",
["farming:pumpkin_1"] = "farming:pumpkin_slice",
["farming:raspberry_1"] = "farming:raspberries",
["farming:rhubarb_1"] = "farming:rhubarb",
["farming:tomato_1"] = "farming:tomato",
["farming:wheat_1"] = "farming:seed_wheat"
["farming:cotton_1"] = "farming:seed_cotton",
["farming:cucumber_1"] = "farming:cucumber",
["farming:melon_1"] = "farming:melon_slice",
["farming:potato_1"] = "farming:potato",
["farming:pumpkin_1"] = "farming:pumpkin_slice",
["farming:raspberry_1"] = "farming:raspberries",
["farming:rhubarb_1"] = "farming:rhubarb",
["farming:tomato_1"] = "farming:tomato",
["farming:wheat_1"] = "farming:seed_wheat",
["farming:grapes_1"] = "farming:grapes",
["farming:beans_1"] = "farming:beans",
["farming:rhubarb_1"] = "farming:rhubarb",
["farming:cocoa_1"] = "farming:cocoa_beans",
}
function farming.refill_plant(player, plantname, index)
local inv = player:get_inventory()
local old_stack = inv:get_stack("main", index)
if old_stack:get_name() ~= "" then return end
for i,stack in ipairs(inv:get_list("main")) do
for i, stack in ipairs(inv:get_list("main")) do
if stack:get_name() == plantname and i ~= index then
inv:set_stack("main", index, stack)
stack:clear()
inv:set_stack("main", i, stack)
@ -428,6 +497,7 @@ end -- END refill
-- Place Seeds on Soil
function farming.place_seed(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
@ -459,20 +529,26 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
-- if not protected then add node and remove 1 item from the itemstack
if not minetest.is_protected(pt.above, placer:get_player_name()) then
minetest.set_node(pt.above, {name = plantname, param2 = 1})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0
and can_refill_plant[plantname] then
minetest.after(0.10,
farming.refill_plant,
placer,
can_refill_plant[plantname],
placer:get_wield_index()
)
end -- END refill
end
end
return itemstack
end
end
@ -480,6 +556,7 @@ end
-- Function to register plants (for compatibility)
farming.register_plant = function(name, def)
local mname = name:split(":")[1]
local pname = name:split(":")[2]
@ -487,15 +564,18 @@ farming.register_plant = function(name, def)
if not def.description then
def.description = "Seed"
end
if not def.inventory_image then
def.inventory_image = "unknown_item.png"
end
if not def.steps then
return nil
end
-- Register seed
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
description = def.description,
tiles = {def.inventory_image},
inventory_image = def.inventory_image,
@ -507,6 +587,7 @@ farming.register_plant = function(name, def)
walkable = false,
sunlight_propagates = true,
selection_box = farming.select,
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":"..pname.."_1")
end
@ -520,6 +601,7 @@ farming.register_plant = function(name, def)
-- Register growing steps
for i = 1, def.steps do
local drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = 9 - i},
@ -530,12 +612,14 @@ farming.register_plant = function(name, def)
}
local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
-- Last step doesn't need growing=1 so Abm never has to check these
if i == def.steps then
g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
end
local node_name = mname .. ":" .. pname .. "_" .. i
minetest.register_node(node_name, {
drawtype = "plantlike",
waving = 1,
@ -548,6 +632,7 @@ farming.register_plant = function(name, def)
groups = g,
sounds = default.node_sound_leaves_defaults(),
})
register_plant_node(node_name)
end

View File

@ -31,13 +31,13 @@ function farming.register_mgv6_decorations()
register_plant("melon_8", 1, 20, "group:water", 1)
register_plant("pumpkin_8", 1, 20, "group:water", 1)
register_plant("raspberry_4", 3, 10, "", -1)
register_plant("rhubarb_3", 3, 15, "group:tree", 1)
register_plant("rhubarb_3", 3, 15, "", -1)
register_plant("blueberry_4", 3, 10, "", -1)
register_plant("beanbush", 18, 35, "", -1)
register_plant("grapebush", 25, 45, "", -1)
end
-- v7 maps have a beach so plants growing near water is limited to 6- high
-- v7 maps have a beach so plants growing near water is limited to 6 high
function farming.register_mgv7_decorations()
register_plant("potato_3", 15, 40, "", -1)
register_plant("tomato_7", 5, 20, "", -1)
@ -49,7 +49,7 @@ function farming.register_mgv7_decorations()
register_plant("melon_8", 1, 6, "", -1)
register_plant("pumpkin_8", 1, 6, "", -1)
register_plant("raspberry_4", 3, 10, "", -1)
register_plant("rhubarb_3", 3, 15, "group:tree", 1)
register_plant("rhubarb_3", 3, 15, "", -1)
register_plant("blueberry_4", 3, 10, "", -1)
register_plant("beanbush", 18, 35, "", -1)
register_plant("grapebush", 25, 45, "", -1)

