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added farming_stage_lengh setting to determine speed of crop growth
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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### Changelog:
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### Changelog:
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- 1.44 - Added 'farming_stage_length' in mod settings for speed of crop growth
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- 1.43 - Scythe works on use instead of right-click, added seed=1 groups to actual seeds and seed=2 group for plantable food items.
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- 1.43 - Scythe works on use instead of right-click, added seed=1 groups to actual seeds and seed=2 group for plantable food items.
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- 1.42 - Soil needs water to be present within 3 blocks horizontally and 1 below to make wet soil, Jack 'o Lanterns now check protection, add chocolate block.
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- 1.42 - Soil needs water to be present within 3 blocks horizontally and 1 below to make wet soil, Jack 'o Lanterns now check protection, add chocolate block.
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- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
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- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
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4
init.lua
4
init.lua
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@ -7,7 +7,7 @@
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farming = {
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farming = {
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mod = "redo",
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mod = "redo",
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version = "20191202",
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version = "20200420",
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path = minetest.get_modpath("farming"),
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path = minetest.get_modpath("farming"),
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select = {
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select = {
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type = "fixed",
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type = "fixed",
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@ -79,7 +79,7 @@ end
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-- Growth Logic
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-- Growth Logic
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local STAGE_LENGTH_AVG = 160.0
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local STAGE_LENGTH_AVG = tonumber(minetest.settings:get("farming_stage_length")) or 160
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local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
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local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
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2
settingtypes.txt
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2
settingtypes.txt
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@ -0,0 +1,2 @@
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# Contains a value used for speed of crop growth in seconds
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farming_stage_length (Farming Stage Length) float 160.0
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