From 612aea3d312763947f7b9b8cf399ed5536a2d28c Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Wed, 6 Dec 2023 17:29:50 +0000 Subject: [PATCH] add missing stone sounds to farming.sounds --- init.lua | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/init.lua b/init.lua index 42e483a..225ce51 100644 --- a/init.lua +++ b/init.lua @@ -7,7 +7,7 @@ farming = { mod = "redo", - version = "20231204", + version = "20231206", path = minetest.get_modpath("farming"), select = { type = "fixed", @@ -29,10 +29,11 @@ farming = { -- default sound functions just incase function farming.sounds.node_sound_defaults() end -function farming.sounds.node_sound_leaves_defaults() end function farming.sounds.node_sound_glass_defaults() end -function farming.sounds.node_sound_wood_defaults() end function farming.sounds.node_sound_gravel_defaults() end +function farming.sounds.node_sound_leaves_defaults() end +function farming.sounds.node_sound_stone_defaults() end +function farming.sounds.node_sound_wood_defaults() end -- sounds check if farming.mtg then farming.sounds = default end