View File

@ -26,6 +26,7 @@ minetest.register_abm({
interval = 15,
chance = 4,
catch_up = false,
action = function(pos, node)
pos.y = pos.y + 1
@ -52,8 +53,10 @@ minetest.register_abm({
if node.name == "farming:soil" then
minetest.set_node(pos, {name = "farming:soil_wet"})
end
elseif node.name == "farming:soil_wet" then
minetest.set_node(pos, {name = "farming:soil"})
elseif node.name == "farming:soil" then
minetest.set_node(pos, {name = "default:dirt"})
end

View File

@ -1,9 +1,9 @@
local statistics = {}
local ROOT_2 = math.sqrt(2.0)
-- Approximations for erf(x) and erfInv(x) from
-- https://en.wikipedia.org/wiki/Error_function
-- https://en.wikipedia.org/wiki/Error_function
local erf
local erf_inv
@ -13,19 +13,26 @@ local C = 2.0/(math.pi * A)
local D = 1.0 / A
erf = function(x)
if x == 0 then return 0; end
local xSq = x * x
local aXSq = A * xSq
local v = math.sqrt(1.0 - math.exp(-xSq * (B + aXSq) / (1.0 + aXSq)))
return (x > 0 and v) or -v
end
erf_inv = function(x)
if x == 0 then return 0; end
if x <= -1 or x >= 1 then return nil; end
local y = math.log(1 - x * x)
local u = C + 0.5 * y
local v = math.sqrt(math.sqrt(u * u - D * y) - u)
return (x > 0 and v) or -v
end
@ -37,6 +44,7 @@ local poisson
local cdf_table = {}
local function generate_cdf(lambda_index, lambda)
local max = math.ceil(4 * lambda)
local pdf = math.exp(-lambda)
local cdf = pdf
@ -56,6 +64,7 @@ for li = 1, 100 do
end
poisson = function(lambda, max)
if max < 2 then
return (math.random() < math.exp(-lambda) and 0) or 1
elseif lambda >= 2 * max then
@ -67,6 +76,7 @@ poisson = function(lambda, max)
local cdfs = cdf_table[lambda_index]
if cdfs then
lambda = 0.25 * lambda_index
if u < cdfs[0] then return 0; end
@ -74,9 +84,13 @@ poisson = function(lambda, max)
if u >= cdfs[max - 1] then return max; end
if max > 4 then -- Binary search
local s = 0
while s + 1 < max do
local m = math.floor(0.5 * (s + max))
if u < cdfs[m] then max = m; else s = m; end
end
else
@ -88,6 +102,7 @@ poisson = function(lambda, max)
return max
else
local x = lambda + math.sqrt(lambda) * std_normal(u)
return (x < 0.5 and 0) or (x >= max - 0.5 and max) or math.floor(x + 0.5)
end
end
@ -102,14 +117,17 @@ statistics.erf_inv = erf_inv
--
-- @return
-- Any real number (actually between -3.0 and 3.0).
--
statistics.std_normal = function()
local u = math.random()
if u < 0.001 then
return -3.0
elseif u > 0.999 then
return 3.0
end
return std_normal(u)
end
@ -121,14 +139,17 @@ end
-- The distribution standard deviation.
-- @return
-- Any real number (actually between -3*sigma and 3*sigma).
--
statistics.normal = function(mu, sigma)
local u = math.random()
if u < 0.001 then
return mu - 3.0 * sigma
elseif u > 0.999 then
return mu + 3.0 * sigma
end
return mu + sigma * std_normal(u)
end
@ -140,11 +161,14 @@ end
-- The distribution maximum.
-- @return
-- An integer between 0 and max (both inclusive).
--
statistics.poisson = function(lambda, max)
lambda, max = tonumber(lambda), tonumber(max)
if not lambda or not max or lambda <= 0 or max < 1 then return 0; end
return poisson(lambda, max)
end
return statistics
return statistics