1
0
mirror of https://codeberg.org/tenplus1/farming.git synced 2024-12-27 11:10:20 +01:00

mapgen uses 0.4.12 for plants generation

This commit is contained in:
tenplus1 2015-04-11 09:42:39 +01:00
parent 450c2be4c3
commit 5902909121
2 changed files with 41 additions and 97 deletions

View File

@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
Changelog: Changelog:
1.13 - Fixed seed double-placement glitch. Mapgen now uses 0.4.12+ for plant generation
1.12 - Player cannot place seeds in protected area, also growing speeds changed to match defaults 1.12 - Player cannot place seeds in protected area, also growing speeds changed to match defaults
1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver 1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver
1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map 1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map

View File

@ -1,102 +1,45 @@
-- Generate new foods on map -- spawn new foods on map
function farming.mgv6ongen(minp, maxp, seed) local function register_plant(name, min, max, spawnby, num)
minetest.register_decoration({
if maxp.y < 2 and minp.y > 0 then return end deco_type = "simple",
place_on = {"default:dirt_with_grass"},
local perlin1 = minetest.get_perlin(329, 3, 0.6, 100) sidelen = 16,
noise_params = {
-- Assume X and Z lengths are equal offset = 0,
local divlen = 16 scale = 0.006,
local divs = (maxp.x-minp.x)/divlen+1 spread = {x=100, y=100, z=100},
seed = 329,
for divx=0,divs-1 do octaves = 3,
for divz=0,divs-1 do persist = 0.6
},
local x0 = minp.x + math.floor((divx+0)*divlen) y_min = min,
local z0 = minp.z + math.floor((divz+0)*divlen) y_max = max,
local x1 = minp.x + math.floor((divx+1)*divlen) decoration = "farming:"..name,
local z1 = minp.z + math.floor((divz+1)*divlen) spawn_by = spawnby,
num_spawn_by = num,
-- Determine plant amount from perlin noise })
local plant_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
-- Find random positions for plant
local pr = PseudoRandom(seed+420)
for i=0,plant_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end end
if ground_y then function farming.register_mgv6_decorations()
register_plant("potato_3", 15, 40, "", -1)
local p = {x=x,y=ground_y+1,z=z} register_plant("tomato_7", 5, 20, "", -1)
local nn = minetest.get_node(p).name register_plant("carrot_8", 1, 30, "group:water", 1)
register_plant("cucumber_4", 1, 20, "group:water", 1)
-- Check if the node can be replaced register_plant("corn_7", 12, 22, "", -1)
if minetest.registered_nodes[nn] register_plant("corn_8", 10, 20, "", -1)
and minetest.registered_nodes[nn].buildable_to then register_plant("coffee_5", 20, 45, "", -1)
register_plant("melon_8", 1, 20, "group:water", 1)
nn = minetest.get_node({x=x,y=ground_y,z=z}).name register_plant("pumpkin_8", 1, 20, "group:water", 1)
register_plant("raspberry_4", 3, 10, "", -1)
-- If dirt with grass, add plant in various stages of maturity register_plant("rhubarb_3", 3, 15, "group:tree", 1)
if nn == "default:dirt_with_grass" then register_plant("blueberry_4", 3, 10, "", -1)
local type = math.random(1,11)
local plant
if type == 1 and ground_y > 15 then
plant = "farming:potato_"..pr:next(3, 4)
elseif type == 2 then
plant = "farming:tomato_"..pr:next(7, 8)
elseif type == 3 then
plant = "farming:carrot_"..pr:next(7, 8)
elseif type == 4 then
plant = "farming:cucumber_4"
elseif type == 5 then
plant = "farming:corn_"..pr:next(7, 8)
elseif type == 6 and ground_y > 20 then
plant = "farming:coffee_5"
elseif type == 7 and minetest.find_node_near(p, 3, {"group:water"}) then
plant = "farming:melon_8"
elseif type == 8 and ground_y > 15 then
plant = "farming:pumpkin_8"
elseif type == 9 and ground_y > 5 then
plant = "farming:raspberry_4"
elseif type == 10 and ground_y > 10 then
plant = "farming:rhubarb_3"
elseif type == 11 and ground_y > 5 then
plant = "farming:blueberry_4"
end end
-- Add plant -- enable in mapgen v6 only
if plant then
minetest.set_node(p, {name=plant})
end
end
end
end
end
end
end
end
-- Enable in mapgen v6 only (disabled) local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v6" then
minetest.register_on_mapgen_init(function(mg_params) farming.register_mgv6_decorations()
--if mg_params.mgname == "v6" then end
minetest.register_on_generated(farming.mgv6ongen)
--end
end)